Saturday, August 19, 2023
Broodmother is back!
Monday, July 31, 2023
Dude! Northumbrian Tinsoldier!!
In a great reply to my quickie humanoid post commenter 1d30 mentions that Northumbrian Tinsoldier carries a line of goblins in the vein of the muppets from Labyrinth. And he ain't kidding. Check out these great gobbos:
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Wednesday, July 26, 2023
Saturday, July 08, 2023
lotsa different humanoids
If you are going to use all the standard D&D races, you need a quick handle on how each of them behave. If you can't makes these sorts of distinctions, they become blurred into different hit dice versions of Generic Foe. Here are my usual elevator-pitches for them:
Kobolds - like the Gremlins in the movies
Goblins - everything you hate about middle class existence
Orcs - blue collar working stiffs, part Homer Simpson, part Archie Bunker
Hobgoblins - the goddamn Nazis
Gnolls - evil frat boys variously chilling on spring break or rioting after their team wins the championship
Bugbears - sadistic cannibalistic Bigfoot
Ogres - Sweetums from the Muppet Show
Sunday, June 25, 2023
mini-review: White Box: Fantastic Medieval Adventure Game
Since this is an old school D&D type game (If you don't know what that means, good luck reading the entire blog archive.), I will only hit a few rules points for those of us who are really finicky about these things:
- Stats are -1 for 6 or less, +1 for 15 or more.
- Hit dice are d6. Fighters start at 1+1.
- Single saving throw
- Four classes but thieves are listed as optional.
- All class charts go to level 10 except MU which goes to 12.
- 'Thievery' is a skill that covers all thief stuff except backstab. You start at 2 in 6 with it. It goes to 3 in 6 at level 4.
- Four races. Per OD&D elves switch between fighter and MU.
- Both ascending and descending AC is supported.
- Weapons generally do d6. Two-handers do d6+1.
- The spell lists are unnumbered. I hate that.
- Monster list is a bunch of old standbys but also includes Death Knight, 4 demons (balor, imp, succubus, lemure), and a neat little take on the Sidhe.
- The magic item section is pretty nicely fleshed out.
- There are some nice little jousting rules.






