My concept of the Witch class was probably based solely on a hazy memory of the Sorcerer/Wizard/Witch analysis at Under the Broken Moon, a fan-made Thundarr rpg powered by the Over the Edge system. Upon further consideration the Witch class is redundant with the Wizard in the Labyrinths & Mutants class scheme I outlined yesterday. Summoning, commanding and pacting with demons can be handled as just another weapon in the Wizard's twisted arsenal, alongside Sorcerer-like spells, technological abominations, mutant minions and pet monsters.
Old School Is Too Cool: The Dungeon Fantasy RPG
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