Work has been craptastic the last coupla days, but I can kinda see the light at the end of the tunnel. Over my abbreviated lunch today I finally got a chance to flip through the first draft of Grubman's new game. He hasn't done anything like hand out Non-Disclosure Agreements but I still feel weird blogging about any details until I've cleared it with him. Still, I'm happy to report that overall it seems to have a light, frothy sense of hack-n-slashy fun, taking as much from Tunnels & Trolls as it does Basic/Expert Dungeons & Dragons. I could definitely see running something like Keep on the Borderlands under this system. The die mechanic has a nifty little exploding action, though I am slightly saddened to note that only d6's are in use.
A Holmes Inspired Megadungeon: Under Portown
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