tag:blogger.com,1999:blog-7652921.post4960541636183584963..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Simplified Wound Weeds & Hit Point ShenanigansJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-7652921.post-47948940409781047072012-06-27T15:11:04.490-05:002012-06-27T15:11:04.490-05:00Or, have "severe injury" penalty as a po...Or, have "severe injury" penalty as a possible outcome on a critical hit chart or death and dismemberment chart. I like the latter lately.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-67961946922478159312012-06-27T15:09:33.970-05:002012-06-27T15:09:33.970-05:00Keeping the record for the whole campaign, just si...Keeping the record for the whole campaign, just sixty pages of "torch to the face" :P<br /><br />Also, to account for higher-level PCs being better able to ignore pain from wounds, maybe say any wound with a HP value over your level gives a -1. <br /><br />Thus, the sample PC wound list you gave would give -3 to a 1st level (although he'd be dead by then anyway), -2 to anyone 2nd or 3rd (again, probably dead from the HP damage), -1 to a 4th or 5th, and no penalty to anyone 6th or higher (as he has no wounds with damage over his level). I don't think this would be especially hard to keep track of since everyone knows his own level and can apply penalties appropriately. <br /><br />Then again, I don't like the whole penalties-for-damage death spiral thing. It's hard enough to survive without more penalties stacking up, and in a fight where the DM has to manage an NPC party it's a nightmare already.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-36856885693355831052012-06-21T06:58:51.068-05:002012-06-21T06:58:51.068-05:00I don't agree with the last sentence of your f...I don't agree with the last sentence of your first paragraph. The 36 Hp character suffers 2 sixpoint severe wounds. Now that Pc has 24 Hp and -2. In the same circumstances the 10 Hp character would be dead or dying.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-50938814669727459572012-06-21T00:04:58.263-05:002012-06-21T00:04:58.263-05:00Punched by Angry Jester.
I'm definitely ste...Punched by Angry Jester. <br /><br />I'm definitely stealing that encounter.Doomsdavehttps://www.blogger.com/profile/00235585177028383618noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-11899550448934189502012-06-20T22:41:14.333-05:002012-06-20T22:41:14.333-05:00Huh... what balance has to do with what I posted? ...Huh... what balance has to do with what I posted? A possible problem with that optional rules was that the more powerful the character gets the more he suffers for his wounds, which I believe goes against the spirit of the rules. <br /><br />I don't know which old school game you play, maybe chess? But balance has always been an important factor in D&D since ever, be it enforced by the rules, or by the DM.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-31741054731162817262012-06-20T22:29:40.907-05:002012-06-20T22:29:40.907-05:00This is great... I think it would be really useful...This is great... I think it would be really useful for any game without clerics (which I'd like to run.) It also gives players something to spend their money on.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-45919471817242650012012-06-20T20:55:38.727-05:002012-06-20T20:55:38.727-05:00Sounds a bit like the wound system used in the Pen...Sounds a bit like the wound system used in the Pendragon RPG.<br />Individual wounds are tracked - and are subject to separate First Aid skill rolls. <br /><br />"Major" wounds are single wounds exceeding the CON stat value. These require bed rest, weekly checks with the Chirgury skill, and can be aggravated (more damage countering normal healing) by continued activity.<br /><br />And once a character falls below 25% of their hit point total there are rolls to prevent falling unconscious.Zekenoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-54360110985687615622012-06-20T20:47:29.002-05:002012-06-20T20:47:29.002-05:00I have that issue. Nice conversion!I have that issue. Nice conversion!Brian Ihttps://www.blogger.com/profile/03611254309132646269noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-11943254540057282192012-06-20T19:59:11.465-05:002012-06-20T19:59:11.465-05:00@Anonymous: I'm sorry. I play old school games...@Anonymous: I'm sorry. I play old school games. Balance I care not for.Matthew Schmeerhttps://www.blogger.com/profile/11348372645986806502noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-43055751789396368142012-06-20T18:09:43.094-05:002012-06-20T18:09:43.094-05:00A character with 36 hit points could have up to 5 ...A character with 36 hit points could have up to 5 severe wounds, being almost dead, and suffer -5 on hit rolls. A lower level character with 10 hit point could only have one severe wound before dying. So the higher level character is more penalized for being almost dead.<br /><br />I think a 'severe wound' could be designed in a way that it is severe enough that a character can't have two of them and still be alive, so I would increase the threshold of the severe wound to half the character's total hit points. The penalty could be -2, or a 'disadvantage' as in D&D 5e.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-33125997374218246692012-06-20T15:29:51.952-05:002012-06-20T15:29:51.952-05:00Any single wound of six points...
I like the idea...<i>Any single wound of six points</i>...<br /><br />I like the idea, but would probably change the "of six points" to "whose damage is greater than the character's level" and maybe the "-1 to hit and saves" to "all rolls and movement rate."<br /><br />Thanks for the Wounds & Weeds synopsis.Erin Smalehttps://www.blogger.com/profile/16085303583608172242noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-62486611910889437902012-06-20T14:25:05.169-05:002012-06-20T14:25:05.169-05:00I think this could be worked into an adventurers &...I think this could be worked into an adventurers "first aid kit" for games lacking a healer or some sort, put it on a random table to see what is available locally, roll once for village, twice for town, and thrice for city availability.DaveLhttps://www.blogger.com/profile/01837748113498012191noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-60888850784838535472012-06-20T13:10:19.934-05:002012-06-20T13:10:19.934-05:00Snagged!Snagged!Matthew Schmeerhttps://www.blogger.com/profile/11348372645986806502noreply@blogger.com