tag:blogger.com,1999:blog-7652921.post5579137401530509520..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Tom Moldvay BibliographyJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7652921.post-86153056001671122422009-01-14T10:46:00.000-06:002009-01-14T10:46:00.000-06:00Let me straighten some things out. Mark Acres hand...Let me straighten some things out. Mark Acres handled the TSR in-house work on "Gangbusters" development from my original design of "Bloody 20's".<BR/> While, I never met Tom his work on "Trouble Brewing" was, like his other designs, First Class. Gaming and Game Design has been diminished with his loss.<BR/><BR/>Rick KrebsRickhttps://www.blogger.com/profile/15724743463954217629noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-28390570106633688972007-05-10T12:05:00.000-05:002007-05-10T12:05:00.000-05:00One more thing I wanted to add to Tom's credits is...One more thing I wanted to add to Tom's credits is a book called "Arkhimagos, The Lost Islands of Sorcery". The art and original concept was done by Ken McGregor. Tom was then brought in to write the introduction to the game (13 pages of fiction). It was going to be a play-by-mail game by Spellbinders but didn't take off.<BR/><BR/>I posted this over on Dragonsfoot as well but wasn't sure if you were still checking that.<BR/><BR/>MarkAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-56566354725684151452007-04-29T08:47:00.000-05:002007-04-29T08:47:00.000-05:00Oh, finally: Moldvay also has a secondary credit o...Oh, finally: Moldvay also has a secondary credit on Trouble Brewing, a "Development" credit shared with Al Hammack.<BR/><BR/>I checked the other GB modules just in case: no Moldvay on those; they're all Mark Acres.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-4075953751557387982007-04-29T08:43:00.000-05:002007-04-29T08:43:00.000-05:00Trouble Brewing is definitely a Tom Moldvay (not a...Trouble Brewing is definitely a Tom Moldvay (not as a contributor: it's his baby).<BR/><BR/>Very unusual (<I>very</I> unusual) module, that one. A "scenario" in the true sense of the word, exploring a situation that can be tackled by a variety of characters in any way they see fit. I got a lot of use out of it once upon a time, and it's influenced at least two of my own works. Very experimental structure, that one; good stuff.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-81530286722561124032007-04-29T08:39:00.000-05:002007-04-29T08:39:00.000-05:00Hi! Sorry it took so long for me to notice your qu...Hi! Sorry it took so long for me to notice your question ... This is the only "message board" I frequent but I don't check backwards often enough :)<BR/><BR/>The relevant portion of the Gangbusters 1st Edition credits (the main credits):<BR/><BR/>Original Concept: Rick Krebs<BR/>Original System Design: Rick Krebs<BR/>Design: Mark Acres<BR/>Additional Design Concepts: Tom Moldvay<BR/>Development: Mark Acres, Tom Moldvay, Harold Johnson, Al Hammack, David James Ritchie, David C. Sutherland III<BR/><BR/>... and then it goes on from there, with other (non-Moldvay) contributions.<BR/><BR/>I don't have my copy of Trouble Brewing immediately at hand; I'll post about that in a minute when I find it ...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-86364690937213935462007-04-28T11:55:00.000-05:002007-04-28T11:55:00.000-05:00John,I'm the one compiling the Moldvay list at Dra...John,<BR/><BR/>I'm the one compiling the Moldvay list at Dragonsfoot (most of the real work was done by Jeff and various others). I agree with your and I will rewrite the listing for gangbusters. While we're trying to note every work that Tom was involved in, we certainly aren't trying to credit him with other peoples work.<BR/><BR/>I don't suppose you would have the names of the other three design contributors? and while I'm asking favours, was Tom a contributor on GB1 Trouble Brewing?<BR/><BR/>AthertonAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-32542521059197286792007-04-25T13:02:00.000-05:002007-04-25T13:02:00.000-05:00No need to apologize. I agree that the wording is...No need to apologize. I agree that the wording is dodgy.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-50034152688118381992007-04-25T12:58:00.000-05:002007-04-25T12:58:00.000-05:00Putting on my (somewaht stuffy, sadly) crusader-fo...Putting on my (somewaht stuffy, sadly) crusader-for-proper-crediting-in-RPGs hat for a moment ;)<BR/><BR/>Krebs and Acres were the only two designers sharing principal credits on Gangbusters. Moldvay's (apparent) role was bringing it up to TSR speed in-house, at least according to the paper credits.<BR/><BR/>So while it's definitely proper to remember such a crucial contribution (and it's certainly possible or even probable that his contribution was greater than his official credits indicate), the current phrasing of the credit makes him out to be the principal designer with Krebs and Acres as assistants(!)<BR/><BR/>If that's true (and I'm not saying it isn't - lord knows I've been uncredited and undercredited several times) then the biblio should at least make an explicit note that it's amending his official (published) credit with later (preferably documented) information.<BR/><BR/>His paper credits on the game are "Additional Design Concepts" and a shared (with 5 others) credit for "Development." Note that this means "Development" in the earlier-industry sense, not in the post-White-Wolf sense (which is to say, it's in the sense that actually makes sense) ;)<BR/><BR/>And with apologies for the nitpick. Couldn't help myself, not with Gangbusters :)Anonymousnoreply@blogger.com