The quote below from the Fat Gregor material in Critical Miss, issue 8 has haunted me since I first read it.
D&D is about quests for glory and riches; WFRP pretends to be the same, but in fact is about the PCs' day-to-day fight for survival in a universe that hates them. If you don't finish each adventure worse off than when you started it, your GM is doing something wrong.
Structure for a Colonial Horrors Games
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