tag:blogger.com,1999:blog-7652921.post112989557314945134..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Shadows of the Gaming Past, part 2Jeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7652921.post-1130335464651529992005-10-26T09:04:00.000-05:002005-10-26T09:04:00.000-05:00I knew Phil lived 'round 'bout these parts, but I ...I knew Phil lived 'round 'bout these parts, but I didn't realize he was so close, or that he was Kevin's dad. The small world keeps getting smaller!Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1130276326778481122005-10-25T16:38:00.000-05:002005-10-25T16:38:00.000-05:00Hey Jeff,If you need a line on tracking down Blue ...Hey Jeff,<BR/><BR/>If you need a line on tracking down <I>Blue Max</I>, let me know. The designer of that game also happens to be more local than you might realize. Phil Hall (designer of said game) is the father of Kevin (of the Pancake Hut game group) and lives in Mahomet.<BR/><BR/>peace... Davethe Red-Haired Maniachttps://www.blogger.com/profile/16824933276649607370noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1130108526374797902005-10-23T18:02:00.000-05:002005-10-23T18:02:00.000-05:00Wow! Great stuff, Jeff! This is Calithena replying...Wow! Great stuff, Jeff! <BR/><BR/>This is Calithena replying to your query. I meant to get my copy of this out of the attic before posting but it was taking too long, so I thought I'd post once with reminiscences now and maybe again later once I had the thing in my hands.<BR/><BR/>(BTW: Old Geezer is Michael Mornard. It doesn't get much groggier than that.)<BR/><BR/>Anyway. So, The Quest. I remember the book being organized around six 'stories' - the Dragon Slaying Quest, the Unicorn Quest, the Sword Quest, the Broken Sword Quest, and two others (bringing someone back from the Underworld?) - which were meant to provide 'adventure outlines' for gaming with that sort of 'mythic' feel. The idea was that the PC would go on a heroic quest of one of these kinds and it gave you the basic story elements, tips, riddles, and other kinds of things in various general outlines to let a GM run that kind of adventure.<BR/><BR/>So anyway. One of the early ideas of roleplaying, one of Greg Stafford's big ideas taken up by Steve Marsh (who, incidentally, said the Immortals rules for Mentzer Basic was the first published implementation - but I digress) was that of the Heroquest. Now, in Stafford's vision this takes on a very mythic resonance, and I've got nothing against that. The Quest is more of a 'plain vanilla' version of this sort of thing, stripped-down fairytale gaming, ready to plug into your D&D game, assuming an interested player and a DM who wrote his own adventures.<BR/><BR/>I've always been very fascinated with this sort of play and in fact am writing some variant D&D rules now that are supposed to enable it (see http://1.myfreebulletinboard.com/calithena-forum-12.html for some as yet very preliminary details). So the Quest and David Emigh were one inspiration for this, no question.<BR/><BR/>Pizza just got here, so more later.Anonymousnoreply@blogger.com