Saturday, July 07, 2012
Move: 120 feet/turn Alignment: variable
Hit Dice: 4 Attacks: 1
Armor Class: 5 Damage: 1-6 points
Treasure Type: E, S, T
Wizards are semi-human spellcasters whose abilities exceed that of normal magic-users. They have 2d4 first level and d6 second level spells available to them, as well as d4 strange powers beyond the normal spell rules. 50% of all wizards have some sort of aberrant appearance that reveals their inhuman nature. Most wizards have d6 unusual minions, such as demonic imps, a hunchback, robots, a super-intelligent horse, etc.
Why do wizards have AC 5? Because they're wizards.