Friday, January 19, 2007

Honcho? Wolf. There is trouble.

I consider Chris Sims to be my personal online comics guru. Dude hasn't steered me wrong yet. A while back Sims did a three part freak-out on Team America, another toyline comic written by Bill Mantlo. The basic deal with Team America is that they fight crime with the power of awesome motorcycling. When I got a chance to acquire issues 5, 6, & 7 for fifty cents apiece I snatched those puppies up. Here's a panel from number 5:

Wolf is basically Wolverine without the healing factor, claws, or admantium skeleton.I always find that sort of laconic understatement to be badass, whether its from a grim loner like Wolf (the dude on the phone here) or a stiff-upper-lip Brit or an intense samurai. The comic mentions that Wolf has never before asked for help from anyone in his entire life. So this is Wolf when things are at their most desperate. And that one panel is everything he says. Conan and the Man With No Name have had longer phone conversations than this. With each other.

Thursday, January 18, 2007

news item: StarFrontiers.org

The item below came to me via email. I know there are some other Star Frontiers fans out there.

http://WWW.STARFRONTIERS.ORG

CITIZENS OF THE FRONTIER: GREETINGS!

We are happy to announce the beginning of a new era for StarFrontiers.org. New content, including full new print-ready revised and illustrated rules sets will soon be available, as well as a host of other StarFrontiers.org EXCLUSIVE content. Among these little gems will be a new Animated Graphic Novel for the Star Frontiers setting. 3d ship designs, complete with drawing and animation software (all FREE) are or will soon be available, as well as a 650 MB Star Frontiers add-on for the Orbiter Space Simulator (a FANTASTIC quality realistic simulator...ALSO FREE). Some of this content can be viewed for a while yet at HTTP://ARSPONLINE.ORG/GAME.html , but will soon be on the new forum site. All old content on SF.org will be preserved, organized and presented all afresh as well.

StarFrontiers.org e-mail addresses for contributors and moderators will be available, and Play-by-email and Play-by-Post games will be ALWAYS available. Knight Hawks games will be available in a graphical setting, using the new Knight Hawks Vector rules. A Orbiter Space Simulator Multiplayer server will be on-line (as soon as the full Orbiter Multiplayer Module is released using all the Star Frontiers star systems, planets, and ships from the Frontier team's FRONTIER: 55CANCRI release (this message background is a screenshot from that).

More Forum Features, including code and image hosting, as well as private forums for GM's will be provided. Images and original 3d art including poseable SF Species figures, Ship Designs, and scenery is available.

Finally, for those that always wanted to create their own 3-d game environment, FREE training and software for Animation and programming, as well as a forum to support questions will be available.

Please visit and post! the User List is being updated as well!

Thanks Everyone, and Happy Gaming!
Art Eaton
Webmaster, StarFrontiers.org

That Dragon Owes Me Two GP!

Dear Mum,

I am writing you from atop a tortoise city occupied by dwarves. They tell me we're somewhere in the Valley of the Gods, but I haven't seen any gods yet. The city of Alidor is supposed to be around here somewhere. Me and my crew may go check that place out. It's supposed to be the center of the world or something.

These dwarf guys don't care much for our folk, but I managed to make some friends by telling everyone how much I despise those stuck-up samurai elves. Some local tried to pull some funny business with me, so I pushed him off the tortoise shell. Later we went looking for dragons to slay. I accidentally stepped in some ettin poop. Got the stuff all over my slaad hide boots!

We spotted a dragon but we haven't slayed it yet. We did find the poopy ettins, their pet chimera, and some orcs. So we killed them. Except for one orc that my buddy Kane wanted to take prisoner. I punched him in the nose, just like you taught me. Orc noses make a funny sound when they break.

There's a guy in the dwarf city who pays a gold piece per orc head. That's what I call easy beer money. The green dragon I saw stole two of the orc corpses before I could decapitate them. I was gonna kill him just because he's a dragon, but now it's personal.

I hope you and the rest of the family are doing well. I will visit as soon as I can figure out which way is home. Travelling via teleportation makes keeping your bearings a bit tricky.

Love,

Osric

Wednesday, January 17, 2007

Morgan Ironwolf: Old School Iconic

This set is still wicked awesome.Using the word "iconic" to describe the exemplar characters for D&D is a new phenomenon. I hadn't heard term until 3E, with its more brand-savvy approach. But D&D had signature characters right from the very start, they just weren't branded as heavily as nowadays with their own novels and what all. The '81 Basic D&D Set that I started with had its own share of named characters, but head and shoulders above the rest stood Morgan Ironwolf.

Morgan appears in the text three times over the course of the 64 page rulebook, more than any other character. We first encounter her on page B13, where she is the character generation example. I absolutely love how the first 13 steps of chargen outline the creation of a classic butt-kicking high Strength/Dex/Con, low Int/Wis/Cha fighter. And only in the last step do we get this:
14. This player is female and decides that her character will also be female. Inspired by the name of Morgan le Fay from Arthurian legends, the player decides that the name of Morgan Ironwolf would be a good name for a fighter.
That's gender equality, Dungeons & Dragons style. It should be noted that this version of D&D lacks the penalties on female Strength that Gygax would be so rightly lambasted for in AD&D. Incidentally, I can't help but wonder if Morgan's last name was inspired by the Howard Chaykin character of the same name, who appeared in DC's Weird Worlds in the early 70s. Whatever the origin of the name, Morgan Ironwolf remains one of the coolest PC monikers in the history of the hobby.

On the page following the chargen example we get a complete character sheet filled out for Ms. Ironwolf. Click the teeny one below to see it in all it's glory.

As kids we produced our first 'official' charsheets by taking whiteout to this page and photocopying it.  No blank version was included in the Basic Rulebook.
Then on page 20 we're treated to this very excellent Jeff Dee illo of Our Heroine.

Obviously orc-infested catacombs get very cold.
Okay, there's really nothing that proves that this picture is meant to be Morgan Ironwolf. The equipment she carries matches the chargen information and as kids that was all we needed to make the connection. As a grown man it strikes me as sexist to assume that the one female warrior illo simply has to be the only female fighter in the text, as if there couldn't be two female fighters in the world. But as a kid I was just looking for ways of making sense of the totality of the rulebook. As a result, that pic will always be Morgan Ironwolf to me. I have no doubt that Dragonsfoot is chock full of people my age who came to the same conclusion.

Morgan appears two more times in the text. On B28 the sample combat features her and her friends Silverleaf (an elf, of course), Fredrik (a dwarf), and the cleric Sister Rebecca. Morgan makes a good accounting of herself, killing one hobgoblin with an arrow shot and another with swordplay. She's wounded in the battle and wants to kill some hobgobbo prisoners, but Sister Rebecca threatens to get stingy with the cure light wounds should the the wretches be harmed. Those Lawful clerics can be a real pain in the ass sometimes.

The general example of play also features Morgan Ironwolf and the same cast as previous, joined for a while by Black Dougal the thief. I say 'a while' because he blows finding a poison needle trap and dies during the example of play. It has nothing to do with Morgan Ironwolf, but I absolutely adore this exchange:
DM: Black Dougal gasps 'Poison!' and falls to the floor. He looks dead.
Fredrik: I'm grabbing his pack to carry treasure in.
Damn, that is cold. The dwarf doesn't even confirm the dude is dead before he starts vulturing his stuff.

In the example of play the standout thing about Morgan is that her player (who we know is female) is the caller. No one I know has had a formal party caller in 20 years, but back in the day it was the most important player position. Much player-to-DM communication was filtered through the caller, who was tasked with speaking for the party as a whole. In my experience the caller was the de facto leader of the party.

So that's Morgan Ironwolf in a nutshell. As far as I know she's never appeared again in a game product. If you know otherwise, please clue me in.

Tuesday, January 16, 2007

more crossover silliness

On Awesome PC names

The sample name list has been a staple of fantasy rpgs since at least the 90s, often each culture and/or race in a setting has its own list of typical names. These lists can be very helpful in selecting a PC name that places your character firmly in the milieu. But every awesome PC name I've ever encountered ignores the setting rules and does its own thing instead. I've found that the best PC names follow a narrative logic all their own. Rather than being a string of culturally-approved consonants and vowels, a PC name can tell you something about the internal nature of the character or somehow signal the intentions of the player. Let me run down some examples selected from my favorite PC names past and present.

Dix Falcon - Looks weak on paper, but when you combine the way the first name sounds with the fact that the character really is a dick, suddenly you have comedy gold. Then add to the equation that Dix is an ill-tempered wizard who would not hesitate to fry you for making fun of his name. I think Johnny Cash once wrote a song about this PC.

Forgelock X-51 - Forgelock seemed the obvious answer when the question of what to call a Warforged Warlock came up, but appending the X-51 really makes this name sing. A crazy alphanumeric designation is pitch perfect for my new Eberron campaign, where Warforged aren't just kinda like robots, they're exactly like crazy comic book robots built by mad scientists. And as someone who has been reading Nextwave: Agents of HATE the X-51 designation even provides personality info. Marvel comics nerds will recognize X-51 as the model number of Aaron Stack a.k.a. Machine Man. In his recent Nextwave appearances ol' X-51 has been one of those "we robots are superior to you fleshy ones" types. I can't wait to see how that plays out.

Osric the Slayer - On the surface this is nothing to write home about. But if you're a huge fan of the greatest film of all time, Conan the Barbarian, then surely you get that this name was swiped from Osric the Usurper, the old king Max Von Sydow played. Since my guy was meant to be Osric prior to becoming a king, I dropped the Usurper part. 'The Slayer' seemed like a good alternate title, as the black lotus dealer in the film refers to Conan and Subotai as slayers. 'Osric the Slayer' sounds like the title of a bad sword & sorcery comic or paperback series, which is exactly the effect I was shooting for. Osric is a cheap Conan rip-off and the name communicates that fact on several levels. When Doug heard this dude's name he immediately understood the whole character. It should also be noted that Osric follows Ron Edwards' suggestion (from Sorcerer & Sword, one of the best genre guides in the hobby) for creating authentic sword & sorcery protagonists: use a real name that someone in history actually used and not a random jumble of renfaire-sounding crap.

Gleep Wurp the Eyebiter - The pre-gen PCs in Against the Giants all have great names but this one takes the cake. Seriously, this is the greatest character name Gary Gygax ever came up with. I have no idea what it is supposed to mean, and maybe that's the secret. I have to acknowledge the sheer undiluted coolness of Gleep Wurp the Eyebiter. And Gleep Wurp is fun to say out loud. Try it.

Bart Bolt - I stole this name and do not regret it. In fact, I stole the name from two different places. Bartholomew Bolt was the name given to a Citadel figure, a mounted crossbowman, that was released round about the same time 2nd edition AD&D rolled out. I was working on a crossbow-shooting ranger and there he was. But Bart Bolt was also inspired by Black Bart, the munchkin PC of Roger Moore. The editorial page of Dragon #161 (September 1990) was devoted to Mr. Moore waxing nostalgic about Black Bart and his beloved, the barbarian Ursula. Black Bart went on the kind of crazy dimension-hopping, high-octane escapades that were out of style in 1990, but Bart's adventuring career sounded like the bee knee's to me. Getting back to the matter of names, Bart Bolt's name worked even better in conjunction with his partner-in-crime, Sir Ian Wulfric Belvidere the Third. The two of them were a rolling buddy movie. Sir Ian played the nobleman swashbuckler who slopped his way through adventures and Bart was the Felix Unger, a ranger raised by dirt farmers who liked his adventuring overplanned and overcautious.

Kane Bloodtiger - I would call this an absolutely perfect example of the Morgan Ironwolf School of PC Naming. (Don't hesitate to ask who Morgan Ironwolf is. I will explain at length if it's requested.) For the first name you unabashedly reference someone cool. Here I don't know for sure if the reference is to the Karl Wagner sword & sorcery character or the Biblical father of all killers. Either option is badass to the nth degree. The last name is constructed by smashing together two English words. The more macho the individual words, the better.

Jayne Silverhand - Another great Morgan Ironwolf name. Do I even need to tell you who the first name references? Silverhand looks a little less macho than Ironwolf or Bloodtiger, until you realize that Nuada, the Celtic wargod, has a hand of silver that detaches from his wrist and flies around choking the shit out of his foes. I read that in the Deities & Demigods, so it must be true.

Endrin Greencloak - A wimpier Morgan Ironwolf style name for a wimpier character. The first name came out of the PC generator software that came bundled with the 3E Players Handbook. I tacked on Greencloak because that sounded somewhat Druidish and mysterious, but also a bit hackneyed. Which fits this character. Endrin is a total poser who thinks of himself as a Kane Bloodtiger, but in reality is more a Papertiger.

Razzak Gristlyguts - This one was meant to parody the Morgan Ironwolf style badasses of the world. Razzak was a shifty little xvart witchdoctor who grew up in a world where convincing bigger monsters you tasted bad was so critical to survival he used it as the basis of his last name.

Chester o' the Pointy Hat - A somewhat unorthodox and silly name for a somewhat unorthodox and silly wizard. As you probably already figured out, I don't buy into the immersive gamer's idea that naming a character is Deadly Serious Business. Which leads me to...

Bob the Fighter - I'm not talking about a particular character here, but rather the subset of PCs with boring, generic names. This is territory I've covered before, but it bears repeating. Sometime's Bob's player is stuck and can't come up with a good name. I'm all for helping that player out. Other times Bob's player is perfectly satisfued with a bland name. I urge GMs not to punish this impulse. This player is sending you a very important message about what they want from your game: Bob the Fighter isn't meant as a vehicle for deep setting exploration or immersive psychological play. This sort of Bob-player is at your table to roll some dice, hang with his buds, and eat cheetos. I say rock on, Bob!

Unrelated: It occurred to me this morning that my Wednesday night group maps onto the mid-90s incarnation of the greatest pro wrestling stable in history, the Four Horsemen. Pat's wizard is Ric Flair. He's got mountains of charisma and sets the house on fire the moment he walks in the door. Doug's ranger is "The Crippler" Chris Benoit: fearless, professional, and utterly badass. He will wreck your shit. Jason's druid is Steve "Mongo" McMichael. Most of the time no one is sure how he got in the group or why the others keep him around, but every once in a while he does something completely awesome, usually involving the laying out of some sucka. And my barbarian is Arn Anderson. He may not bring anything new to the table, but in the lucrative field of brutal beating administration originality is often a secondary consideration.

Monday, January 15, 2007

Demon 5

When Empire Strikes Back came out me and my crew were still young enough to think action figures were cool. (We outgrew that phase but I eventually outgrew the outgrowing.) Dave, at the time my bestest friend in the whole wide world, got himself a Hoth Han Solo. Even back then we all considered Captain Solo to be the coolest guy in outer space. I was never a big toy-wrecker as a kid, but somehow I ended up snapping the head right off of Dave's Han Solo. He re-attached it with some superglue, but it was never quite the same. For one thing, poor Han lost all ability to rotate his head. This isn't one of the stories where Dave stopped being my friend because I broke his toy. He and I continued to be best buds for years after the Han Solo Incident. Still, when I try to figure out why Dave stopped talking to me a few years back I can't help but remember that one broken action figure.