Stuart, one of the fellows in my D&D campaign, has started a nifty new blog called Neitherworld Stories. Stuart's a smart guy and a lot of fun to game with, so I really look forward to seeing what sort of things he puts in his little corner of the blogosphere.* Another imteresting thing is that he's the one guy I know locally who fluently speaks both the crude patois of the dungeonhacker and the obscure dialects of the White Wolfians. Some day I'm going to pin him down and make him explain in small words how the Storyteller dice pool system works.
*Yes, I did just write about a sphere having a corner.
Polearms & Proust (or, In Search of Lost Biscuits)
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A very silly role-playing game about introspective thugs with big pointy
sticks. Inspired by this BlueSky post, and written by someone who has never
read P...

The real explanation might be that it doesn't really work. ;)
ReplyDeleteThe basic idea?
ReplyDeleteRolling big numbers is good, therefore rolling many big numbers must be better.
I suspect your confusion is caused by the fact that there are multiple versions of the Storyteller system. While they all use the same basic mechanic (more or less), they tend to interpret the results slightly differently.
Thanks for the plug, byt the way.