tag:blogger.com,1999:blog-7652921.post112241273394663879..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Random MovementJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7652921.post-1122590177697796282005-07-28T17:36:00.000-05:002005-07-28T17:36:00.000-05:00Dice as an option seems a good idea, my impression...Dice as an option seems a good idea, my impression is that (for d20, at least) it would even fit in with feats better. The option could be gained via a feat and/or improvements on the option could be derived.<BR/><BR/>Also, d4+2 initally seemed like too much of a boost. (Move 20 folks would move more 50% of the time.) But, if that's what you're going for it works.<BR/><BR/>Another thought I had after I posted was that "how often do PCs use all of a single move anyways" whinh could cut down on the extra dice rolling concern. (i.e. no rolling would be necessary if they were only taking 5' steps, or the movement is under the "minimum possble.")Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1122571309511023422005-07-28T12:21:00.000-05:002005-07-28T12:21:00.000-05:00Both excellent points, bobaloo. Maybe the solutio...Both excellent points, bobaloo. Maybe the solution is allowing rolling the dice as an option, with the results leaning towards getting a boost. 20' = d6? Or maybe d4+2?Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-1122568473345812832005-07-28T11:34:00.000-05:002005-07-28T11:34:00.000-05:00Just a few random thoughts on random movement:Move...Just a few random thoughts on random movement:<BR/><BR/>Movement being fixed is one of the few things PCs have "control" of, that is they don't have to go to the dice to determine "success." If you go to this you might want to allow for "better than average" success. Have Move 20 be d4+1 squares. Otherwise a PC only gets his full base movement on the highest roll.<BR/><BR/>My other concerns would be: 1)slowdown of gameplay as the DM has to roll for movement for every badguy and 2) Probably increases the effectiveness of spellcasters and missle combatants to the detrement of melee types.Anonymousnoreply@blogger.com