tag:blogger.com,1999:blog-7652921.post116282616308436140..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: On scapegoating the munchkins.Jeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7652921.post-1163307163851101972006-11-11T22:52:00.000-06:002006-11-11T22:52:00.000-06:00I usually play a wizard, and consider it my duty t...I usually play a wizard, and consider it my duty to bend the nature of reality. If that takes<BR/>a spell or the rules, so be it.<BR/><BR/>I also try not to pull the same stunt too many times in a row,<BR/>avoiding that 100d6 bolt.Intruder_Whttps://www.blogger.com/profile/08322242036586961094noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1162936565532684802006-11-07T15:56:00.000-06:002006-11-07T15:56:00.000-06:00Abuseable games are better games.I could write an ...Abuseable games are better games.<BR/><BR/>I could write an essay, but it would just be the sentence above, padded out.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1162846990778187702006-11-06T15:03:00.000-06:002006-11-06T15:03:00.000-06:00Part of the enjoyment that I get out of RPGs is by...Part of the enjoyment that I get out of RPGs is by finding clever and innovative solutions to problems within the creative space defined by the rules and setting of the game.<BR/><BR/>Because of this, I really appreciate games that allow you to combine rules and such in interesting ways in order to get cool results. Those which can do this in a manner that gives results that make sense and are useful, but not abusive, get bonus points in my book.<BR/><BR/>For instance, last night in Wraith (I'm still kind of on a high from this game), I used a really basic power that allows you to pull a dreamer from his dream into the Shadowlands (underworld). The trick with this power is that if the dreamer is hurt in any way, the dream-self returns to its body and wakes up. Basically, the rule is meant to keep this power from being too strong. Like many things in the Wraith game, you can use it to mess with people psychologically, but you can't hurt them physically with it. <BR/><BR/>Now, last night we were facing an army of spectres (bad ghosts), and they cut off our intel source. We needed a spy, but the job would have been suicidal... so I enlisted the dream-self of an ally as a spy. He went there, got an eyeful, and was whacked by the spectres. Then he woke up in his body (where I was waiting) and I got the intel I needed. It was a cool, creative use of an ability - essentially exploiting something that is typically a weakness - and it was extremely satisfying.Anonymousnoreply@blogger.com