Wednesday, December 07, 2005

This is why my campaigns fizzle out

My priorities for gaming right now look like this:

1.) Current D&D campaign (I got an adventure picked out for next week, but I need to read the damn thing.)
2.) My 3 Winter War games (I'm going to be working my ass off in January if I don't get going.)
3.) Next campaign (probably Star Frontiers setting with Savage Worlds rules)

So what have I spent all my gaming time on lately? Frickin' Traveller. I just love dicking around with Traveller. It's a GMs playground. For the past week or so I've been crunching the numbers to work out the economics of space trade in District 268, a no-account subsector in the Spinward Marches. When would I need this info? Probably around the 1st week of Never.

I swear, every time I get a game going I get distracted by something shiny.

2 comments:

  1. Integrated Traveller and Aria style wordlbuilding backed up by HERO-style crunch? That sounds like a great idea! Thanks for stopping by!

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  2. Traveller is about the best game out there to just tinker around with by yourself. Players or no players.

    Roll up characters, roll up systems, play with trade rules, design ships.

    It may not be the best at any of those, but it sure is fun.

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