Sunday, October 30, 2022

for the Encounter Critical fans


Random Vanthian Adventurers Tattoos (d100)
1
A 5th dimensional leprechaun holding a tankard of ale in one hand and flipping the bird with the other.
2
A Beautiful Gjenie Emerging from a Bottle
3
A Broken Sword Captioned WE REMEMBER
4
A club-wielding cave primitive smashing a robodroid, captioned BRUTE FORCE
5
A Grey Alien Holding An Ice Cream Cone
6
A Grimacing Goblin Carrying an Anarchist Bomb
7
A Hand Where Each Fingertip Is A Creature Head: Cobra, Goat, Lion, Eagle, Dragon
8
A Mushroom Cloud with the Caption OVERKILL WORKS
9Ace of Spiders
10
Amazon in Black Leather Armor Wielding Lizard-Hide Whip
11
An Astronaut Among the Phoenix Asteroids
12
Anarchy Symbol
13Ankh
14
Bat with a Goblin Head
15
Battlestar Pegasus
16
Bee Girl Stinging an Orc
17
BEEBLEBROX FOR GOD-EMPEROR
18
BLOOD & GLORY in classic Klengon, slightly misspelled
19
Bottle of Saurian Brandy
20
Bozo the Clown as a balrog
21
Butterfly with Dracula Head
22
Centaur that is Part-Fembot, Part-Motorcycle
23
Chainsaw Sword with ABSLOM DAAK FAN CLUB on blade.
24Chess Knight
25
Clock Face Showing that it is 13 O’Clock
26Cobra
27
Colonial Warrior Insignia
28
Cosmic Starchild
29
Crossed Swords
30
Cyclops/Satyr with a Unicorn Horn
31
Denebian Slime Devil
32
Devil Girl in a Skimpy Maid Uniform
33
Devil in a Three Piece Suit Carrying a Briefcase
34
Earth Directorate Flag
35Eightball
36
Eightfold Arrow of Chaos
37Eye of Horus
38
Eyeball with a Fiery Comet Tail
39
Eyeball with Batwings
40Flying Saucer
41
Frothy Mug of Ale
42
Godzilla Arising From the Sea
43
Gremlin Smoking a Cigar and Holding a Sawed-Off Shotgun
44Griffon
45
Grim Reaper on a Surfboard
46
Hammerhead Shark
47
Hooded Executioner with Bloody Axe
48
Hourglass Gripped by Skeletal Hand
49
Hula Girl with Medusa Hair
50Infinity Symbol
51
KEEP ON TRUCKIN’ with the Usual Art
52
Kraken Attacking a Castle
53
Martini with Tiny Skull Instead of Olive Captioned IT’S ALWAYS 1700 SOMEWHERE
54
Mermaid with Skull Face
55
Mime Impaled on Stake
56
Mirror Ball Captioned DISCO LIVES
57
Mushrooms Growing from a Skull with the Cryptic Caption LIFE OMEN
58
Open Treasure Chest Full of Jewels Captioned LOOT FIRST, ASK QUESTIONS LATER
59Orc Jester
60
Pair of Numbered Dodecahedrons
61Peace Symbol
62
Pennyfarthing Bicycle with the Number 666 Imposed over the Larger Wheel
63Pentagram
64
Pyramid on the Back of a MegaTurtle
65
Radiation Symbol
66
Rebel Alliance Starbird
67
Remember Alderaan on a Banner
68Ringed Planet
69
Sabretooth Tiger with Caption I HATE MONDAYS
70Scorpion
71
Scuttling Crab Captioned with Short Word in an Unknown Alien Script
72
Serpent Entwining a Black-Bladed Dagger
73
Sigil of the Galactic Psi Knights
74
Skeleton Playing Pinball
75
Skull & Crossbones
76
Skull with Batwings
77
Smiling, gap-toothed lad captioned WHAT, ME WORRY?
78
Snail But Its Shell is a Spiral Galaxy
79
Space Amoeba Engulfing a Planet
80Spiral Galaxy
81Stylized Atom
82
Teddy Bear Holding a .38 Special
83
The First Hundred Thousand Digits of Pi in Nearly Microscopic Numbers
84
The Formula e^iπ+1=0
85
The God Huron Smiting a Smog Monster
86
The Hook and Cross, enigmatic sigil of the Cult of the Azure Clam
87
The Letter Omega
88
The Magic Word MWOWM in Gothic Letters
89
Three Crucified Robodroids
90
Two Planets Colliding
91Tyrannosaurus
92Unicorn
93
Unicursal Hexagram
94
Vorpal Bunny with Blood Dripping From Fangs
95
Vulkin Centaur Armed with a Phasic Rifle
96
Vulkinian IDIC Symbol
97
Winged Dragon
98
Wizard Giving Two Thumbs Up
99
Wooky Bodhisattva in Lotus Position with Third Eye Open
100Yin Yang

Tuesday, October 25, 2022

just wanted to save this old twitter thread

Spent the today & yesterday learning the Reacting To The Past curriculum, basically What If College Was Roleplaying Games. Good stuff. But at the final Q&A I saw a lot of the newbies asking the same sort of misguided questions that people ask before they DM the first time.
A ton of questions came from a place of fear--fear of failure. They wanted to be in total control of the game and everything to go perfectly the first time they tried it. This is exactly the route to psyching yourself out of running a game.
You've got to leave some loosey-gooseyness in your game and you've got to risk something. It's okay if the first try flops. It's okay if the players run roughshod for part of the game. We learn by doing, not by planning for all contingencies before we act.
I'll admit that I'm lucky in that I started young and was too stupid to know how much I sucked at DMing at first. For adults, the second game is often a bigger challenge then the first, because session 1 inevitably falls short.
So you blame yourself and feel embarrassed and drop the whole project. It's okay to feel those feelings, but you've got to push through and try again. You can do it. It just feels weird because of weird social pressures that have nothing to do with you.

Saturday, October 22, 2022

Phantastic!

 

So I was poking around Moby Games, looking at old Commodore 64 games, as I am wont to do from time to time. Today I was checking out Phantasie II. I never played this one back in the day. The only SSI titles I was into were Wizard's Crown and Curse of the Azure Bonds. But Phantasie II is part of the ecosystem of importable character games, so I have some curiosity about it. Overall, I mostly played Ultima III & IV, the first couple of Bard's Tales and the first Might & Magic. I just plain missed Phantasie series.

But I wanted to show you a screenshot I stumbled across. I think it nicely illustrates a couple of small but important points about play.

I wonder how many people named their CRPG wizards Fizzban back in the day. 

This is a top down dungeon exploration view, which I am not normally a fan of in CRPGs. I generally prefer 3D first-person view when computer dungeoneering. 

But what I want to talk about here is the text. "Fizzban hears monsters. Go back?"

What's happening here is important. The party is given an opportunity to engage the monsters or not. Player agency is a critical component of play. But equally important in this moment is the principle of information control. The DM needs to give enough information to the players to make a choice. However, that doesn't mean the DM is under any obligation to give the players all the information. "Fizzban hears monsters" may be a little sparse for tabletop play, but the principle behind it is sound. 

After all, what do monsters in general sound like?  (For a cool example of the different sounds monsters can make, go to youtube and watch some clips of the old Atari 2600 game Crypts of Chaos. I quite like the sound effect used by the one-eyed slimes.) But the point remains that the DM doesn't say "You hear 14 orcs with glaives and one orc sergeant in platemail with a broadsword and mace in the next room." Players get to make a choice based upon best available information, not a complete snapshot of the situation. Sometimes that info is inadequate or just plain wrong. But you have to make a choice anyway. Nobody said adventuring was easy.