This item ties neatly into an ongoing discussion my current game group has been engaged in. Rodney Thompson (who I don't know from Adam) has an interesting livejournal post here where he discusses a topic near and dear to my heart: awesome-osity versus mundanity in D&D. There's an accompanying EN World thread here. I'm of two minds on this subject. On one hand I like it when game mechanics encourage freaking out, but on the other hand this sometimes feels like a crutch. With a cooperative GM you can buckle swashes without the mechanics holding your hand.
"Man, is there anything Jeff CAN'T do when it comes to gaming? This guy is like a critical 20 every roll. Jeff can bite the heads offa five game geeks, including their sorry-ass DM, and spit 'em into a large duffel bag ONE AT A TIME!...that's just the kind of messed up bastard he is! You think yer a gamer, punk? Well..do ya? Jeff will depants your weasel-ass right in front of your grandma."