Friday, April 21, 2006

New term: Gamecrush

A gamecrush is defined as that feeling of deep enthusiasm you have for a game on the first pass through the book. Perhaps actually playing the game with dowse this flame or perhaps it will fan that fire into a raging inferno of truefandom. Here are some games I am currently crushing on:

  • Mazes & Minotaurs - Olivier Legrand hit one out of the ballpark with this retro rpg of high adventure in the Greek age of heroes.
  • Pokethulhu - Although a Pokemon parody isn't normally my thing, I see this game as the third in the S. John Ross Freebie Comedy RPG Trifecta, alongside Risus and Encounter Critical. I figure I ought to run it at least once.
  • Castles & Crusades - Sometimes I think the crunch of D&D 3.5 is getting in the way of crazy dungeoneering hijinks. C&C is my lifeline to an earlier design ethos where the rules were simpler, allowing more freeform exploration of the joy of fanatsy adventure.
  • Arcana Evolved - To me AE is the flip side of the C&C coin, taking D&D to new places by tweaking the fluff while keeping most of the mechanics intact. I love many of new races and most of the new classes.
  • Boot Hill - I think I might have played this game once around 83 or 84, but I can't remember. Although I like the sparse, deadly mechanics of Boot Hill, I'm probably really in love with the idea of running a Western.
  • Spaceship Zero - The rules are tweaked BRP with a couple of nice touches. Nifty, but nothing to write home about. But the setting is totally awesome, combining pulpy adventure sci-fi, Lovecraft horror, and Phillip K. Dick style creepiness.
  • FUDGE - Call it a toolkit. Call it incomplete. I don't care. Like Savage Worlds it looks like a good way to quickly develop oddball ideas into working games.
What are your gamecrushes?