Two new threads today on RPG.net featuring World of Synnibarr: Sell me on Synnibar [sic] and The Gaming Devil's Advocate. My favorite post so far (by long-time poster Lizard):
Imagine if someone thought ...
Rifts was too grim&gritty.
Gamma World too realistic.
1st Edition AD&D classes too open and free-form.
Greyhawk too coherent and plausible.
Arduin too tame and banal.
Senzar too low-powered.
Then you'd have Synnibarr.
I attempted a defense of the game, but no one directly responded to my post. I would at least have liked for someone to pointed out why they thought my analysis was wrong.
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