Mince Pie Fest 2024: Waitrose No 1
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These often get picked as the best supermarket mince pies by the gutter
press, so let's see. The pastry has a good texture, firm but also soft, but
is mayb...
Thursday, May 12, 2005
Swords Against The Dragon
My memory is not the most reliable, as I'm very good at forgetting things I don't want to remember. One of the things I tend to forget is the money I've sunk into RPGs that aren't D&D but involves "you know, elves and shit" as the creators of QAGS so succinctly put it. It all comes back to the classic irrefutable argument from reluctant players: "Why don't we just play D&D?" That question always cuts me to the bone. Why, indeed, should we all go through the bother of learning a new system and buying new books just to kill some orcs? Yet I'm a sucker for innovative new game mechanic or a new take on orc-killing. I've given up on running SenZar or Exalted, because I finally realized that 3.5 can handle all the things that I would want to do with those games. I'd still kinda like to run World of Synnibarr at least once so I can say that I did it, but like SenZar and Exalted I can accomplish the same sort of game with a properly over-the-top D&D campaign. The Riddle of Steel still has some appeal, but it looks like Mike Mearl's Iron Lore will cover much of the same ground. Add in a good narrative-driven tweak to recreate TRoS's passion mechanic and we should be good to go. As I mentioned earlier in the week Dungeon Bash looks like a better deal for me than Rune, assuming Dungeon Bash doesn't suck. I feel bad eschewing Robin Law's work for some unknown, but when it comes to finding players workmanlike d20 mechanics trump brilliant non-d20 mechanics. So I've managed to talk myself out of buying or at least playing all these non-d20 fantasy games because of redundancy issues. That leaves Burning Wheel. I really only know a few things about Burning Wheel. First, that the magic system has a nifty fumble system whereby at least one player has accidentally destroyed his campaign world via a particularly bad roll. Also it uses some sort of lifepath system for char gen. Finally, the conflict resolution system can be invoked for all sorts of non-combat conflict. One recent RPGnet report suggests that players can have a battle of wits amongst themselves using this system as a crunchy way to resolve intraparty conflict. Sounds interesting and decidedly un-D&D.
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