tag:blogger.com,1999:blog-7652921.post8418674604703103183..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: What does infravision look like, anyway?Jeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-7652921.post-12890488281237388962019-11-11T03:58:31.754-06:002019-11-11T03:58:31.754-06:00https://en.wikipedia.org/wiki/Aliens_versus_Predat...https://en.wikipedia.org/wiki/Aliens_versus_Predator_(1999_video_game) and its sequels had Predator-vision.Erichttps://www.blogger.com/profile/07649420272387984400noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-84715528467616032702019-11-11T00:09:06.050-06:002019-11-11T00:09:06.050-06:00I found a pair of similar threads with some ultrav...I found a pair of similar threads with some ultravision discussion/illustrations on DF this weekend: https://www.dragonsfoot.org/forums/viewtopic.php?f=43&t=71065 and https://www.dragonsfoot.org/forums/viewtopic.php?p=1760470#p1760470<br /><br />Allan.grodoghttps://www.blogger.com/profile/11800184312511280050noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-66017668116324150422019-11-10T16:36:44.033-06:002019-11-10T16:36:44.033-06:00I've never liked 'Infravision' because...I've never liked 'Infravision' because it is one of the many aspects of D&D that is neither Medieval nor magical. It is very much rooted in Science and Technology. As such, I came up with alternate versions for the Races that were listed as having infravision. <br /><br />At the same time, for those early games of D&D wherein my players wanted D&D and some majorly customized thing of my own creation, I have to come up with how infravision worked in the game proper. In my mind, it does indeed look more like a thermal imager, with cooler materials appearing dark blue-to-blue. Warmer items become green, yellow, orange, and red, with extremely hot things being bright fuchsia/hot pink.<br /><br />The key difference was undead. Most of the appeared blue-black or even black. Yep, DARKER than the background stones of a dungeon. Darker even than a normal skeleton lying on the group for example. My reasoning was that Negative Energy/Necromancy is unnaturally cold. It would be difficult to make out undead in the Arctic Circle, as the background ice of the frozen North would be tough to top in terms of coldness, but in most typical D&D settings they would be fairly visible. Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-68208342075528337992019-11-10T07:38:03.883-06:002019-11-10T07:38:03.883-06:00So, there is and issue with your sample, The monst...So, there is and issue with your sample, The monsters would not be in full color to normal eyes. The cones in your eyes that see color cannot take in as much light as the rods, that primarily see in grey (and some blues). so if the room is that dark, the monsters would be as well. they wouldn't be bright or well lit, certainly not an eye searing pink in a dark room. they would be washed out and darkened considerably, similar to how the room gets darker- infravision, as described in the book, would look basically like what you did, although if it really was thermal based, yeah, it would look like predator vision.TheGumYouLikehttps://www.blogger.com/profile/07556561330003076165noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-83936929604268605592019-11-09T22:12:14.938-06:002019-11-09T22:12:14.938-06:00Presumably there is some way for the character to ...Presumably there is some way for the character to discern distance with infra vision. So the planks of wood, wine bottles etc may be discernible that way- as outlines or shapes. Same with undead. Maybe double their chance of surprise in infra vision circumstances.<br /><br />The footprints idea is cool. But then I have to figure out how long they last...<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-78245034896589173732019-11-09T18:38:04.630-06:002019-11-09T18:38:04.630-06:00Back in the old days the guys i played with decide...Back in the old days the guys i played with decided undead were invisible to infravision unless they move and then you'd see where their feet scraped the floor first. JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-76028003819693960812019-11-09T18:35:20.012-06:002019-11-09T18:35:20.012-06:00A rock and plank in a cave will absorb heat at dif...A rock and plank in a cave will absorb heat at different rates (thus the difference in feel) but if they have both been at rest long enough they will be the same temperature and as such both as difficult to see by infravision.JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-31685811042136099512019-11-09T15:22:07.723-06:002019-11-09T15:22:07.723-06:00SKR has a good post on this from the early 2000s w...SKR has a good post on this from the early 2000s when 3.XE was being developed -<br /><br />http://www.seankreynolds.com/rpgfiles/rants/infravision.htmlMark CMG Cloverhttps://www.blogger.com/profile/00160691331267309851noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-76254693890820971412019-11-09T06:51:29.285-06:002019-11-09T06:51:29.285-06:00D&D3e gave a sample of what darkvision (a diff...D&D3e gave a sample of what darkvision (a different term for infravision) looked like:<br />http://www.giantitp.com/forums/showsinglepost.php?p=17981631&postcount=9<br />The term and its intended effect carried over to later editions.zontoxirahttps://www.blogger.com/profile/09099666664138151056noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-13663261628472511242019-11-08T19:14:11.435-06:002019-11-08T19:14:11.435-06:00In Baldur's Gate, if your main character had i...In Baldur's Gate, if your main character had infra vision, enemies would have a bright red overlay on them <br />at night which them stand out. That's the closest example I can think of. Jim Davishttps://www.blogger.com/profile/10552212636518210292noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-83874812891624382472019-11-08T16:23:46.933-06:002019-11-08T16:23:46.933-06:00Aliens vs. Predator had thermal vision whilst play...Aliens vs. Predator had thermal vision whilst playing as the latter.Anonymoushttps://www.blogger.com/profile/04897024254670327323noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-36982020856350202222019-11-08T16:22:33.312-06:002019-11-08T16:22:33.312-06:00I always just assumed that it looked like the view...I always just assumed that it looked like the view through thermal imaging goggles.Ben Miltonhttps://www.blogger.com/profile/00059505985098422978noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-43435248299371375182019-11-08T16:16:28.574-06:002019-11-08T16:16:28.574-06:00Baldur's Gate had a visual effect for infra-vi...Baldur's Gate had a visual effect for infra-vision, as I recall. Not a particularly great or useful one, however. If you had someone in the party with infra-vision, enemies in dark areas would glow red. It made absolutely no gameplay difference whatsoeverRed Rookhttps://www.blogger.com/profile/05269571410429444379noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-40636308923600313122019-11-08T15:10:21.612-06:002019-11-08T15:10:21.612-06:00how the hell does that make any sense, though? hea...how the hell does that make any sense, though? heat is heat, and whether it's coming from a living body or an inanimate object shouldn't make a lick of difference. Touch a rock in a cave and touch a plank of wood in the same cave and tell me the former doesn't feel much colder than the latter. Some discernment should be possible! Captain Crowbarhttps://www.blogger.com/profile/11959402382179885595noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-34606233229620040252019-11-08T12:14:27.191-06:002019-11-08T12:14:27.191-06:00Recently I've been thinking about going so far...Recently I've been thinking about going so far as to say you can *only* see living heat sources with infravision. So, instead of that nice background from Darkest Dungeon (great game btw), I'd go with a pure black background. That would mean your dwarf is just as likely as my human to kick over those wine bottles in the first shot.Paulhttps://www.blogger.com/profile/06885070668246799352noreply@blogger.com