tag:blogger.com,1999:blog-7652921.post8716692558215672399..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Fleet Captain: Countdown to DoomJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7652921.post-50909222320873751962011-09-18T23:30:40.027-05:002011-09-18T23:30:40.027-05:00I really enjoy reading the updates for your game h...I really enjoy reading the updates for your game here, I've always wanted to make a space fleet battles game. Your work is pretty cool and looks great, but I have a real world rhetorical question for you.<br />It is generally accepted as the rule that air power made battleships obsolete in WW2. The US and British Navy kept their battleships in safe harbors until air superiority was established. Now, some say aircraft carriers are obsolete because of submarines and anit-ship weapons like the Chinese DF-21, a ballistic missile with 900 miles of range and attacks from above with incoming meteroite speed. It doesn't even have an explosive warhead, just a concrete slug! Small missile launchers are the new awesome as far as naval power goes.<br />How well do the rules for your game hold up to this modern situation? Do squadrons of fighters and torpedo attacks have the same devastating effects? I really haven't been ablt to play out a game due to the pending arrival of twins at my house. I'm a bit preoccupied with construction and preparations. <br />I know you're concentrating on speed and fun with workable rules being the desired outcome but have you found that fighters and missile attacks are the way to go?Mr. Pavonehttps://www.blogger.com/profile/13286558267156792637noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-88070095499757092002011-09-15T14:24:48.376-05:002011-09-15T14:24:48.376-05:00So... at what point do I set my ship on a collisio...<b>So... at what point do I set my ship on a collision course in order to distract the enemy from the escape pods in result 3?</b><br /><br />The Fleet Captain's flag vessel isn't rated for efficiency or competence, so what you do is put out ten escape markers. That represents the vast majority of the crew. The Fleet Captain, Spock, Scotty et al. are then free to continue the battle at full efficiency without anyone else on board.<br /><br /><b>Did I miss something, or have we not yet seen mechanics on those fires that get put out on repair rolls?</b><br /><br />No, you didn't miss a post. Fires come out of the critical damage rules, which I have yet to write. Basically every vessel has two or three critical points. For most ships the crit points are at 1/2 HP remaining and 1 HP remaining. When you get knocked down to those points, you roll on a chart full of special effects. "Oh, crap! I'm on fire!" is one of those effects.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-81234847945924805522011-09-15T13:30:44.868-05:002011-09-15T13:30:44.868-05:00@Quibish, if it was me, I'd make that the &quo...@Quibish, if it was me, I'd make that the "12" choice. No offense to Shatner, but that's a pretty big freakin' miracle!<br /><br />Plus plowing into your foe with exposed rebar is pretty cool.Jayhttps://www.blogger.com/profile/07997164906328234122noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-24221126247223520422011-09-15T08:07:44.499-05:002011-09-15T08:07:44.499-05:00This is an excellent table with really great distr...This is an <i>excellent</i> table with really great distribution. I love 7 and 11 (the most important results on 2d6, natch), and the Shatnerian Miracle almost makes you <i>want</i> to get to 0 once you've started taking damage. Also, I think that you should have to recite the "from hell's heart I stab at thee" bit during a Spite Strike. :)<br /><br />Did I miss something, or have we not yet seen mechanics on those fires that get put out on repair rolls?<br /><br />And I second Quibish on the collision course. Also, how can I dump my breach-imminent engine, separate the saucer section, and get away on impulse before the dilithium explodes?RMDChttps://www.blogger.com/profile/13814715698091101060noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-52818717816310407492011-09-15T00:36:57.549-05:002011-09-15T00:36:57.549-05:00So... at what point do I set my ship on a collisio...So... at what point do I set my ship on a collision course in order to distract the enemy from the escape pods in result 3?<br /><br />Is that a "command vessel only" type tactic?Quibishhttps://www.blogger.com/profile/13566050970164487157noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-24084180854955665432011-09-14T17:23:13.875-05:002011-09-14T17:23:13.875-05:00Star Fleet Battles had the chance (with a 12 on 2d...Star Fleet Battles had the chance (with a 12 on 2d6) for "Legendary Captains" to somehow end up in command of the nearest enemy ship if their own ship was destroyed.Lizardhttps://www.blogger.com/profile/11612692415592670468noreply@blogger.com