tag:blogger.com,1999:blog-7652921.post168645844543610202..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: links totalling fiveJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7652921.post-36323860959575646922007-10-12T13:11:00.000-05:002007-10-12T13:11:00.000-05:00I was being extra brief earlier. My point is that...I was being extra brief earlier. My point is that the players seemed to be more observers than actors in the game. The ups and downs were more due to DM whims than their actions. At most key points, they didn't have much choice. There wasn't much plot beyond reacting to stuff being thrown at them - this may not be entirely true though since I'm reading a recounting told much later. <BR/><BR/>It's ok to throw the unexpected occasionally, but an unknown brownie king out of nowhere and a low level dungeon door that teleports to a super cave with limited options seems a bit much.<BR/><BR/>Plus, Hargrave seems to be the powertripping variety of DM. Brownies with the power to kill/raise at a whim? Demons that can kill with a touch and almost immune to damage except from the mcguffin? <BR/><BR/>StanAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-53908426347477346812007-10-12T12:51:00.000-05:002007-10-12T12:51:00.000-05:00I love the bit in The Halls of Tizun Thane where i...I love the bit in The Halls of Tizun Thane where it describes what happens if the players decide their characters will disregard the Inn Keeper's warning and leave their window open at night! :DAnonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-64493905043619483982007-10-12T12:10:00.000-05:002007-10-12T12:10:00.000-05:00Er, and why, exactly, should the characters know a...Er, and why, exactly, should the characters know about everything that potentially might hit them? Did Conan know what was around that next corner? Elric? Even Gandalf got surprised now and again.<BR/><BR/>Players these days know waaaay too much about the things that are out there. Hell, even in 3E games these days none of the players even tries to reach for the MM anymore (which is not allowed in my games), as they have memorized everything!<BR/><BR/>If your players aren't scared for their character's lives at least half the time on an adventure, it is no adventure at all...James Mishlerhttps://www.blogger.com/profile/10588233931813111541noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-16662864366662344762007-10-12T10:19:00.000-05:002007-10-12T10:19:00.000-05:00The Hargrave game actually sounds rather annoying,...The Hargrave game actually sounds rather annoying, like he was a serious control freak. They were hit by things that they would have no way of knowing. <BR/><BR/>StanAnonymousnoreply@blogger.com