Hey, we're trying to remove a saving throw penalty in here! |
The basic deal here is that the first status of each pair has no direct mechanical effect. Gaining that status is a warning to the player that worse things are to come. If you have the first status and trip the conditions again, you move to the second status. That's where the real hurting begins.
Tired/Exhausted
Characters become Tired after 6 turns of serious dungeoneering (exploring, searching, sneaking) or 12 turns of casual dungeon travel (tromping through previously explored, mostly cleared areas), and after every combat that lasts more than one melee round. Doing nothing for a turn will remove this status, assuming no wandering monsters or anything like that bust up your smoke break.
If you are Tired and you get Tired again, you are now Exhausted. Exhausted PCs are penalized -1 on all die rolls, except percentage rolls, which are -5%. Exhausted spellcasters have a 1 in 20 chance of fumbling every spell they cast. These penalties stack with all other status penalties (see below).
The only non-magical way to remove Exhausted is to take 1d4 days off with only light activity and a lots of naps.
Every time someone becomes Tired or Exhausted, roll 1d6. On a 1 they are Hungry as well. On a 2 they are Thirsty as well (see below).
Hungry/Starved
Thirsty/Parched
A Thirsty status can be removed by drinking a half of a skin/bottle of wine/water or equivalent. If you are Thirsty and you need to drink again but lack water or a beverage, you become Parched. Parched PCs are penalized -1 on all die rolls, except percentage rolls, which are -5%. Parched spellcasters have a 1 in 20 chance of fumbling every spell they cast. These penalties stack with all other status penalties., i.e. if you are Exhausted, Starved, and Parched, you are -3 to do everything.
Dirty/Filthy
The referee can award any character Dirty status for falling in mud, wading through murky waters, fighting ooze monsters, getting blood splattered, wrestling orcs, being swallowed whole, etc. Taking a turn to do your best to get the gunk off of you removes this status, but the time spent tidying up does not count as resting for purposes of getting rid of Tired status (above). If this is not done and additional Dirty activity occurs, the status is promoted to Filthy.
Anyone who is Filthy is -1 to reaction rolls and saving throws except against fellow smelly creatures, such as ghasts, troglodytes, and fart demons. Furthermore, any standard rations carried are ruined. This penalty stacks with all other status penalties.
Only a full bath and cleaning or replacement of clothes and gear will remove this status.
Scratched/Wounded
The first time a character takes more than one point of damage from a single attack, they become Scratched. To remove the Scratched status, the character must be healed back to within one point of their full hit points.
A Scratched character who takes another hit worth more than one point becomes Wounded. A Wounded character is penalized -1 on all die rolls, except percentage rolls, which are -5%. Wounded spellcasters have a 1 in 20 chance of fumbling every spell they cast. These penalties stack with all other status penalties.
Wounded status is removed by fully healing the character.
Sounds usable. What other pairs come to mind... Bored/Benumbed, Annoyed/Angered, and of course, Frostbitten/Mutilated.
ReplyDeleteAccused/Cancelled
ReplyDeleteI see this and instinctively want to make it a three-tiered thing. But I very much like how the first tier does nothing except act as a warning.
ReplyDelete