Thursday, December 31, 2009

too many good games is a helluva problem

So I'm trying to put together a list of games I want to sign up for at next month's Winter War. To try and wrap my head around the options I put together this spreadsheet of games that interest me in the various time slots. The two main problems:
  • The incredibly awesome Blind Sniper game has no official end time, thus taking up Saturday afternoon and very likely Saturday evening as well.
  • Saturday evening is positively clogged with good events. I'd like to play in both Chgowiz's Battletech game and Alex Riedel's OSRIC game.
As a side issue I'd really like to play the wild west minis game Desperado this year. It's a regular feature at Winter War and whenever I've walked by a table of it everyone was having a hootin' hollerin' good time. So here's a draft if I play Blind Sniper:

Friday afternoon: maybe hustle a pickup game of something
Friday evening: my Encounter Critical game
Saturday morning: Desperado
Saturday afternoon: Blind Sniper
Saturday evening: if I'm dead in Blind Sniper, hop into whichever game has fewer players, Alex's or Mike's
Sunday morning: my Empire of the Petal Throne game
Sunday afternoon: Roborally w/Al

If I skip Blind Sniper, then I'm looking at this:

Friday afternoon: maybe hustle a pickup game of something
Friday evening: my Encounter Critical game
Saturday morning: Kingmaker
Saturday afternoon: Desperado
Saturday evening: man, I just don't know
Sunday morning: my Empire of the Petal Throne game
Sunday afternoon: Roborally w/Al

Tuesday, December 29, 2009

Fight on, my friends, fight on.

So a new issue of Fight On! came out a while back and I said nary a peep about it here on the ol' Gameblog. That was a gross oversight and no slight was intended. Fight On! is one of the very best things to come out of this crazy thing we like to call the Old School Renaissance. Each issue is positively crammed with new classes, spells, adventures, monsters, DMs advice and all sorts of fun stuff. Issue seven has several neat articles for Empire of the Petal Throne, some crit charts, a couple full-size D&D adventures and some easily-imported smaller ones, comics, some fab new spells a retrospective on D&D Camp and the Wandering Harlot Table!

Get issue #7 of Fight On! at lulu in print or PDF form. While you're there pick up any back issues you missed and maybe something else, too. I recommend Supplement VI: The Majestic Wilderlands, Ruins & Ronin, X-plorers and/or Savage Swords of Athanor. Until the end of the year use the promo code HOHOHO to get 20% off your purchase.

Saturday, December 26, 2009

Merry Shatnermas!

Wednesday, December 23, 2009

Winter War approaches!

The latest installment of Winter War, my local game convention, will be happening on the last weekend in January. My games aren't on the schedule just yet but I've signed on to run Encounter Critical in the Friday evening slot and Empire of the Petal Throne on Sunday afternoon. Don't let Tekumel's reputation for setting heaviness scare you off my EPT game, as my approach will be the same as when I run D&D at cons: we're here to fight monsters, find loot, set off traps and laugh at it all. Don't think of it as Professor Barker's Masterpiece Milieu, but rather as Crazy Uncle Phil's Weirdo D&D Variant.

Sunday, December 20, 2009

eXPloration

I've seen things you people wouldn't believe.
Attack ships on fire off the shoulder of Orion.
I watched C-beams glitter in the dark near the Tannhauser gate.
All those moments will be lost in time, like tears in rain.
Time to die.
In addition to being one of the coolest lines ever to be uttered in a movie, Roy Batty's death speech at the end of Blade Runner speaks to me about the nature of adventurers. A good adventurer isn't just a corpse count and a treasure tally. Part of an adventurer's soul is wrapped up in the places they've been and the wonders they've beheld.

MERP and RoleMaster have this rule where you earn 1 experience point for every mile travelled. Since it takes 10,000xp to make level 2 in those systems travel isn't the most efficient way to make your sorcerer's apprentice into the next Gandalf, but you could do it. I like the idea of XP earned for visiting new and exciting places, but I'm not sure I like a flat amount per mile. Here's an alternative idea.

Get out your campaign world map (and key if you've got one). If you need don't already have a campaign world to set your fantasy adventures then I recommend starting with Points of Light and/or Points of Light II, but this method should work with any campaign setting. Okay, you've got the campaign map in front of you. Now imagine which of the places on the map are the coolest to visit. What places are breath-takingly beautiful? Which locations are desolate beyond imagination? What spots on the map have no mortals seen in generations? What places surge with magical energies or reek of unholiness?

Take your ideas and make a list of places from most awesome to least awesome. As an example, I'll give a quick look-over to the hexmap in the center of Geoffrey McKinney's mind-rending Supplement V: Carcosa. The following places strike me as particularly nifty:
  • Carcosa (the haunted city in hex 1507 from which the setting derives its name)
  • Mount Voormith'adreth (Shub-Niggurath's lair in hex 0402)
  • Crystal City of the Space Aliens (hex 0604)
  • The Shards in the Blighted Lands (hex 2303)
  • Lake Hali
  • Damned Isles
  • Thaggasoth Peaks
  • Yaglogthotep Forest
  • Icy Wastes
There's plenty of other interesting places on that hexmap. Geoffrey McKinney positively crams Carcosa full of eldritch doom. But for a small map, I think 6 to 12 places is probably sufficient. A larger Wilderlands of High Fantasy map could maybe squeeze in 20 or 30 wondrous places, while a large campaign map (like Darlene's World of Greyhawk map) could easily hold a hundred such locations.

Next think about how much you want to award pure exploration in your campaign. I find these sorts of decisions hard to make in the abstract, so here's the a line of thinking that might help: A newly minted PC decides to cross the campaign map to visit the top item on your list, how close should they be to 2nd level after such an achievement? Set aside any thought as to encounters along the way, we're talking here strictly about the effect of the experience of visiting the location. How changed will the PC be on their return from this fey place?

If I were to run Carcosa I definitely would want visiting the city of Carcosa itself to be a life-changing experience. So let's say I go overboard an establish a 2,000xp award for visiting the place. Once I have the top item set, I can eyeball the rest of the list:
  • Carcosa City: 2,000xp
  • Mount Voormith'adreth: 1,500xp
  • Crystal City: 1,000xp
  • The Shards: 500xp
  • Lake Hali: 250xp
  • Damned Isles: 200xp
  • Thaggasoth Peaks: 150xp
  • Yaglogthotep Forest: 100xp
  • Icy Wastes: 50xp
Obviously I just pulled those numbers out of my butt. If you want to keep the PCs focused on killing things and taking stuff or chasing Elminster-imposed missions, then by all means cut all those awards way the hell down. But assuming you like the idea of PCs climbing mountains just 'cause it's there then I feel you should offer XP awards comparable to standard murder and pillage.

Now, we can glam up this simple chart quite a bit with a special rule for some of the items:
  • Carcosa City: 2,000xp but must spend one night in city
  • Mount Voormith'adreth: 1,500xp for the first human to climb to the peak, 0xp thereafter
  • Crystal City: 1,000xp but must enter the Dome
  • The Shards: 500xp
  • Lake Hali: 250xp if Carcosa City is viewed in the moonlight
  • Damned Isles: 200xp for first island visited, 100xp per island thereafter
  • Thaggasoth Peaks: 150xp if mountains crossed, double if it takes two hexes to get across
  • Yaglogthotep Forest: 100xp
  • Icy Wastes: 50xp but 200xp for crossing hex 2210, "The Frigid Heart of the Wastes"
You can also do up special rules like "dwarves earn triple XP for any ocean voyage" or "followers of St. Salamander earn 1,000xp for praying at each of his Seven Shrines". And one could establish XP awards for non-location based wonders:
  • See a dragon fly overhead: 100xp but 0xp if pooped on
  • Ride a dragon: 500xp first time, half for each additional ride
  • Dance with the fairies: 300xp
  • Watch a city burn: 150xp
  • Shipwrecked: 100xp, but 0 if you sabotage the vessel
  • & etc.
Now to make this all work you need to keep in mind 2 important points. First, you have to share at least some items on this list with your player group. You can't create a feedback loop of action/encouragement if the players don't know what's going on. Hell, get them in on the ground floor. If you're using a well-known setting enterprising players will be happy to suggest ideas. Creative ones will make crap up, to the betterment of your campaign.

Second, when the players accomplish one of these goals, sell it. Break out that over-the-top poetic voice and use those fifty cent words. Have word get around, with peasants in the street whispering "There goes Lucas of the Amber Blade, he's the only man to ever cross the Shimmering Desert and return!" Most players eat that stuff up.

Saturday, December 19, 2009

youtube awesome/cheesy movie trailer linkdown!!!

The Dark Crystal
Krull
The Beastmaster
They Live
Hawk the Slayer
The Sword & The Sorcerer
Battle Beyond the Stars
Big Trouble in Little China
Remo Williams - The Adventure Begins
Logan's Run
Adventures of Buckaroo Banzai
Escape from New York
Barbarella
Megaforce

That last one's not a trailer, as I couldn't find one. But that scene pretty much tells you everything you need to know to make up your mind about the movie.

Happy Shatnerday!

Of all the pics I've posted for Shatnerday thus far, this might be my favorite. Well, either this one or "Khaaaaaaaaaan!"