Monday, August 31, 2009

'“ninja” was an unknown term.'

Maybe to you, Mr. Edwards. But James Bond had teamed-up with ninjas back in '67.

Saturday, August 29, 2009

Shatnerday gets an extra attack each round

Anyone who has stats for this weapon please share.

Friday, August 28, 2009

And now... beholders.







Thursday, August 27, 2009

Mutant Future session #4

Last night five brave souls gathered at the Armored Gopher last night to play some Mutant Future. My three groovy MF regulars, Carl, Dane and Wheelz, were all present. Back from exile working nights is the unstoppably awesome Joe. And joining us for the first time last night was Rialla, the daughter of the owners of the shop. Rialla's been present for many sessions I've run at the Gopher, but until last night she always declined my offer to join us. Now she's Spunky the Invincible Wonder Weasel, a nearly blind mutant animal with mental illusion powers and a musket. And she helped beat up the Buggems.

The Buggem Lair is one of the mini-adventures in the awesome first edition Gamma World module Legion of Gold. Because it's not for D&D, I think Legion is often overlooked as a classic in the field of sandboxy adventure. But last night I drilled down on the chapter with the big bug monster lair for some loud, stupid fun.

Here are just a few of the highlights of the night:
  • The Buggems were defeated not by ubermutations or high-tech weaponry, but by good ol' fashion player ingenuity. They smoked the bugs out!
  • I let all the new characters roll on this table for some crazy extra starting equipment, in addition to these tables I had already been using. Dane ended up with a toilet plunger, which he used to plunge out some insectoid larva that had been implanted in some hapless farmers!
  • Joe had the Mutant of the Night. He rolled both the good mutation Dual Cerebellum and the disadvantage Dual Cerebellum (Defective). Basically, he has three brains, one of which is evil. Both Dual Cerebellum entries stress that your extra brain may be located anywhere on your body, so Joe decided he had a spare brain in each buttock. Joe's evil brain had some mental mutations that he wasn't allowed to know about, so much to my delight I had this little chart behind the screen entitled "Joe's Secret Brain". I heartily recommend to all GMs that they have a chart behind their screen just like that; it is pure joy.
  • Dane showed up with two sets of Gamescience dice, apparently taking this post to heart. He even had a sharpie to color 'em. I'm also going to go out on a limb and totally take credit for the fact that Armored Gopher suddenly carries Gamescience dice. I have no evidence that I had anything to do with this development, but as a member of the Blogger's Guild I'm required to assume I'm 1200% more relevant than I really am.
No PC's died and the party scored some high tech guns, so I call that a very successful Mutant Future outing. Next time I need to show up with a proper MF screen, more blank character sheets (we've exhausted my initial supply due to PC mortality!), and more mutation charts. That last item is a result of too many mutations making multiple appearances for the group's tastes. So I'm putting together a compilation of every random mutation chart I've got handy.

Tuesday, August 25, 2009

two quick informational items

1) I've got quite a backlog of email at the moment. If you've emailed me in the last week or so and haven't heard from me, I'm not ignoring you. I'm just a bit swamped.

2) Calling all Mutants! Players needed for Wednesday's Mutant Future outing at the Armored Gopher. We'll be starting the mayhem around 7:30, but I'll be there no later than 7pm if you want to roll up some characters.

Monday, August 24, 2009

I'm not exactly sure what this is

Your BrainHex Class is Seeker.

Your BrainHex ClassYour BrainHex Sub-Class is Seeker-Conqueror.

You like finding strange and wonderful things or finding familiar things as well as defeating impossibly difficult foes, struggling until you eventually achieve victory, and beating other players.

According to your results, there are few play experiences that you strongly dislike.

Learn more about your classes and exceptions at BrainHex.com.

Your scores for each of the classes in this test were as follows:

Go to BrainHex.com to learn more about this player model, and the neurobiological research behind it.

Sunday, August 23, 2009

my favorite mechwarrior

From FASA's original BattleTech Technical Readout 3025:
MechWarrior Donald Vincent
Vincent is a roving adventurer. When the Crimson Ace Dragoons, a small mecernary force, was destroyed on Tiber in an assault against House Marik, he managed to escape with his 'Mech intact. Since then, he has served a variety of petty lords and landholders, but his moody nature and violent temper have often cut his employment short. He is most famous for walking his 'Mech through the palace of a former employer after a wage dispute.
Vincent pilots a JagerMech, a 65-ton autocannon platform of a machine that is utterly unsuitable for solo operations. It doesn't have hands, its shortrange weapons are limited, it needs a constant supply of ammo for its for autocannon, and it has the weakest armor plating of any known heavy mech. You can find mechs less half its tonnage with the same armor rating as a Jager. Every member of my old B-Tech crew from high school thought I was throwing my money away when I bought a JagerMech miniature.

And yet this guy Don Vincent managed to be the only one of his unit to make it out of Tiber in one piece. Dude may have a legendarily short fuse but he's clever enough to escape a massacre while piloting a crap ass mech. And he somehow manages to make something resembling a living as a one man merc unit. That combination of apparent foxlike cleverness, berserk fury, a dangerous past, a sleazy present and a lousy giant robot has appealed to me for over twenty years.

I've often thought that if I ever tried to run MechWarrior again I would position the PCs as new recruits for Vincent's attempt to reconstitute his old unit. The Crimson Ace Dragoons would probably have uniforms (at least as soon as they could afford them) based upon the Crimson Guard from G.I. Joe.


The headgear would be optional. Also, instead of a snake mascot, the Crimson Ace Dragons would have as their emblem a spade from a deck of cards, but red instead of black. Maybe something like this:


But the BattleMechs would probably have something more like this painted on them: