Thursday, July 09, 2009

Review: Obregon's Dishonor

Obregon's Dishonor is the first standalone adventure for Geoffrey McKinney's moral-panic-inducing Supplement V: Carcosa. (Other published supplementary material include an adventure in Fight On! #4 and the free downloadable, The Carcosan Grimoire). Cameron DuBeers, author of Obregon's Dishonor, sent me a complementary review copy. I had planned on buying a copy, but I like free stuff as much as the next guy so I took up his offer to swap a copy for a review here at the ol' Gameblog.

Anyway, Obregon's Dishonor is 36 pages of adventure for 6 to 8 characters levels 4 to 6. That's a level a number based upon Carcosa PCs, so if you want to use this adventure with regular elves and clerics and stuff you might want to aim a little lower.

At its heart the adventure uses the standard Dungeon & Nearby Town format, with a purple-skinned cyborg amazon serving as the Mysterious Stranger that sends the PCs off on their quest. My biggest beef with the module is the assumption that said lavender robobabe will accompany the party on the adventure. In the official novelization she'd clearly be the main character of the story. That leaves the referee stuck between the rock of overshadowing party autonomy and the hard place of playing an ass-kicking super-chick as a the bionic sexpot who lets the PCs do all the thinking and fighting.

Something that might put off some folk is how sexed up this purple lady is. The text makes sure to let you know how hot she and that she'll flash some cleavage during negotiations with the party. Later she'll sleep with one or more willing members of the party. Finally, her last scene in the story involves her clever scheme to defeat a Cthulhoid menace by taking off all her clothes and giving the shambling thing a massive woody. And I could see some folks not digging on the fact that the author takes the time to point out the dark purple coloration of her nipples and labia. Personally I find all that ridiculously ignorable and much less of a problem than the fact that there is this bigass plot that this NPC is such a key factor in.

One other slightly annoying thing is that the entrance to the dungeon is in room 22. Am I the only one who expects the first room of the dungeon to be labeled Room 1? Anyway, the dungeon itself seems pretty serviceable. It's a one level affair that seems a little heavy on 'holy crap! that's a lot of bad guys!', but I can totally work with it. There's one room that if mishandled by the players can kill them all and utterly wreck the dungeon. I like that a lot. It shows the designer isn't afraid to let the situation spin wildly out of control.

I also have one organizational issue. Before the dungeon is a great description of the Nearby Town, its history and the important players in local politics. This is good stuff. But it should be right next to the key to the town map that appears in the back of the book. Instead, the dungeon sits between these two sections.

The last four paragraphs might give you the impression that there's a lot to bitch about in this module, but I actually really like a lot of what's going on here. The dungeon looks like a fun romp and the town has more going on than most such backwater adventuring bases. I would totally run this module either as a one-shot or part of a larger Carcosa campaign. And I'd consider running the town and dungeon in another setting, though I'd probably chuck the plotline. If you choose to follow the plot, there's a neat little dilemma at the end and the possibility of a mass combat. Also, it's totally cool to see someone else's take on a corner of the weird world of Carcosa. Finally, the dungeon was built by beer-swilling atheist monks. How cool is that?

So despite a few oddities and flaws, I recommend Obregon's Dishonor to folks running Carcosa or people willing to do some work to make a fun little adventure fit into their home campaign. The print version is sold out, but you can buy the PDF from Brave Halfling Publishing.

Tuesday, July 07, 2009

here, have some bullet points

  • Howdy, folks! I haven't been on the internets much for almost a week now and when I have it's been to access Google documents. Since misplacing a flash drive for a few days I've decided to switch to a non-localized set-up for my word processing. I've been trying to put the last finishing touches on the Mutant Future sandbox article for the next issue of Fight On! The deadline for submissions has come and gone, but the editor is kindly allowing me a little extra time to finish up. This baby will be my single longest contribution to Fight On! to date, but I'm trying real hard not to overdo it. Paul Crabaugh is my role model for what a good game article should look like: no longer than necessary and immediately useful.

  • Local Item #1: Speaking of Mutant Future, I started a new MF campaign last week. We'll be playing at the Armored Gopher every other Wednesday; next session is next week. Anybody who wants to come sling post-apocalyptic dice for an evening is welcome. So far we have a badass ubermenschian Pure Human (Wheelz rolled his character in front of me and got a 12 as his lowest stat), an anthropomorphic deer that can see the future and a guy that looks like the Silver Surfer who can disintegrate you with the power of his mind. We played out a slight variation of the sample adventure in the book: rather than outsiders hired to find the lost water shipment, the PCs were locals trying to save their town from drying up. Next session I'm parachuting them onto my sandbox.

  • Local Item #2: Some nut came into the Armored Gopher and traded in a bunch of RPG stuff for some Magic cards. If you dig on Palladium products, there was a bigass shelf of the stuff in the used section. I nabbed the always-fun Compendium of Weapons, Armor & Castles and the Rifts Conversion Book. I also got the BECMI D&D supplement Creature Catalog, which is basically the Fiend Folio of non-Advanced D&D though not quite as weird or British. And I talked newly minted DM Dane into getting the unknown nut's Fiend Folio for use in his brand new 2nd edition AD&D campaign. Huzzah!

  • In case you haven't heard HackMaster Basic is out, though my copy hasn't quite made it through the distribution system to my local retailer. Reviews can be found here, here, here and here. That last one was written by Mark Hughes, who I'm pretty sure is both smarter and crazier than I am. His anti-AD&D screed is a classic.

  • A bunch of new gaming goodness has popped up on the radar while I was away: Mike Davison's Ruins & Ronins in both PDF and print, David 'grubman' Bezio's lastest deal, a neo-retro sci-fi game called X-Plorers, is available in a free playtest edition, and James 'the Comissioner of Gaming' Mishler has a bunch of new PDF stuff from Adventure Games Publishing. I haven't had a chance to check all of this stuff out yet but it's all coming from great people chock full of awesome ideas.

  • Lulu sales of the Miscellaneum of Cinder, counting both print and PDF versions, have now surpassed 100 copies. That's literally an order of magnitude greater than I assumed I would sell, so big thanks to everyone who bought a copy!

Saturday, July 04, 2009

Happy IndependenceShatnerday!

Wednesday, July 01, 2009

What Kind of Rat Bastard Are You?

Alignment is a touchy issue with some people, more from various DM's dunderheaded interpretations than anything in most rulesets. A while back I proposed my own dunderheaded alignment system based one picking a home team in the great cosmic battle of good versus evil. Here's another alternative.

First, let us begin by assuming that nearly all PCs are Rat Bastards in some way or another. (Do I really need to justify this position? We're talking about a game where core PC activities are tomb-robbing and orc-murdering.) Alignment under this system is determined by the particular manifestation of Rat Bastardliness.

Example 1: Why are the PCs sneaking around a dungeon, killing monsters?

Lawful: Monsters are evil, so sneaking into their homes and slaughtering them in their sleep is completely justified.
Neutral: The bad guys have all this gold. I like gold.
Chaotic: If I killed things back home, I'd be arrested.

Example 2: Having defeated the orc warriors, what do we do with the orc-mommies and orc-babies?

Lawful: Kill them so their orcish evil will not bloom anew.
Neutral: Kill them so none of those orc kids grow up and start looking for vengeance.
Chaotic: Kill them. They go great with potato salad.

Example 3: A kender wants to join the party, should we let him in?

Lawful: Yes, just periodically turn him upside down and given him a good shake.
Neutral: Yes, he'd be great for testing items to see if they're cursed.
Chaotic: Yes, stealing from other party members is a snap when someone else is such an obvious suspect.

Tuesday, June 30, 2009

Random Starting Gear for Mutant Future

Melee Weapon (d12)
1. Crude Spear
2. Rusty Meat Cleaver
3. Rusty Machete
4. Rusty Butcher Knife
5. Ball Peen Hammer
6. Crowbar
7. Baseball Bat (2 in 6 chance Cricket Bat instead)
8. 2x4 with nails in it
9. Hockey Stick cleverly adorned with rusty razor blades
10. Lead Pipe
11. Fondue Fork
12. Broken Beer Bottle

Missile Weapon (d12)
1. None
2. Shortbow, 2d12 arrows
3. Longbow, 2d12 arrows
4. Light Crossbow, 2d12 bolts
5. Sling, d12 stones
6. Slingshot, d12 stones
7. d4+1 Pub Darts
8. Boomerang
9. Black Powder Pistol, ammuniton for 2d12 shots (d10 damage)
10. Black Powder Rifle, ammuniton for 2d12 shots (d12 damage)
11. Bola
12. None

Armor (d12)
1. None
2. Heavy Furs & Hides (Ac 8)
3. Biker Jacket (Ac 8)
4. Leather Armor (Ac 7)
5. Football Pads, 2 in 6 chance w/jersey (Ac 8)
6. Biker Jacket & Miscellaneous Metal Bits (Ac 7)
7. Leather Armor & Miscellaneous Metal Bits (Ac 6)
8. Roadsign Shield (Ac 9)
9. Roadsign Shield plus random armor (roll d6)
10. Ridiculous Agglomeration of Metal Bits (Ac 4, encumbering)
11. Kevlar Vest (Ac 5)
12. None

Still working on miscellaneous equipment.

UPDATE: Changed the armor chart to give a 2 in 12 chance of starting with nothing.
UPDATE 2: Made some changes based upon the comments.

Monday, June 29, 2009

For Your Consideration

Rule -1

"If the participants are enjoying the simple acts of rolling dice, eating chips and talking in funny voices that trumps anything ever thought, said or written about RPG theory."

Sunday, June 28, 2009

Activate Not-So-Wayback Machine!

While cleaning out a box o' stuff today I found a CD labeled "Gaming Stuff 5/13/05" in my handwriting. Here's what it contained:

Folder labeled "d20 Modern Adventures" - Contains pretty much all the freebies offered by WotC. Used a few of these in a short d20M campaign ran for my teenage nephews and some of their friends. They played a super secret special ops team that dealt with Fortean threats to humanisanity.

Folder labeled "D&D Adventures" - All the 3.x freebies from Wizards available up to that date. I don't think I ever used any of them. None of them really spoke to me as interesting situations.

A folder that shall remain nameless - containing version 4.0 of a fantasy RPG that I helped proofread/edit. As far as I know it never was released. Just like all the freebie work my friends and I did on that unpublished draft of Star HERO. That's the way it goes sometimes, I guess.

Folder labeled "Living Greyhawk" - Chock full of crap, mostly Verbobonc regional stuff. After 2 or 3 LG sessions I decided it wasn't for me.

Folder labeled "Misc Gaming PDFs" - Spare copies of free PDFs and stuff purchased from SVGames.com back when they help the license from WotC to sell electronic versions of OOP stuff. Early pre-pub draft of Legends of Steel, the Evil DM's nifty little 80's barbarian chic RPG. The 3.0 version of House of the Axe, Calithena's rad to the max Arduin module. House of the Axe later appeared in Fight On! #4 in an old school format. A copy of Powergame, which may be the best supers game I've never played. Teaser sample pages of HeroQuest and freakin' Wraeththu.

Folder labeled "RPGNow" - Mostly 3.x crap.

Folder labeled "SRDs" - The 3.5 version of the System Reference Document, the d20M SRD, the d20 Future additions to the d20M SRD, and Guardians of Order's two SRD, the Anime SRD and the Mecha d20 SRD. I really wanted GoO's BESM d20 stuff to work, but I don't think it did.

Dave Hargrave's Fumble Table from the Arduin Grimoire - Just 'cause that's how I roll.