Great Pendragon Campaign Follow-Up
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From 2017 to 2021, I ran the Great Pendragon Campaign, starting in 480 AD
(I think technically the year 479 actually) and running to 535 AD. For most
of th...
Thursday, September 28, 2006
"I want to do something cool Every Round!!!"
This item ties neatly into an ongoing discussion my current game group has been engaged in. Rodney Thompson (who I don't know from Adam) has an interesting livejournal post here where he discusses a topic near and dear to my heart: awesome-osity versus mundanity in D&D. There's an accompanying EN World thread here. I'm of two minds on this subject. On one hand I like it when game mechanics encourage freaking out, but on the other hand this sometimes feels like a crutch. With a cooperative GM you can buckle swashes without the mechanics holding your hand.
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