tag:blogger.com,1999:blog-7652921.post5155158069954047578..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Sky Pirates: What Went WrongJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7652921.post-56167689410106008302007-03-09T14:59:00.000-06:002007-03-09T14:59:00.000-06:00Yeah, I'm totally using the Warforged in my next g...Yeah, I'm totally using the Warforged in my next game, with slight modifications. They're going to be made of bronze and steam-powered. They're built by Ancient Greek war-philosophers.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-4813788810253684112007-03-09T14:41:00.000-06:002007-03-09T14:41:00.000-06:00I'm still Eberron-ignorant so I can't offer much i...I'm still Eberron-ignorant so I can't offer much in the way of specific advice or even specific sympathies (as you know, I'm not a d20 gamer).<BR/><BR/>I can, however, offer a note of solidarity on generally favoring implicit settings over explicit ones. That's my usual preference as well, as you could probably guess. :)<BR/><BR/>I'm still tempted by your reference to robots, though. Every fantasy setting I've ever enjoyed has had robots in one form or another ...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-83817754002659366222007-03-09T11:05:00.000-06:002007-03-09T11:05:00.000-06:00Some thoughts:I Thought We Were All Pirates On Thi...Some thoughts:<BR/><BR/><I>I Thought We Were All Pirates On This Bus</I><BR/><BR/>I think that this would have been more satisfying with a bit of communication around character creation. The whole 'junior officers' thing didn't really give me any grounding - several of us were confused as to how long we'd been on the ship. If we'd had discussed the sorts of pirate conventions we were interested in and the sorts of character archetypes that would fit with that, I suspect it would have gone a bit better.<BR/><BR/><I>Airships? Huh! What are they good for?</I><BR/><BR/>I think that a ship would have worked as a setting, rather than a tool. Unfortunately, I think that the ship we had was perhaps too small to work as a setting.<BR/><BR/><I>Crunchy Eberron vs. Fluffy Eberron</I><BR/><BR/>I suspect that a lot of that has to do with familiarity. Some of the fluff I found that I really liked - I mean, the bits about Zilargo on the Wizard's website sold me on playing a gnome. A gnome!<BR/><BR/>That said, until a detailed setting hits a certain level of familiarity, I often have a similar issue. Usually I simply abandon all pretenses of setting fidelity and (after giving the players warning that I've changed a lot of things) riff off of the ideas that I like.Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.com