Fluorine-silicon Panther# Encountered: d2(d6)
Alignment: Neutral
Movement: 510' (170')
AC: 0
Hit Dice: 4
Attacks: 2 claws, 1 bite
Damage: 2d8/2d8/4d8
Save: Fighter 8
Hoard Class: VI
These felinoid menaces from another world cause d4 heat damage per round to anyone within 10' due to their intense metabolism. They take half damage from heat-based attacks but double damage from cold. Fluorine-silicon panthers do not count as elementals or fire-based creatures for any purposes.
Awesome! But you can't eat or drink anything for half an hour afterward.
ReplyDeleteI think you misspelled "Encountnerd".
ReplyDeleteWho did that drawing? That's awesome.
ReplyDeleteAnonymoose: Are you sure? ;)
ReplyDeleteMatthew: It's a tatoo design I found by googling the word "panther".
TSR's old Star Drive setting did similar IIRC. 6 types of biochemistry from CHON through sulphur-, flourosilicone- and hydrocarbon-based, and a 7th "WTF is that?" category for the real exotics.
ReplyDeleteHow do they respire in a PC-friendly environment, though?
ReplyDelete