Friday, August 16, 2013

One way to almost do Holmes initiative

Each round the DM rolls an extra d6 in addition to everyone participating rolling one.  Initiative is then grouped like this:

Pseudo-Holmes Initiative Groups per round
d6
Inish Groups
1-2
18-17-16, 15-14-13, 12-11-10, 9-8-7, 6-5-4, 3
3-4
18-17, 16-15-14, 13-12-11, 10-9-8, 7-6-5, 4-3
5-6
18, 17-16-15, 14-13-12, 11-10-9, 8-7-6, 5-4-3

So if you have a Dex 16 initiative some rounds you will automatically lose to anyone with a Dex 17 or 18 while rolling off against Dex 15 or 14.  Other rounds you automatically beat Dex 15 or lower and roll off against higher Dexterity.

I developed this method for the Brawl at the Tanglebones Tavern.

What if you tie on the die roll with people in your peer group?  Hell if I know.

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