So I whipped this up with Arr-Kelaan's Hexmapper:
That's a lame attempt to model a wilderness map from Dave Hargrave's old Arduin modules. I thought it'd be cute to drop the whole dang module series into my World of Cinder. My problem now is that I really, desperately want to use a numbered hexgrid. Is there a trick I could use here, besides numbering every frickin' hex by hand?
Rubicon Models - New Opel Maultier Previews
2 minutes ago