You Got To Appreciate What An Explosive Element This Bonnie Situation Is
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*On Quentin Tarantino, GMing And The Art of Anti-Mystery*
0. This will all have to do with games, trust me.
1. *Pulp Fiction* was in a small class of fi...
Thursday, September 28, 2006
"I want to do something cool Every Round!!!"
This item ties neatly into an ongoing discussion my current game group has been engaged in. Rodney Thompson (who I don't know from Adam) has an interesting livejournal post here where he discusses a topic near and dear to my heart: awesome-osity versus mundanity in D&D. There's an accompanying EN World thread here. I'm of two minds on this subject. On one hand I like it when game mechanics encourage freaking out, but on the other hand this sometimes feels like a crutch. With a cooperative GM you can buckle swashes without the mechanics holding your hand.
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