tag:blogger.com,1999:blog-7652921.post873134916076133304..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: class-based XP shenanigansJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-7652921.post-58522529497728954072012-06-17T11:57:25.882-05:002012-06-17T11:57:25.882-05:00I loved this, maybe I wont use it, but it's th...I loved this, maybe I wont use it, but it's the kind of modification that could make bards, cartographers and other non-combat classes work... hmmm.Felipe Budinichhttps://www.blogger.com/profile/09755101146972136119noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-87487818368772775222012-06-16T11:40:13.780-05:002012-06-16T11:40:13.780-05:00Oh man I was totally working on this very thing; t...Oh man I was totally working on this very thing; the file is even called "Class-Based XP" (sans Shenanigans, regrettably). I got the idea from Some Other Blogger who didn't really flesh it out much. Then I got tired of it and left it alone to stew. Good work on it though, lots of very cool ideas that I would have missed.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-82623499484702143502012-06-15T14:21:25.228-05:002012-06-15T14:21:25.228-05:00It might be if both class and race (and alignment)...It might be if both class and race (and alignment) are factored in.<br /><br />How about having choices based on the player's focus. Did you want to play a dwarf who happens to be a fighter, or a fighter who happens to be a dwarf?<br /><br />Or else, you might pick and choose from the relevant lists, say 3 Double XP, 1 Half XP and 1 No XP. Perhaps the latter two are chosen by the DM instead.Siskoidhttps://www.blogger.com/profile/08266365376486695812noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-27697509748409729162012-06-15T12:56:47.251-05:002012-06-15T12:56:47.251-05:00A more gift-based economy is an ongoing obsession ...A more gift-based economy is an ongoing obsession of mine, but I don't yet have any rules.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-55934419407511510882012-06-15T10:04:44.987-05:002012-06-15T10:04:44.987-05:00I really like the idea and how it suggests class-a...I really like the idea and how it suggests class-aporopriate play, but I wonder if it might be too much to track in practice.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-88183836952926918882012-06-15T10:03:09.311-05:002012-06-15T10:03:09.311-05:00Question - if Halflings get double XP for giving g...Question - if Halflings get double XP for giving gifts, does my Fighter get XP for giving gifts?cappadociushttps://www.blogger.com/profile/03444938548248623609noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-20391890182866258632012-06-14T23:37:36.008-05:002012-06-14T23:37:36.008-05:00Halflings need a combat one, so...
Double XP for k...Halflings need a combat one, so...<br />Double XP for killing and cooking a monster with nourishing and tasty innards.Lee Bhttps://www.blogger.com/profile/06698873084592329937noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-63067340517114605072012-06-13T20:32:12.344-05:002012-06-13T20:32:12.344-05:00For example, Neutral characters get XP for gold (a...For example, Neutral characters get XP for gold (assuming that Neutrality is Conan-like selfishness rather than druid-like belief in a cosmic or natural balance). Chaotic characters get XP for killing creatures. Lawful characters get XP for achieving adventure goals.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-47887809768873694462012-06-13T20:27:58.193-05:002012-06-13T20:27:58.193-05:00Some fighters might use the thief table instead - ...Some fighters might use the thief table instead - characters like Conan, or Fafhrd and the Gray Mouser. Although you could argue that they're 'really' thieves rather than fighters.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-13338007680785999282012-06-13T17:16:27.886-05:002012-06-13T17:16:27.886-05:00Halflings: 10XP for every mile travelled whilst ro...Halflings: 10XP for every mile travelled whilst roving about the countryside.Erin Smalehttps://www.blogger.com/profile/16085303583608172242noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-37316260332509987532012-06-13T13:11:53.522-05:002012-06-13T13:11:53.522-05:00On G+ Zzarchov Kowlaski wrote:
I incentivize clas...On G+ Zzarchov Kowlaski wrote:<br /><br />I incentivize class behaviours in NGR, but I specifically avoided XP in favour of parallel perks after a few months because it kind of had the opposite effect.<br /><br />When it was for XP it caused squabbling over plans, which was fun a few times, but it just kept going. I suspect this is because "get XP" is for many a subconscious _point_ of the game.<br /> <br />When I switched it out to a parallel bonus, ie, "something extra" then people instead focused on trying to make sure everyone got to do something.<br /><br />In NGR's case that means warriors fight, thieves steal, wizards learn new spells, bards con people and priests perform holy duties.<br /><br />So rather than arguing about "Should we slay the dragon?" "No lets loot the tower of Argox the mad!" <br /><br />you instead get increasingly cocamamie schemes to try and do everything:<br /><br />"Ok, so the thief sneaks in and steals some stuff from the dragon, and the bard convinces the dragon that Argox stole it. The dragon attacks and fights Argox while the wizard steals from his library. Then the warrior slays the victor who has been injured!" *<br /><br /><br />(Actual play event, did not per say go according to plan)Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-23333770726960525642012-06-13T13:04:56.254-05:002012-06-13T13:04:56.254-05:00I love this idea. Too many of my players play min...I love this idea. Too many of my players play min/max "loot 'n' scoot" so this will (hopefully) give them pause.Matthttps://www.blogger.com/profile/03600934386375576464noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-51097694013833761692012-06-13T11:18:53.106-05:002012-06-13T11:18:53.106-05:00I like it. To me, this is a far better "motiv...I like it. To me, this is a far better "motivation system" than alignment, though conceivably, someone might attune XP rewards TO alignment.Siskoidhttps://www.blogger.com/profile/08266365376486695812noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-75412581260585347262012-06-13T10:31:30.994-05:002012-06-13T10:31:30.994-05:00Nice ideas. I especially like those for dwarves, t...Nice ideas. I especially like those for dwarves, they seem to epitomize the 'dwarfness' :D.Behirhttps://www.blogger.com/profile/12719634331284237809noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-69986385393936918942012-06-13T10:28:45.406-05:002012-06-13T10:28:45.406-05:00Thief:
Double XP for all stolen (pickpocketed) tr...Thief: <br />Double XP for all stolen (pickpocketed) treasure<br /><br /><br />Magic-User: <br />Double XP for learning occult secrets/ things which drive men mad<br />Half XP for engaging in meleeErin Palettehttps://www.blogger.com/profile/09984632637166408245noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-81640084212230036652012-06-13T10:06:50.958-05:002012-06-13T10:06:50.958-05:00Good design =]
If I didn't think the New Feie...Good design =]<br /><br />If I didn't think the New Feierland XP rules were already influential enough, I would probably do up a list of a few tiers of XP modifiers or something (in the same vain as yours), that players can pick from. Either in addition to or instead of the class based ones.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-23457698023182212052012-06-13T10:04:47.661-05:002012-06-13T10:04:47.661-05:00Elves could get double XP for any unusual/unique m...Elves could get double XP for any unusual/unique magic item recovered.Jaysonhttps://www.blogger.com/profile/03652611193354218021noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-79016708010938267232012-06-13T09:39:34.717-05:002012-06-13T09:39:34.717-05:00The thief rule could be generalized to "Half ...The thief rule could be generalized to "Half XP for fair fights."Alex J.https://www.blogger.com/profile/00147269991231314528noreply@blogger.com