I thought it might be interesting to be able to do a direct comparison between the stats in Empire of the Petal Throne and D&D. EPT uses percentile dice for stats but converting that to 3d6 ranges is just a matter of understanding the probabilities involved. Note that you could quibble a point or two with my 3-18 spreads, since Professor Barker uses nice round numbers that don't map exactly to a 3d6 bell curve.
STRENGTH
3-9 Weak -1 to-hit
10-11 Average -
12-13 Strong +1 to-hit
14-15 Powerful +1 to-hit and damage
16-18 Superb +2 to-hit and damage
I like that each range band comes with a descriptive label. 'Superb' is kind of an odd choice for max Str though. I would have gone with 'Mighty'.
INTELLIGENCE
3-7 Stupid -1 to-hit and damage, cannot parry, cannot use technological devices, cannot use spells greater than 2nd level
8-9 Dumb -1 damage, cannot use spells greater than 4th level
10-11 Average -
12-13 Smart +1 to-hit, use technological devices and spells easily
14-15 Brilliant +1 to-hit and damage, 40% detect secret doors, use technological devices and spells easily
16-18 Genius +2 to-hit and damage, 60% detect secret doors, 40% detect traps, use technological devices and spells easily
Being smart makes it easier to slay monsters and murder people. EPT uses three difficulty classes of spells instead of OD&D's six spell levels, so I doubled the listed limits here and under Psychic Ability.
CONSTITUTION
3-7 Weakling -2 on hit dice, 30% revive chance, 40% magic healing failure
8-9 Puny -1 on hit dice, 40% revive chance, 20% magic healing failure
10-11 Average 50% revive chance
12-13 Healthy +1 on hit dice, 60% revive chance
14-15 Very Healthy +1 on hit dice and damage, 70% revive chance
16-18 Robust +2 on hit dice, +1 on damage dice, 90% revive chance, magic healing +1 pip per die
Doing your cardio also makes beating up people easier. "Revive" refers to magical raise dead type effects.
PSYCHIC ABILITY
3-7 Non-Psychic Cannot use spells or magic
8-9 Barely Psychic Cannot use spells greater than 2nd level
10-11 Average Psychic Cannot use spells greater than 4th level
12-13 Somewhat Psychic +5% spell casting chance
14-15 Quite Psychic +10% spell casting chance
16-18 Highly Psychic +15% spell casting chance
To use the Psychic Ability stat in my own campaign I'd need to convert my overcasting chart to d% or d20. It's currently a 2d6 chart based upon the spell throw rolls from Chainmail.
DEXTERITY
3-7 All Thumbs -1 to-hit and damage, Natural 1-4 on to-hit roll indicates wrong target (i.e. friendly) struck
8-9 Clumsy -1 to-hit, Natural 1 or 2 on to-hit roll indicates wrong target struck
10-11 Average Natural 1 on to-hit roll indicates wrong target struck
12-13 Clever +1 to-hit
14-15 Dexterous +1 to-hit and damage
16-18 Agile +2 to-hit and +1 damage
NB In combat characters of Dex 11 or less would need to roll d20 for wrong target possibility even when casting a spell that does not normally require a to-hit roll.
COMELINESS
3-6 Hideous May frighten others
7-8 Ugly Repugnant but not frightening
9-10 Average -
11-14 Good Looking Attractive to some degree
15-16 Very Handsome/Beautiful Turns heads on the street, frequent subject of marriage proposals and other propositions
17-18 Wildly Handsome/Beautiful May be subject to kidnapping attempts, blackmail, cash offers, etc
The 11-14 range for Comeliness squishes together three categories on the original chart that have no mechanical differences.
PoP!
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I have drawn three pieces today, and this -- with no hint of irony or
self-deprecation -- is the best of them all.
Nice. While I think that there is nothing wrong with original EPT, I deal with a bunch of people who just prefer OD&D. This might help get them into Tekumel.
ReplyDeleteI've been considering doing this exact same thing. Nice work.
ReplyDeleteI had considered it too, then I stopped considering it and got lazy.
ReplyDeleteSo thanks for actually doing it.
I'm with School Master on this, so thanks Jeff, great stuff.
ReplyDeleteYou know, I’ve always liked the EPT let’s several stats contribute toward combat (Dragon Warriors also did this). But I never quite noticed that if you “luck out” on rolls, you could have a 1st level guy with +6 to hit and damage.
ReplyDeleteI forgot how the attributes in EPT are a clusterfuck of benies to hit and damage, regardless of logic. I was disappointed to see how Comeliness don't have adjustments to being attacked by other intelligent beings, on the grounds of "Die, you ugly beast!" vs "You're too beauty to die."
ReplyDelete