tag:blogger.com,1999:blog-7652921.post4144008049963046061..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: more fun with Traveller mappingJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7652921.post-19909146100417576242021-01-19T03:00:46.113-06:002021-01-19T03:00:46.113-06:00I might steal this for my Stars Without Number cam...I might steal this for my <i>Stars Without Number</i> campaign I'm (very nebulously) planning. I like the way SWN abstracts the hex scale to six days of travel on a Spike-1 drive instead of this oddly symmetrical star/parsec stuff.Tuomas J. Salohttps://www.blogger.com/profile/08631585233888259507noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-58232679364806797332021-01-18T14:28:41.879-06:002021-01-18T14:28:41.879-06:00No Man's Sky has a variation of this, where a ...<i>No Man's Sky</i> has a variation of this, where a certain type of hyperdrive component is required to reach certain colored stars.Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-15700197079903135222021-01-18T13:00:02.334-06:002021-01-18T13:00:02.334-06:00Might be more interesting if each jump technology ...Might be more interesting if each jump technology could reach two of the three sets - or if certain worlds could be reached by multiple jump technologies. Then you could determine your intercultural trade and invasion routes.Rod Thompsonhttps://www.blogger.com/profile/12824146866756155345noreply@blogger.com