Monday, April 01, 2013

Celestial Sects of Sarpedon, part 2


7.
SECT NAME:
The Alphomegans
GOD:
Oneg the Prober, Lord of Mutation
SYMBOL:
ridiculous mustache (handlebar, Franz Joseph, Hulihee, etc); clerics unable to grow a mustache wear an artificial one in order to turn or cast
GARB:
purples and/or pink robes with long sleeves and concealing hoods plus a shoulder strap satchel or a fanny pack
SPECIAL RULES:
at every even numbered level (2, 4, 6, etc) the cleric gains a random mutation/defect
at 5th level their satchel functions as a bag of holding
OTHER STUFF:
worship sites including standing stone circles, huge Uluru (Ayers Rock) style outcroppings of natural stone, and the location of unexploded nuclear missiles
some of the Malformed dwarves of Sarpedon are Alphomegans
Priests of the Eternal Regeneration (see below) are welcomed as brothers and sisters of the same strange birthright.

8.
SECT NAME:
Bringers of the Light
GOD:
Tefral the Surveyor, the Great Lantern-Bearer
SYMBOL:
lit lantern, clerics of this sect cannot cast spells/turn unless holding a lit lantern (continual light and electric illumination count, so long as they are lanterny shaped)
GARB:
either pinks and reds or purples and greens (see below)
SPECIAL RULES:
turned undead do not flee, they explode in big balls of white light
OTHER STUFF:
Among all the Celestial Sects of Sarpedon there is a minority position that holds that the Celestial Gods should never be named outside the holiest of ritual observances.  E.g. 1 in 6 Crimson Arbitrators will refer to their god as the Judge or He Who Judges, never calling him Arishem.  This heterodoxy is most common among the Bringers of Light.  Fully half of their temples consider naming Tefral to be blasphemous.  These priests wear robes of purple and green.  The more mainstream Tefralist temples wear pinks and reds.  The rivalry between the two schools of the Bringers of Light is intense and sometimes violent.

9.
SECT NAME:
The Eternal Regeneration
GOD:
Ziran the Tester, the Great Beneformer
SYMBOL:
skull displaying various nonhuman attributes or additions such as batwings or tentacles, a third eyesocket in the forehead, fangs, etc.
GARB:
hat or helmet with red wings (bat or bird), blue robes with red trim
SPECIAL RULES:
1st level clerics of Ziran begin play with one random mutation/defect and gain an additional one every odd level thereafter (3, 5, 7, etc).
OTHER STUFF:
Some of the Malformed dwarves of Sarpedon are members of this sect.
Alphomegan clerics are considered allies, joint heirs of the grand blessing of genetic instability.

10.
SECT NAME:
Sisterhood of Infinite Patience
GOD:
Yasmana the Abider, She Who Watches the Skies
SYMBOL:
The Divine Phuthan (Foothand), which looks kinda like this:
GARB:
Purple robes decorated with circles of red and/or blue, masks with third eyes painted on forehead
SPECIAL RULES:
Laser eyebeams: number of attacks per day equal to level, for d6 damage per level to a range of 10’ level (e.g. 5th level cleric gets 5 attacks per day for 5d6 each to a range of 50’)  No to-hit roll required, but creatures immune to normal weapons save for half
OTHER STUFF:
The Sisterhood was once an exclusively female sect that now admits male members.  Male clerics of this sect are refered to as Man-Sisters until they reach third level where Man-Mother becomes the correct title (even higher ranked are the Man-Matriarchs).
This sect is more centrally organized than most, with the Mother Temple of the Holy City of Yasmana dictating policy for most other temples.

11.
SECT NAME:
The Holy Hunters
GOD:
Thoryon the Smiter, Hunter of Evil
SYMBOL:
double headed axe or hammer
GARB:
red robes with white and gold trim, elaborate helms
SPECIAL RULES:
may use hand axes and battle axes
OTHER STUFF:
the clerics of this sect are more self-righteously interventionist than a lot of these organizations, they seem pretty confident they can fix the world by smashing in the right skulls

12.
SECT NAME:
Students of the Silence
GOD:
Amalagar the Proclaimer, Utterer of the Final Word
SYMBOL:
The Negatron, a metal tuning fork-like instrument sometimes with a cube, sphere or pyramid at the bottom
GARB:
black robes with white or light blue trim or white robes with black trim, often involving lots of zigzags
SPECIAL RULES:
can use Lightning Bolt as a third level spell, Transmute Rock to Mud as a fourth level cleric spell (but not its reverse), and Disintegrate as a fifth level cleric spell
OTHER STUFF:
lots of members of this sect take vows of silence, a randomly recruited NPC of this sect has a 2 in 6 chance of never speaking save to cast spells