tag:blogger.com,1999:blog-7652921.post115437655629688695..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: BattleTech & Star Fleet BattlesJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7652921.post-1154541886891731182006-08-02T13:04:00.000-05:002006-08-02T13:04:00.000-05:00I've never tried Silent Death, but Star Frontiers ...I've never tried Silent Death, but Star Frontiers Knight Hawks is great. If you want something fairly simple and with lots of explosions, Knight Hawks is pretty fun dang fun. It's good when you want to push around a whole squadron rather than one ship. I've always wanted to play the strategic-level game, the Second Sathar War, but that's one of those big projects that I'm likely never to have the focus to complete.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1154541661928521922006-08-02T13:01:00.000-05:002006-08-02T13:01:00.000-05:00Hey Jeff,have you ever played "Silent Death" from ...Hey Jeff,<BR/>have you ever played "Silent Death" from I.C.E or "knighthawks" from TSR?<BR/>if so what are your thoughts on those?<BR/>Jeffevildmhttps://www.blogger.com/profile/11365812717229067172noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1154469840013459082006-08-01T17:04:00.000-05:002006-08-01T17:04:00.000-05:00God, I forgot about SFB. We would play it forever...God, I forgot about SFB. We would play it forever-- and I mean it literally took two days to get through a single battle. I loved it, but it took forever. It's a Car Wars problem.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1154397470002102462006-07-31T20:57:00.000-05:002006-07-31T20:57:00.000-05:00Ken demo'ed his game a couple of times at the loca...Ken demo'ed his game a couple of times at the local con, back when it was still called Delta Vee. I had an opportunity to talk to him regarding the design goals and how he achieved them. I was really impressed with his work. Two things held me back from becoming a player. First, I don't have the time or energy these days for a game of SFB's level of complexity. (Unless you count D&D, in which case I have time for exactly one such game.) Second, his pitch to new people included too much dissin' on SFB. I consider that bad manners and just plain dumb, as the obvious place his game will find an audience is with SFBers looking for a new game. The attitude reminded me of all the fantasy heartbreakers that harp on D&D, never understanding that they are back-sassing their own momma. Ditto the various White Wolf inspired games that billed themselves as bigger and better than Vampire.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1154394570300426082006-07-31T20:09:00.000-05:002006-07-31T20:09:00.000-05:00Wow. That was an impressive piece of work. I can t...Wow. That was an impressive piece of work. I can think of one answer to your question. I've been playing a game called Attack Vector: Tactical. It's a true 3D, vector-based tactical starship game. It combines those two features you were talking about. Ships have to turn on their reactors to generate power but those reactors also generate heat when activated. That heat has to be stored internally becuase a ship can't extend its radiators in combat without exposing itself to massive damage. It's called the 'heat clock' and it forces a ship captain to make some tough choices.<BR/><BR/>Its designer, Ken Burnside, used to write for SFB.Anonymousnoreply@blogger.com