tag:blogger.com,1999:blog-7652921.post113951832287247111..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: The Expert BarrierJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7652921.post-1140018811134692532006-02-15T09:53:00.000-06:002006-02-15T09:53:00.000-06:00"Eh. I'm having fun."Grood!"Eh. I'm having fun."<BR/><BR/>Grood!Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1139765256670044562006-02-12T11:27:00.000-06:002006-02-12T11:27:00.000-06:00Eh. I'm having fun.The thing is, PC-wise, D&D 3.5 ...Eh. I'm having fun.<BR/><BR/>The thing is, PC-wise, D&D 3.5 and old-school stuff are really very different beasts. Originally D&D was pretty simple. There weren't a lot of options. PC's just got better at what they did, and it was - after a point - more of the same.<BR/><BR/>The new stuff isn't like that. PC-wise, 3.5 doesn't reallly seem to come into its own until around (what used to be) name level. The proliferation of feats and class abilities starts to get really cool around then. <BR/><BR/>Now for DM's the proliferation of options is, potentially, a major pain in the ass. Though it isn't a perfect solution, it might be worthwhile to come up with tactics beforehand for major antagonists. Three rounds should do it. Don't ignore the PCs' abilities when you do this. This will get you started in the encounter and force you to become a bit more familiar with their capabilities. Beyond that point, it would be sort of silly to plan for anyway.Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.com