I love that map, and I kind of really like the original version PotSP that it comes from - even a bit more than the "fixed" Moldvay version (heresy). The setting of the adventure feels more like "dark fairy tale" than anything else, which gives it a different feel from the Sword and Sorcery or the Epic Fantasy stuff that TSR tended to publish for D&D. The actual dungeon crawl portion is kind of meh - but then I've always felt that the lower level of PotSP was kind of meh, even in the somewhat better Moldvay version of the adventure (the upper level in the Moldvay version is pretty good, IIRC, but the lower dungeon is just kind of boring). But the wilderness area, for all of its oddities, feels like twisted fairy tale, and I like that a lot.
I gotta agree with Jer that, ultimately, the original "flawed" Wells version is just better than the Moldvay version. Or perhaps I should say that both authors seem to have been given a premise, and wrote different adventures based on that, and I vastly prefer Wells' ideas.
I popped in here to say that I prefer the Wells version, only to discover everyone else saying the same thing! :)
Moldvay's version is certainly more polished -- and it's also a module that I played extensively when I first got into the hobby, so I'm hardly going to slight it.
And Wells' version could certainly use a little more polish. (And I never liked the B1-style of a half-completed module.)
But the ideas Wells was playing with were just fresher than what Moldvay gave us. As Jer says, the "twisted fairy tale" aspect of the module is really interesting. Wells also had far more dynamic and interesting NPCs (whereas Moldvay's rewrite puts everything in far more black-and-white terms). And Wells was also giving us a very classic D&D structure -- an expandable dungeon (with the implication that it was a megadungeon); the seeds for an interesting overland area; and so forth.
I've often said the single best example of the shift in adventure design that occured with TSR (and D&D in general) in the early 80's is to put the two versions of Palace of the Silver Princess next to each other. The orange version epitomizes the old and the green version epitomizes the newer.
Old: messy, open ended, holes to fill, little explanation, massively creative, endlessly playable.
New: clean, closed, ready to play, over-explained, underwhelming, played once and put away.
Oddly, aside from the green version of PotSP, Moldvay's stuff was entirely of the first category instead of the second and among my favorite rpg products ever produced.
I'm reading through the Book of Weird right now, and it occurs to me that this map and the orange cover version of PotSP would be the perfect foundation for a more fairy-tale-esque D&D game.
Somewhere between the Wells free for all and the Moldvay do-over is the perfect version of B3. I really hate "non-niche" monsters that seem to exist only for the purpose of being kooky (the Decapus and Ubue fall into this category for me); however, I'll agree with the sentiment here that the Wells version is more in the "spirit" of basic D&D. I'd love to whip up a redo that incorporates the best of both worlds...
Can Hex Flowers manage factions in your campaign?
-
Hello, Dear Readers! Today, I am going to flesh out how I am going to
experiment with hex flowers to resolve an issue I’ve struggled with. My
co-host, Gary...
Second to last F. Paul Wilson's book...
-
FPW is one of my favourite authors, ever. If you just count those who are
alive tomorrow, he's definitely in top 3.
*The Keep* was one of those books th...
Psychoclastic MicroHell
-
A *Psychoclastic MicroHell *is a small pocket aspect of Hell that an
adventuring party can be temporarily teleported to for a variety of
reasons. Going ...
Great Pendragon Campaign Follow-Up
-
From 2017 to 2021, I ran the Great Pendragon Campaign, starting in 480 AD
(I think technically the year 479 actually) and running to 535 AD. For most
of th...
-
A Belgian Farmhouse
[image:
https://www.drivethrurpg.com/product/513466/A-Belgian-Farmhouse?affiliate_id=361643]
My first self-published work is ava...
Appendix Probi of the OSSR
-
Sandbox, not Any Box
Roll Tables, not Story Beats
Rumors, not Hooks
Character Progression, not Character Development
Scenario Generation, not Plot W...
Forgotten Homework
-
Ugh a boring bookkeeping post: I haven’t forgotten about my Stock-a-Dungeon
jam… it’s just taken more time than anticipated! I thought it would be a
[…] Re...
OBSCURE RPG – Free A4 character sheet
-
I recently made an A4 character sheet for the OBSCURE roleplaying game by
Tommy Sunzenauer. If you feel like using it – download it here for free.
What i...
The Time Bandits
-
Six boisterous dwarves, who, until recently, were employed by the *Supreme
Being* to fix holes in the space-time continuum. Then they had a
brainstorm: W...
cryptid in july poetry day 09, the enfield horror
-
a poem about the enfield horror
I’m an armpit leaping
around the woods on three
legs waiting
for police to arrest me
I’m the living
embodiment of cough...
Übersiedelt
-
Dieser Blog ist Anfang des Jahres 2022 übersiedelt. Am Blog von
gazerpress.at schreibe ich weiterhin über Historisches und Aktuelles rund
ums Rollenspiel.
In Defense of Race As Class
-
Race As Class! Baffling to some, overly simplistic to others, gold to me.
Race As Class does what even AD&D didn't have the balls to do: it not only
says "...
A Fresh Start
-
Morning Folks
I came across someone's blog the other day and I liked it's focus, focus is
something I could use so I'm going to steal it along with anyt...
Vengeful Cuckold and Cuckquean Generator
-
I submitted a table I made to Jeff Rients for his awesome Flame Princess
Cult Zine. I have already used it in several ways during games and have
enjoye...
REVIEW – Fish Fuckers
-
Fish Fuckers is a Lamentations of the Flame Princess Adventure with Text
and Art by Kelvin Green, Graphic Design by Alex Mayo, and Editing by
Jarrett Crade...
eXPerience
-
The following are some alternative ways I want to try out in my home LotFP
game. I already use Session Attendance & Carousing but I want to try the
othe...
La torre del Necromante (Sessione 5 - ToEE)
-
*La quinta sessione, dove i nostri si avventurano a Nord alla ricerca di un
luogo pericoloso...*
*T1-4 Il tempio del male elementale*
*Personaggi* *g...
How to read (and understand) Silent Titans
-
Originally published on Reddit. (Updated on 03/02/25; see at the bottom)
Yes, Patrick Stuart writes great books that require an extra effort from
the refer...
Loin de Tsarna
-
J'ai commencé à écrire l'article suivant en décembre 2018. On va essayer
d'accélérer un peu le rythme...
Splendidement isolée au milieu de la steppe et ...
Knights and their Towers
-
Knight's towers were fortified self-standing buildings, several-stories
high, most often erected on a plan similar to a square. They contained both
livi...
Two Thieves
-
Jeff Easley's BECMI Thief I’ve recently decided to run an OD&D game. This,
of course, brings with it the age-old question of which version of OD&D
(3LBBs...
[Review] – Kickstarter “Killer Rabbits”
-
Late last year I kicked in on a slightly less-disastrous KS than the usual
(where’s my damned Ref book, Raggi?). I’ve always been a big fan of
manuscript a...
Folk Horror Wyrdness in Traditional Low Fantasy
-
My Dreadful Ghoulies,
I think it started when I read an old blog post from Dreams in the Lich
House where John was combining Oerth with darker influence...
One page dungeon contest!
-
The one page dungeon contest's deadline is coming up on May 1st and I am
currently finishing up my rough draft and sketches on mine. It's my first
time giv...
New adventure
-
Finally got around to uploading a new adventure. You can find it under
the adventures tab or just jump right to it from the link below. The
adventure is...
Dark Sun for Lamentations of the Flame Princess
-
The wife and I have been hard at work preparing Dark Sun for Lamentations
of the Flame Princess. Whilst we didn't manage to complete this one over
the we...
Conformity is Easy but Often Unwise.
-
*"Trying to conform to frantic society is like trying to dance in rhythm
with an erupting volcano. The awakened see society's problems as
originating fro...
It's a nice map, but it was a weird module to run for my first try as a Labyrinth Lord.
ReplyDeleteI love that map, and I kind of really like the original version PotSP that it comes from - even a bit more than the "fixed" Moldvay version (heresy). The setting of the adventure feels more like "dark fairy tale" than anything else, which gives it a different feel from the Sword and Sorcery or the Epic Fantasy stuff that TSR tended to publish for D&D. The actual dungeon crawl portion is kind of meh - but then I've always felt that the lower level of PotSP was kind of meh, even in the somewhat better Moldvay version of the adventure (the upper level in the Moldvay version is pretty good, IIRC, but the lower dungeon is just kind of boring). But the wilderness area, for all of its oddities, feels like twisted fairy tale, and I like that a lot.
ReplyDeleteI gotta agree with Jer that, ultimately, the original "flawed" Wells version is just better than the Moldvay version. Or perhaps I should say that both authors seem to have been given a premise, and wrote different adventures based on that, and I vastly prefer Wells' ideas.
ReplyDeleteI popped in here to say that I prefer the Wells version, only to discover everyone else saying the same thing! :)
ReplyDeleteMoldvay's version is certainly more polished -- and it's also a module that I played extensively when I first got into the hobby, so I'm hardly going to slight it.
And Wells' version could certainly use a little more polish. (And I never liked the B1-style of a half-completed module.)
But the ideas Wells was playing with were just fresher than what Moldvay gave us. As Jer says, the "twisted fairy tale" aspect of the module is really interesting. Wells also had far more dynamic and interesting NPCs (whereas Moldvay's rewrite puts everything in far more black-and-white terms). And Wells was also giving us a very classic D&D structure -- an expandable dungeon (with the implication that it was a megadungeon); the seeds for an interesting overland area; and so forth.
I've often said the single best example of the shift in adventure design that occured with TSR (and D&D in general) in the early 80's is to put the two versions of Palace of the Silver Princess next to each other. The orange version epitomizes the old and the green version epitomizes the newer.
ReplyDeleteOld: messy, open ended, holes to fill, little explanation, massively creative, endlessly playable.
New: clean, closed, ready to play, over-explained, underwhelming, played once and put away.
Oddly, aside from the green version of PotSP, Moldvay's stuff was entirely of the first category instead of the second and among my favorite rpg products ever produced.
Obviously, I too, prefer the orange to the green.
I'm reading through the Book of Weird right now, and it occurs to me that this map and the orange cover version of PotSP would be the perfect foundation for a more fairy-tale-esque D&D game.
ReplyDeleteSomewhere between the Wells free for all and the Moldvay do-over is the perfect version of B3. I really hate "non-niche" monsters that seem to exist only for the purpose of being kooky (the Decapus and Ubue fall into this category for me); however, I'll agree with the sentiment here that the Wells version is more in the "spirit" of basic D&D. I'd love to whip up a redo that incorporates the best of both worlds...
ReplyDelete