Back in high school I managed to play, as opposed to DMing, a lot more than I do nowadays. Quite a bit of this play was in the one Killer DM game I've ever really encountered. This is the DM that started one fighter of mine pre-raped and who colluded with the players to pull all sorts of shenanigans on each other. We put up with a lot from that guy (though sometimes we pushed back, too) but he also was an adult running games for schookids, so he probably put up with a lot from us as well.
Anyway, although it wasn't a conscious design process I'm pretty sure that the concept for Chester of the Pointy Hat came from two sources. First, H.P. Lovecraft's works and Call of Cthulhu were new and exciting to us back then. I was (and still am) in love with the concept that reading musty old spellbooks drives you mad. Second, I'm pretty sure that around the time Chester was rolled up and played that I saw on something like 20/20 or 60 Minutes a report on the effects of the defunding of the mental health care system under the Reagan administration. [Please no politics in the comments.] As is typical of this sort of reporting, the tone was "Holy crap! Homeless schizophrenics wander our streets! They are going to break into your house and molest your blender!"
So thus was born Chester's personality. He was driven mad by his arcane researches, but not in the cool, Gothic, brooding, cackling sense you'd expect, but rather as a smelly, pathetic, muttering bum. I refused to sleep in inns, opting to hunker down in rain barrels. (The DM obligingly rolled to see if I caught pneumonia.) I ended up getting kicked out of and barred from most taverns the party frequented, for being noticeably more unhinged than a standard PC. Johnny Law got involved when in revenge I lit one tavern on fire. Not with burning hands or fireball, mind you. I just stone cold walked up to the exterior wall of the joint and assembled some kindling and got out my tinderbox, right in front of everyone on a main street in broad daylight All in all, I thought it was an interesting character to play.
Of course he died. Like I said, it was a campaign with a Killer DM. And playing my MU as mentally ill wasn't exactly going to do the poor sap any favors. Still, this death is one of those incidents that, in retrospect, makes me question whether Jim was a Killer DM at all. Maybe he was just playing fair and we were all idiots. He was our first DM outside of my original game group. The lot of us were self-trained; we started with my Basic Set and had no clue what we were doing. Maybe it was just a School of Hard Knocks campaign.
Anyway, we were going after a dragon. This was super exciting for us. There had been a few dragons in our previous games, but this was our first time that A) we knew that a dragon was in the dungeon and B) we had made a conscious decision to go after that lizard and take his loot. We started out doing everything right. I think we had just acquired a Dragon back issue with an article on successful tournament play and we were making a bit of an effort to use the guidelines therein to be more professional in our dungeon pillaging. So as stealthily as possible we scouted out the whole dungeon level in advance and ended up with a graph paper masterpiece with a big blank spot behind a pair of big double doors. That had to be the dragon's lair. Even better, we located it with the minimal possible resources expended and no casualties.
This is when our new professionalism all went to crap. We started arguing, loudly, in the middle of the freakin' dungeon, about the best plan to kill that dragon. I'm pretty sure that after a few minutes of name-calling the DM started casually flipping through his copy of the Monster Manual, but we were too dumb to realize that meant he probably was looking up a wandering monster attracted by all our shouting.
In fact, he was double checking the range of a dragon's senses, which I'm pretty sure in the original MM is duly noted in inches. So when my crazy hobo MU5 declared angrily "FINE! I don't care what you assholes do! I'm going to open those damn doors, throw my fireball and you can clean up whatever is left!!!" what I didn't know was that the dragon heard the whole thing. Out of 'kindness' the DM didn't make me roll to open the doors. I flung them open and promptly melted under a torrent of acid. Black dragon.
As I recall, the rest of the party ran like hell. And like so many sessions before and after that one, I started a new character.
At this remote point I can't recall much else of Chester's career save for a random encounter in a forest. The DM rolled up gnolls on his wandering monster matrix and looked up the number appearing in the MM, which is something like 30-300. The dude literally rolls every d10 on the table and declares "You round a corner and approximately 200 gnolls attack. Roll for initiative." We took the bastards in the longest single fight of that campaign. We used every attack spell, sleeping and fireballing and Melf's acid arrowing as many as possible, but they still kept on coming. The archers in the party shot until they were all out of arrows. They still kept on coming. My puny dagger-wielding magic-user spent more rounds in melee combat with those bastards than some MUs will melee over their entire career. It was incredibly stupid ("We come round a corner, in a forest?" "I set 35 of them on fire with magic and the rest just keep coming?") but also one of the damnedest damn fights I've ever played out.
The PC casualties in that campaign were ridiculously high. Just getting from the beginning to the end of the session with the same PC was an exhilarating victory. That's why I'm all for save-or-die, level drain, zero level funnels and balanced-dungeons-my-ass. Not because I'm enjoy forcing players to suffer the same way I did, but because I want them to experience the high of just escaping the session with your life.
Plus one. That Gnoll combat sounds like fun.
ReplyDeleteAnd the dragon thing reminds of this time I was in Wessex. And this other time...
I bet the Gnolls were doubly surprised "How are they still winning!"
ReplyDeleteI'm with Zzarchov on this one, those Gnolls had moxey. I bet in Gnoll camps that one is still told by the trackers that returned the next day and stumbled across the massacre. They died with their boots on or something.
ReplyDeleteI have to agree. Salvatore would get a trilogy out of that gnoll fight nowadays.
ReplyDeleteVery interesting. My memory of the particulars of youthful gaming is very hazy.
ReplyDeleteHey I have a blog for gaming leaders, for support and dealing with day to day issues when running a gaming communit/clan/guild. If you got 5 minutes, come over and check us out:D we don't bite. Be nice to get some more memebers fort active long standing gaming blogs.
ReplyDeleteeven if your not a community leader its good to see the ins and outs of what the leaders do behing the scenes.
www.whatdoleadersthink.blogspot.com
Sounds like a much needed support group for DM's
DeleteFRC1 Ruins of Adventure (probably the worst 1e module ever made) has an encounter in which the pcs are supposed to observe a massive humanoid hoedown while investigating various bad-doings in the Forgotten Realms. The text of the adventure explicitly says that the pcs would be crazy to attack and that the DM should do whatever he could to get them to understand that attacking the massive group of monsters would be suicidal.
ReplyDeleteMy group was never one to play adventures as written and would often perversely do the opposite of whatever the printed module wanted the group to do. I, as DM, generally cheered them on. So, when we got to that encounter, I read to them aloud the non-boxed text of the encounter that I described above, and said, "So guys, what do you think." They didn't hesitate. They spent the next half hour of real time making plans and then struck with devastating precision. It was a blast, and - of course - they won.
--Fred the Dwarf
Your adventures and subsequent philosophy is they way we came up gaming back in the 80s. We had a high death rate but we somehow survived more than we died. Very careful playing!.
ReplyDeleteOne of the greatest moments for me as a DM is introducing new players to the Tao of the Old School. Especially if they started with 4E. Last Thursday saw them blunder into a large group of goblins and hobgoblins gathered together at the back of the cave complex, the pitiful remainder of once large tribes defending their last redoubt from the marauding adventurers who had spent the last three days killing them. Five hobgobs and a dozen goblins with their assorted non-com kin.
ReplyDeleteThe players, 4 level 1 PCs, two henchmen and a charmed hobgoblin, tried to bust in the door to gain surprise, but it took them three tries so the enemy was ready for them and charged as soon as the door came down. In an epic battle in which my dice were on fire, rolling 3 natural 20's and 4 19s (all out in the open), only the wizard was left standing with a bloody dagger and a waning shield spell. He managed to revive one PC with a healing potion, but the others were all dead, dead, dead.
I told them 'It isn't the precision tactical battles, endless gimmicky powers or battles that allow you to wade through endless hordes with little risk that will burn themselves into your memories. It is battles like these, the tense, unpredictable Zulu Dawn moments in a fantasy friggin' Vietnam of an old school dungeon with less than 6 HP and no magic weapons, where only a PC or two lives to tell the tell and reap the rewards, that will stick with you for the rest of your gaming days."
I adopted the low-level high danger philosophy last week with a LotFP game on my college campus this week. Most of the people who joined the game where used to 3rd and 4th editions, and figured there was no risk in sending their first level MU up close to do battle with some lizard men.
ReplyDeletehey man sorry to off topic here but i'm trying to find some kind of premise synopsis for Bill Mantlo's Sword of the Swashbucklers it sounds like you read the series or TPB.
ReplyDeletePretty quiet around here.
ReplyDeletewas clicking through the "random post" button on this blog and found references to an adventure called "Asteroid 1618" Found something with that name by someone named AJ Putman. Is this the writer name of jrients? if not, where can i find the asteroid 1618 for EC by jrients?
ReplyDeleteToo cool for words. I agree, it's those bloody, gory, old-school moments that really stick with you ...
ReplyDeleteis this blog dead :(
ReplyDeleteIs this still an active blog?
ReplyDelete