Sunday, January 01, 2023

Thursday, December 22, 2022

Have you seen this monster?


What has 4 arms, 3 eyes 3 bat-like ears, and a purple tongue?
I don't know. What?
I don't know either, but it's eating your henchman!

This is an old (pre-1980, I think) figure from Archive minis. I've seen it listed as part of their Runequest line and separately as just another fantasy monster. It has multiple names attested to in the record: the Phoboflores, the Gootchy Gobbler, the Gootchy Goupe, and the Goochy Goop. I love, love, love the silly muppet quality it possesses.

What I have never seen is any RPG stats for this beast. Is it in a Runequest product somewhere? I am not an expert on RQ by any means. When I first discovered this thing many years ago I made up stats and replaced one of the entries on my Arduin-style wandering monster charts for levels 1-3. (Which reminds me, I need to finish up the other levels...)

Anyway, sans official stats it would still make a pretty darn good "What the hell is that?" figure, a concept I described in this old post about the Fantasy Monsters set from Pinnacle Products.

Tuesday, December 20, 2022

of course he does

Monday, December 19, 2022

The Bunny

There's a variety of board games where, at any given time, there's one special player. This is common in games with multiple rounds where the order of who goes first each round changes, but there are other instances, such as the Encounter Player in Tom Wham classic Mertwig's Maze. In that game what monster shows up is the choice of the Encounter Player. After one play from your hand of monsters (or if your adventurer token encounters a critter) you pass the Encounter Player duties to the next player on the left. To keep track of who is supposed to play a monster card next, there's a special card (labeled "Encounter Player") that sits on the table in front of current Encounter Player. But lots of other games need to mark one player as the "activating player" or whatever. Often this is done with some plastic tchotchke or token.

I used to play boardgames once a week with my brother-in-law Jim and a couple of dudes named Bruce and Al. Bruce and Al are a couple of real old school mofos. As I recall, they were founding members of the University of Illinois wargames club and the original organizers of the local con. And Al bought a copy of OD&D at Gen Con the year it came out and turned the campus nerdos onto RPGs. In a side room in Bruce's basement is monster wargame that recreates the European theatre of WW2 at the battalion level. The two of them started playing this beast more than 20 years ago as a playtest. I'm pretty sure the publisher went out of business many years ago with the game unpublished, but last I knew they still play a turn or two some weekends.

So even as a grown-ass man with a job and a wife and a kid, I was still the snot-nosed newbie among these guys. For months one of the things that mystified me about these guys was the fact that, whatever game we were playing, these guys always referred to the equivalent of the Encounter Player as "the bunny." This practice mystified me, but I never asked because I was usually too busy trying to get the gist of whatever weird boardgame we were playing that night. Often, everybody else at the table had played it a bunch and it was new only to me, so I was always playing catch-up. Still, I would dutifully pass "the bunny" to the next player when instructed to do so. Finally, one night we played some train game (Santa Fe something?) and it all came into focus. The special token in whatever-game-it-was happened to be a little wooden steam engine token that, when stood up with the front of the train pointing to the sky, looked a helluva lot like a little black rabbit.

The reason I am bringing this up this dumb anecdote is because some days I wonder if some D&D groups could use a bunny at their table. What often happens in a dungeoneering expedition is that one player, the most energetic, motivated, and/or charismatic, tends to make the majority of the decisions, like whether to turn right or left at a T intersection. They become the de facto Caller. I sometimes call this person the Quarterback because if you metaphorically give them the ball they will try to do something with it. Not every player does.

But I think you could draw out a few more active players if there was something like a Bunny. If the Caller role passed after every combat or something like that. Everybody takes a turn leading the party. Maybe use a little skull as the marker.

Friday, December 16, 2022

What a sweetheart

Wednesday was the office holiday party. We had a nice lunch with some sliced ham and smashed potatoes. Then we did a white elephant gift exchange where my colleague Cliff ended up receiving the glass vase he had tried to fob off on someone two years ago. I guess we all know what he’s bringing for a present next year.

We usually end the festivities with some sort of parlor game. I brought a trivia game I wrote as a one-off thing for a family reunion a few years back. It’s one part pub trivia, one part game show. And the questions were designed to be pretty hard, so every time you got one right you’d feel like a superstar. Both times I have run it now folks had a good ol’ hootin’ and hollerin’ time.

Yesterday a colleague came to my office looking super serious. They wanted to take a moment to apologize for their behavior during the trivia game. It seems they thought that their occasional objections, editorial comments, and general rowdiness had crossed some sort of line. I assured them that no apology was necessary and they left satisfied everything was copacetic.

Meanwhile I’m sitting there thinking Oh my sweet summer child, I’ve been dealing with problem players since before you were born. If you were misbehaving I didn’t even notice it.
 

UPDATE 

Commenter Spwack asked for a copy of the game. Here you go. Let me know in the comments if you spot any errors in the questions & answers.

Tuesday, December 13, 2022

cheap Cha'alt

RPG naughty fellow Venger Satanis, peddler of "Neo-Quasi-O5R and Vintage Demon Laser Sleaze", is running a sale on his three Cha'alt hardcovers. Details here.

Not this guy.


Sunday, December 11, 2022

Wizardry still has some magic

Wizardry: Proving Grounds of the Mad Overlord is an old computer dungeon crawler. It's not the oldest, but it's the first I know of that let's you generate and manage a whole party of adventurers. I never played it back in the day, but I recently found a playable version on archive.org. Here are some tips if you want to play there: 
  1. After clicking to begin, hit S for Start Game, then enter.
  2. You'll need a manual, particularly for spells. Here's one of several pdf versions online.
  3. I don't think you can save and come back to this archive.org version. I basically just kept the tab open for a week or so until the game crashed on me. Consider this the test drive version. If you like what you see, you'll have to get an emulator and all that junk to really play it.
Here are my newly minted 1st level characters in their first dungeon fight. I love the froggy look of the kobolds.
I was doing pretty well on level 1 of the dungeon. Got a bunch of people to second and third level. The first fight on level 2 resulted in this delightful screen:

I want to share an image from the manual with you:


That's the entire world of the first Wizardry game. Although obviously a limit of the early machines the game was built and played on, I find the compactness of the design absolutely delightful. In fact this image is one of the inspirations of my old Vaults of Vyzor campaign. (I just played the game for the first time last week but I read the manual years ago. I read old CRPG manuals for the same reason I will peruse fantasy heartbreakers: I'm looking for ideas to steal. Speaking of which...)

A CRPG this early in the history of the genre is going to have more quirks than a fire sale at the discount quirk warehouse outlet. One of them is that when you make each character you are given the option of setting a password for the PC. If you assign a password you will later need to enter it in order to take a PC out of the roster and add them to your party. In the far future of 2022, where everyone has a computer in their pocket and every appliance can connect to the web, this is utter nonsense.

But back in 198x, this allowed a single copy of Wizardry on a single machine (say, the one PC in the school library or the IBM desktop owned by the old man of your rich friend) to work as a multi-player gaming experience. Imagine 6 people crowded around a single machine, each entering their password to add their character to the party and taking turns at the keyboard. When your PC's turn comes up in combat, you tell the keyboard jockey what to do. Anybody have any experience playing this way?

And now, a thing that should exist, if it doesn't

Which leads me to this idea: everybody here familiar with the JackBox family of computerized party games? You can play them gathered around a smart TV or computer, but each player uses their phone as their interface devise for secret information fun. Or people can play remotely. There should be a D&D-type party game built along these lines, a simple command structure for each PC, input via player phone, while the dungeon map and critters appear on the big screen. Does this exist? If so, please let me know in the comments. If not, please someone steal this idea!