PoP!
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I have drawn three pieces today, and this -- with no hint of irony or
self-deprecation -- is the best of them all.
Sunday, January 15, 2012
Caves of Myrddin and Environs
Here's a quickie close-up of the hex on my Wessex map where all the current action is taking place.
The Abbey of St. Emmet - The guesthouse of this religious institution serves as the headquarters for most of the adventurers in the region. Peasants for miles around come to the abbey church for their religious needs. The Abbot is able to provide clerical spellcasting up to fourth level and the house of Ewella the Alewife stands just a stone's-throw from the Abbey. She even delivers.
The Ruins of Dundagel - This is where the Caves of Myrddin and other dungeons can be found. The last dragon in England lairs somewhere below the ruins, reputedly sleeping on a hoard that includes Celtic, Roman and Arthurian treasures.
The Village of Camelton - The nearest town of any size. Unfortunately some out of control carousing a few weeks ago resulted in much of the town burning to the ground. Efforts to rebuild are well under way. Fortunately the home of the local arcane caster-for-hire, Dremelza the Witch, was not destroyed in the fire. She's grouchy enough as it is.
Porthemmet - A small fishing village on a lovely beach. Notable only because most of the equipment purchased locally pass through here, imported by the merchant Merwik the Merry.
Village of Endelstow - Adventurers are not particularly welcome in Endelstow. The Vicar of the local church is kind of a douchebag.
Le Lepin Bleu - Successful adventurer Hugo le Bâtard bought a little fixer-upper manor a while back and a few others have gone in together to turn it into the Blue Rabbit, Cornwall's premier wretched hive of scum and villainy. More details on this to follow as they develop.
Castle Bottreaux - Local seat of Norman authority. Recently the Castellan has been making inquiries regarding the villain responsible for setting Camelton ablaze, but the numbers are against him. He just doesn't have the manpower to risk a full on conflict with the dozens of adventurers hanging about the Abbey. The wizard James of Dillington and his entourage are currently guests of the Castellan.
Bodmin Moor - This moor extends into adjacent hexes. The Beast of Bodmin, some sort of shadowy hell-cat, wanders here at night. Recently the mysterious sorcerer known only as the Spaniard has been seen on Bodmin Moor as well.
PS: This map took no more than 10 minutes to make with Hexographer.
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This is freakin' awesome. Lots of interesting sites and possible adventure hooks within. And someone put the carousing table to good use I see haha.
ReplyDeleteI love reading about this campaign.
ReplyDeleteMaybe you've talked about this before, but I don't remember: how much of this did you have set up prior to the game? (Also: how much of Wessex do you have fleshed out beyond Myrddin?)
Linking me to the appropriate post(s) is fine, too.
Just a note from a french gamer, Blue Rabbit translates in French as "Lapin Bleu". Thanks for the Wessex map !
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