Thursday, November 15, 2007

Secrets of Cinder, Part 3

The psychosexual gods

Clerics are all perverts, but not in the way you’re thinking.

Let me explain that religion, the act of worship and the belief in gods, is a strictly human proposition. You know how we humans think of dwarves as miners and elves as woodland frolickers? Yet most folks wouldn’t be shocked to meet a dwarfish sign-painter or an elfin sea captain. It’s just that our stereotype is that dwarves are grubby underground pioneers and elves prance around in forests all day. Similarly, most races, dwarves and elves included, secretly stereotype humans as god-worshippers.

And guess what? They think we’re weird. Elves think we’re hilarious, the way members of Western civilization look down at ‘primitive’ beliefs and laugh. All religions look like cargo cults to elves. Dwarves generally think of us the same way a lot of people look at furries. Some dwarves just leave well enough alone, others laugh maliciously at the perverseness of religion, while the dwarven majority just think humans are creepy freaks to be avoided.

Cinder contains many beings that various humans have called gods over the centuries. Maybe a tired old earth elemental sleeping in a mountain finds itself worshipped by local humans. Perhaps a vampire finds itself pacting with its local source of blood and the humans on the other end of the transaction perceive the situation as sacrificing to a rather nasty local deity. Many beings and forces were proclaimed gods by misguided humans.

The advent of the Age of Clerics changed all of that. With the development of a professional class of miracle-working priests false deities could easily be found out. Only True Gods grant their followers divine spells, after all. Still, the work continues in remote regions of Cinder as the clerics of the three faiths seek to eliminate their weaker competition. Once the false gods are sufficiently suppressed perhaps the three true faiths can get around to having a proper religious war. Until then, it is not unknown for clerics of the Church, the Twelve, and the Frog Gods to cooperate in heathen-harrying and idol-smashing.

What remains unknown to all Cinderians is that in many ways the so-called True Gods are less real than the various spirits, monsters, and wizards worshipped in earlier eras. The Twelve Gods are not beings like humans, but more powerful and made of finer substance. The Gold Dragon is not a celestial lizard and the Frog Gods are not amphibians. None of the gods have agency or sentience or will or desires or bodies or thoughts or emotions. Nor do they reside in heavenly abodes, for they do not reside anywhere.

Instead, the True Gods are nothing more or less than psychic manifestations of the untapped sexual energies latent in the human race. The gods represent and embody sum vectors of human psychosexuality, they describe hormonal/psychic trends. The Frog Gods represent the libido unchecked, the id unleashed. The Gold Dragon is symbolic of the sublimation of sexual urges, the overriding of base urges for the good of the community. The Twelve, taken as a whole, are an attempt to mediate between these two extremes.

The act of preparing daily spells is basically the intentional repurposing of sexual energy, the way a steam engine repurposes heat into mechanical energy. The worship of the True Gods charges the batteries that clerics can draw upon. This is why sexual taboos are so important to all three faiths. To not participate in the required orgies is to directly withhold energy from the clerics of the Frog Gods. And Priests of the Gold Dragon are celibate, not because the Dragon commanded it, but because their spells won’t work otherwise. Not that these facts are consciously understood by the clergy, but the most advanced clerics can dimly perceive the direct threat to the faith of sexual impropriety. That’s why the Dragon Pope is always going on about sex outside of marriage, even though he doesn’t really understand his own obsession.

So you can see why the elves think we’re funny and the dwarves find us creepy. Their limited sets of sexual rules are all rationally designed to ensure the perpetuation of the species and clean lines of inheritance. But human clerics seem to make new rules up for no good reason, which looks pretty kinky to outsiders.

The first cleric was a retired prostitute. She wasn’t trying to found a religion, she just wanted to improve her post-professional sex life with some meditation. It all sort of got out of hand after that. In the annals of history it wasn’t the first time a really good orgasm had been mistaken for divine revelation.

8 comments:

  1. In general, I haven't been super-excited by the Secrets of Cinder stuff so far, but the idea of god-worship as a distinctly human activity is brilliant.

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  2. I'm so reminded of Futurama. "Sure, a lot of things get bent and you blame the guy designed for bending. I don't blame you every time milk is lactated or God is worshiped!"

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  3. Anonymous1:12 PM

    Humans being the only theists is cool, as is the real god vs. false god situation.

    The idea that gods are manifestations of psychosexual energy... I would cut out the sex, and make it just the manifestations of different psyches. Higher enlightenment reasoning, things important to life personified, and the lizard brain.

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  4. You've officially reached reached the far-outer limit of how much cosmology that I (as a player) would be willing to digest to play in a fantasy game, but to be fair my cosmology-tolerance is far lower than most :)

    But to echo the others: the human monopoly on religion is a super-groovy detail.

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  5. You've officially reached reached the far-outer limit of how much cosmology that I (as a player) would be willing to digest to play in a fantasy game

    Ah, but the nice thing is that you wouldn't really need to know any of this stuff to play in my game. I don't plan on handing out umpteen pages of background to the PCs, for instance. Despite all this theorizing, I plan on keeping the campaign as down to earth as possible. I want casual players to be able to show up and throw dice without needing lengthy explanification.

    The idea that gods are manifestations of psychosexual energy... I would cut out the sex, and make it just the manifestations of different psyches.

    But the sex is my favorite part! Also, doxies and clerics must remain directly related or my whole class schema makes no sense.

    fighter = warrior
    magic-user = warlock
    cleric = doxy
    ranger = pioneer
    thief = criminal
    bard = psi witch

    In the Age of Clerics, bards are travelling jedi who know that every thought has a sound.

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  6. ROFLOL!

    I love this. This can lead to some really insane stuff. Like outlawing castration. Like all sides promoting sexual spectacle, since it either leads to more repressed desire, or excessive indulgence. "Thou shalt covet thy neighbor's wife," is a principle of all religions. They just disagree on how you should express that covetousness.

    There are all sorts of neat and wacky directions you could take this.

    - Brian

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  7. Ah, but the nice thing is that you wouldn't really need to know any of this stuff to play in my game.

    Ah, okay; I'd be fine with it, then.

    I don't plan on handing out umpteen pages of background to the PCs, for instance.

    On that, I wouldn't mind, if it's cool stuff like "The ten most popular curse words among Doxies" or "The seven most expensive Doxies, and why" or "How to impress a Doxy so much she gives you a discount next time*" or, indeed, anything else about Doxies.

    Or, you know, weapons and stuff. Or Doxies.


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    * If the method is "be able to speak her cosmological lingo," I'd suddenly gain a renewed interest in cosmology.

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  8. I love this sort of "doesn't have to be for the players" sort of meta world writing. you can go all out when you are not writing to populate an area or give background to something that directly affects the characters.

    i once wrote a long meta piece about how the prevalence of healing magic had ended some of the basic medical conditions present in our world. wounds did not become infected (i.e. slap a bandage on it and no more HP are lost), the only diseases were of arcane or clerical nature, etc.

    as for the sexual nature of worship, i am imagining some fun hyborean images of dancing priestesses but that's probably just me :)

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