So last night Kirk, Dane, Charles, Carl, Ryan, Joe and I gathered once again at the Armored Gopher for some D&D action. For the third session in a row the party tromped about James Maliszewski's "Ruined Monastery" and for the second session in a row they explored Gabor Lux's "Tomb Complex of Ymmu M’Kursa". Both are from Fight On #1. Jamie Mal's dungeon is one level with stairs down, so when I needed another level I just turned the page to Gabor Lux's level. They work pretty well together, if you don't mind the fact that some of the monsters in the "Tomb Complex" are wicked hard for the second level of a dungeon.
For example, the big fight of the evening was with RAMM, a centuries-old vampiric entity whose mind has wandered too long among the voids between the stars. He had eight hit dice and the ability to pretty much kill a party member each round. Fortunately the party had a couple of advantages against this wicked awesome dude. First off, this wasn't one of those modern type parties with one PC per character and that's it. No, these guys run around as an old school dungeon clearing mob: Some people run multiple characters, a few have hired spear-carriers and Wat Tyler the bard has these four skeletons he charmed. Not that many of them could harm RAMM, who is only affected by magic. Still, between Kirk's changeling throwing magic missile and the Phalange of St. Gaxyg (a relic from "The Ruined Monastery" that I souped up a bit) and Dane's recently-purchased Holy Symbol of St. Thurstan and the kickass magic sword Tailbiter they were able to put the hurting on him. My favorite part was when Dane's snooty French paladin garroted RAMM with the chain from his magic holy symbol.
Poor Fenchurch didn't make it though. She had started life as a hireling bodyguard for Charles' MU but when that didn't quite work out and the MU bit the dust, she was promoted to full on PC. She was also the first character to blow a carousing roll in this new campaign, so I will always remember her as the Drunken Loutess of Christminster. Her failure to debauch safely was overshadowed a bit by Wat Tyler blowed roll, who woke up in prison, with 6,000gp in fines, damages and bribes needed to get out. Dude rotted in the pokey for three days until he was able to use his bardish wiles to charm his way out. Returning to his residence, he found the rest of the party there, sitting around, drinking his beer and half-assedly discussing jailbreak plans.
That's just the way these guys roll.
News: BEYOND WESTWORLD (1980) on DVD
26 minutes ago