Meet my campaign's newest PC:
I've been running games at the Armored Gopher since January and this whole time I have been eagerly awaiting some player to ask "Can I play X?", where X is not one of the classes/races/whatever in the rulebook. Last night I got my wish. One of the first things I heard as I entered the store was "I wanna play a lich." Joe was apparently ready to set aside his mutant with three brains in favor of something a little different. So he rolls 3d6 six times while I figured out how we would put a lich into the Mutant Future.
I end up offering Joe two options. The first implementation would be a gaunt Mutant Humanoid with half his physical mutations traded in for mental mutations. The mental mutations would be his "magic powers" and he'd effectively be a member of the Pseudo-Undead, like in the 1st edition Monster Manual II. The second possible method would be to start with the Labyrinth Lord version of the Magic-User, starting level set by a 2d4 roll but at 0xp and he would get Mutant Future hit points (a number of d6's equal to his Con). Other Undead abilities such as not needing to breathe would be adjudicated on the fly. I explicitly warned Joe that whether poison would work on this version would be a function of how dickish I was feeling whenever the situation arose.
Joe chose option two, so we now have a full-blown cadaver with a spellbook in the party. While I didn't add anything supernatural to this week's session, the kid gloves are officially off in this campaign. Balrogs wielding lightsabres and robots with magic rune casemods are now on the field of play.
A Return to the Stars
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After a veeeeerrrryyyy long, and mostly unplanned, hiatus, Stuart and I got
together to play more Stargrave in recent days. It was good! It was also a
bit ...
I was wondering what to take to read on my vacation, and your totally-too-cool post has absolutely made that decision for me: I'm taking my unopened copy of Mutant Future.
ReplyDeleteI guess the worst thing is that my wife won't be seen anywhere on deck with me if I am reading it...
Everybody knows you don't go full Thundarr. ;)
ReplyDeleteSO IT IS WRITTEN
ReplyDeleteSO LET IT BE PLAYED.
SWEET DEMON DOGS!
ReplyDelete/So jealous!
Time to crack open the LLB Arduin!
ReplyDeleteOops I mean LBB.....
ReplyDeleteSo here is my question; With LL and MF far more compatible than D&D and GW ever were, what is taking Goblinoid Games so long to create a Starfaring/Space Opera Science Fiction game along the same lines?
ReplyDeleteAm I alone here? Whose with me? Power to the People! Viva la Sci-Fi!
A...a Star Frontiers retro-clone, Barking Alien?! That way lies madness!
ReplyDeleteActually, I'd be up for it--would the continued crossover facilitation be continued?
So here is my question; With LL and MF far more compatible than D&D and GW ever were, what is taking Goblinoid Games so long to create a Starfaring/Space Opera Science Fiction game along the same lines?
ReplyDeleteAm I alone here? Whose with me? Power to the People! Viva la Sci-Fi!
Good question! Personally, I've been waiting for Dan Proctor to release a Western game using LL/MF as the basis, completing the DMG-inspired crossover trifecta.
Nice post and a very neat (and weird) miniature. Trying to sway my players into more Mutant Future currently.
ReplyDeleteNice. I have for the most part resisted the temptation to throw magic into my Mutant Future campaign, but this sounds like fun.
ReplyDeleteI have been using a lot of psionic creatures from Dark Sun, just converting the psionic abilities to mutations on the fly. Let us know how this turns out! Balrogs with light sabers for the win!
get yr lich on!
ReplyDelete