
(The space pirate ape is a panel from an old Legion of Superheroes issue. The whole thing was put together with this doohickey.)

These guys are the more-than-half-starved remains of a kobold tribe pushed out of their territory by the Slavers. They subsist on raw fish as they've lost both the ability to make fire and access to their traditional hunting grounds. All kobolds are puny by design, but compare this duo to the healthy specimen from the Monster cards. I think those blotches suggest some sort of untreated disease, or perhaps they've lost scales in those places due to malnourishment.






I find this troglodyte to be much more menacing than its counterparts in the original Monster Manual.
The stats for pixies and rust monsters appear on the same page. I love how this piece neatly sums up the anything-can-happen spirit of the game. "Crap! Tinkerbell and the armadillo monster have teamed up to kick our ass!"
Those three adventurers are awesome. I don't know who owns the hands in the foreground but these Expert level PCs are going to ruin his day. The shaven-headed MU seems to be about to cast two different spells at once (check out the different special effects surrounding his hands). And that guy's eyebrows are beyond belief. His eyebrows are more badass than some whole characters. Because of this illo as a kid I sometimes wondered if some elves had ram's horns growing from their temples. How awesome would that be? And that dwarf has the same wicked eyebrow look. Notice he has no beard but sports a supersweet moustachio. And I like how he's sorta casually holding that blade. Like next round he's just going to saunter over to Mister Hands and coolly shiv him.
I really dig this basilisk. The smooth skin, the slinking pose, and the huge blank eyes kinda creep me out.
That the 3E iconics got their own line of novels but this guy didn't is a crime. Hell, that mustache should have its own action figure line!
In my LATEST phase, I feel that character background should be 25 words or less, and the GM's world background should be 500 words or less. The GM may have more information, but all the PLAYERS get is 500 words or less.--oldgeezer, a.k.a. Gronan of Simmerya a.k.a. Mike Mornard a.k.a. Mister I Played In The Original Blackmoor, Greyhawk and Tekumel Campaigns
After all, George Lucas only needed 83 words to introduce players to HIS universe.
93 words if you include
"A long time ago, in a galaxy far, far away..."
Hi guys! Sorry I've not replied earlier; I still don't have Internet access at home yet (this was written at the local library).Thanks for taking the time to respond, James. Some people are wondering about making AGJ and/or the campaign installments available as PDFs. What do you think of that idea?
The price I think is reasonable. 48 pages per issue for $12 isn't bad when you realize that there are only two ads (both house ads) and save for the cover and the index/OGL page, everything is content. Compare that to any classic Dragon magazine and you will see that there are at least the same, if not more pages of content. Also realize that Dragon was subsidized by ads, while AGJ is not, so the full cost must go to the consumer.
As for printing, it is damned if you do, damned if you don't. I print at a Print on Demand printer, which means that the number printed can be very low, but the per unit cost is rather high. I cannot print at a standard printer, as to get even a half-decent discount I would need to print thousands of units, and the market just isn't that big anymore.
You can also compare it to the Paizo products. 96 pages for $19.95 from them; yes it is in full color, but again, they go through standard printers and print tens of thousands at a time, getting a much, much greater discount than I ever could. It is a matter of scale.
As for the subscriptions, a 3-issue sub actually includes three issues of the magazine and three issues of the campaign installment (the Judges Guide for the various Wilderlands settings) plus free maps and other goodies and discounts on non-sub products. So the $84 cost is actually $14 per unit, and that includes shipping and handling (all products are bagged and boarded and sent First Class Parcel). The 6-issue sub is even a better deal, at $144 or $12 per unit (six magazines and six installments). Essentially shipping is free for a 6-issue sub.
Subs are not offered at 50%+ discounts because, again, there is no subsidy from advertising. Print media is dying because of a lack of advertising; that's what killed Inquest, not to mention many, many other magazines and newspapers. And the gaming industry is even worse for advertising. Without that advertising, the full costs must be passed on to the buyer.
That's why the cost is so high on a per-unit basis. As a final thought, when you look around and say, "But so and so sold a 48-page product for only half that!" look to where that company is today... likely, they are out of business, as they were not charging what they needed to in order to make their product profitable...
Rondo is the foremost Mesmerator of the 65th Quadrant. He's the only guy I know running an ongoing Encounter Critical campaign and he's having a contest to see who can send him the oddest or ugliest die. Dude wants authentically crappy or weird dice for his EC game. First prize is a scratchy copy of Kiss's disco-tastic album Dynasty. 