- Mazes & Minotaurs - Olivier Legrand hit one out of the ballpark with this retro rpg of high adventure in the Greek age of heroes.
- Pokethulhu - Although a Pokemon parody isn't normally my thing, I see this game as the third in the S. John Ross Freebie Comedy RPG Trifecta, alongside Risus and Encounter Critical. I figure I ought to run it at least once.
- Castles & Crusades - Sometimes I think the crunch of D&D 3.5 is getting in the way of crazy dungeoneering hijinks. C&C is my lifeline to an earlier design ethos where the rules were simpler, allowing more freeform exploration of the joy of fanatsy adventure.
- Arcana Evolved - To me AE is the flip side of the C&C coin, taking D&D to new places by tweaking the fluff while keeping most of the mechanics intact. I love many of new races and most of the new classes.
- Boot Hill - I think I might have played this game once around 83 or 84, but I can't remember. Although I like the sparse, deadly mechanics of Boot Hill, I'm probably really in love with the idea of running a Western.
- Spaceship Zero - The rules are tweaked BRP with a couple of nice touches. Nifty, but nothing to write home about. But the setting is totally awesome, combining pulpy adventure sci-fi, Lovecraft horror, and Phillip K. Dick style creepiness.
- FUDGE - Call it a toolkit. Call it incomplete. I don't care. Like Savage Worlds it looks like a good way to quickly develop oddball ideas into working games.
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