tag:blogger.com,1999:blog-7652921.post2482207506184781465..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Fleet Captain: what the hell is wrong with this crate?Jeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7652921.post-68117115484692949902011-11-16T09:28:26.581-06:002011-11-16T09:28:26.581-06:00I think I stole the phrase "flame protardent&...I think I stole the phrase "flame protardent" from the Homestar Runner cartoon where the explain the chemical properties of Polymascot Foamulate.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-2713160616454255152011-11-16T01:37:38.752-06:002011-11-16T01:37:38.752-06:00I second the first comment. Perhaps a sub-roll un...I second the first comment. Perhaps a sub-roll under one of the categories to cover the possibility of 'lost paperwork' resulting in something bad happening bureaucratically?Adelaide Gamerhttps://www.blogger.com/profile/02052999343460635401noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-6397127635856820992011-11-15T23:24:01.117-06:002011-11-15T23:24:01.117-06:00I'm amused rolling a 1 doesn't result in a...I'm amused rolling a 1 doesn't result in a simply mediocre ship.<br /><br />In our Wooden Ships and Iron Men campaign (which Fleet Captain reminds me of greatly) these were the critical hit charts we used (a critical hit was a 6 on a d6):<br /><br />Hull Critical Hits <br />1 Steering Damage. Turning ability is permanently reduced by 1. <br />2 Gunnery Sargeant killed. Broadside affected permanently at -1 HT. See gun hit rules for affected broadside. <br />3 Magazine hit, ship explodes <br />4 Waterline damage. One crew section must be permanently assigned to keep the ship afloat. Remove one full crew section. <br />5 Great Shot. Double crew and gun hits. <br />6 FIRE! Ship burns for 3 rounds, -3 HT to all attacks until fire is put out.<br /><br />Rigging Critical Hits <br />1 A legendary crew is killed. Check for legendary crew in following order: LSE, LHM, LFM. <br />2 Fallen rigging obscures a gunnery section in the right broadside. -1 to HT for next 3 turns. 2R damage added. <br />3 Fallen rigging obscures a gunnery section in the left broadside. -1 to HT for next 3 turns. 2R damage added. <br />4 Crew is demoralized, crew quality drops 1 level. <br />5 Great Shot. One additional rigging section destroyed. <br />6 Mast falls. One full rigging section destroyed, that rigging section can not be repaired.<br /><br />Note a lot of -1 to hits there...something else to considerKirkhttps://www.blogger.com/profile/15585204340254292108noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-88266746131435770452011-11-15T19:09:33.357-06:002011-11-15T19:09:33.357-06:00You MUST compile all of these when you finish (I&#...You MUST compile all of these when you finish (I'm sure you already plan to). I love the whole aesthetic of the ragged fleet and being the commander and not a micro-manager. Kudos, and do continue. :) Be sure to tell me where to buy it when you're done.Ωmegahttps://www.blogger.com/profile/10218017822013052381noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-77867143521822334572011-11-15T12:34:58.983-06:002011-11-15T12:34:58.983-06:00I just want to note that I love the term "Fla...I just want to note that I love the term "Flame Protardent Materials".Lizardhttps://www.blogger.com/profile/11612692415592670468noreply@blogger.com