tag:blogger.com,1999:blog-7652921.post738765975178092368..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: The 800 Pound Bugbear of InishJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-7652921.post-76020950179084852002010-12-23T09:36:37.558-06:002010-12-23T09:36:37.558-06:00Or you could set a minimum ability score for a doo...Or you could set a minimum ability score for a door, in this case say the door needs a min 12 ability score, then make the strength check. <br /><br />For example, if the guy with the 14 Str opens it, he used his strength. Or as above, if the 14 Str guy failed, he just couldn't muscle it open, but the guy with the 7 Str *and* a 14 Wis, KNEW that he could open it, and did. It was all in his self confidence. <br /><br />The other ability scores would be Dex- sees how to finesse it open, Con- is able to apply the proper pressure long enough to open the door, Int- knows how to best apply his strength, Cha- Talks themselves into being able to open the door. <br /><br />You could even allow retries a number of times equal to the # of ability scores over the min required.Evil_Benhttps://www.blogger.com/profile/07452992603210759049noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-24555834321647280922010-12-19T01:22:22.454-06:002010-12-19T01:22:22.454-06:00I find that the players tend to work together bett...I find that the players tend to work together better with group inish than with individual inish. Is that just my group or have others seen that too?<br /><br />Jared’s idea is interesting. Something like that could be an in-between system. PCs who make the Dex check act as a group, the monsters act, and then the PCs who failed the check act as a group. I’m going to have to think about that some more.<br /><br />On feats of strength, I tend to set a threshold for them rather than calling for a check. e.g. This door requires 15 points of Strength to force open. If multiple PCs are able to work together at it, then they sum up their Strength scores. (So, the threshold might be greater than 18, in which case coöperation becomes necessary.)Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-75285686099822580242010-12-18T12:25:55.295-06:002010-12-18T12:25:55.295-06:00I remember someone suggesting that a monster's...I remember someone suggesting that a monster's Dex could simply be equal to it's movement score (faster monsters are more dexterous). I kind of liked that.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-64072029949212069012010-12-18T11:53:36.800-06:002010-12-18T11:53:36.800-06:00Can I suggest what I think is a really simple work...Can I suggest what I think is a really simple workable initiative system? At the start of combat have the players make a Dex check. Everyone who succeeds attacks before the monsters. Everyone who loses attacks after. Within those two groups attacks occur in descending Dex order. If it is necessary to determine individual order for monsters use descending order of current hit points.Jaredhttps://www.blogger.com/profile/00681556676138330789noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-75449811673667081352010-12-18T11:03:09.240-06:002010-12-18T11:03:09.240-06:00I like your unit solution. I have always used the ...I like your unit solution. I have always used the old school monsters attack bonus/HD number to solve the Holmes Dec conundrum. <br />If a monster had 1 HD that would be +1 to 10 or 11 Dex and so forth capped to 5(I think) just like monster attack bonuses.<br />Perhaps not too exacting but easy to reference and sort of models the monsters relative bad assery.arcadianhttps://www.blogger.com/profile/12607653187812032790noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-53016943512305960882010-12-18T11:03:03.817-06:002010-12-18T11:03:03.817-06:00Fimbar the Puny should always have a shot at openi...Fimbar the Puny should always have a shot at opening the door Hurgolf the Mighty didn't open. Just like a stuck jar lid you struggle with only to have your wife open it on her first try. Hurgolf just "loosened" it for Fimbar :)<br /><br />Also, while I appreciate the idea of streamlining attribute contests they way you suggest, Jeff, I hate the idea of having someone <i>always</i> win a contest. You get no David & Goliath that way. And if its one of the PCs who is outclassed to the point of autofailure, well, my players at least wouldn't stand for such a thing :)the venomous paohttp://strangestones.comnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-66057749766469450282010-12-18T09:48:29.264-06:002010-12-18T09:48:29.264-06:00I'm pretty sure we tended to use a collective ...I'm pretty sure we tended to use a collective DEX score back in the day too. I honestly didn't remember that the two range is considered a tie. Also pretty sure we didn't use that particular rule. <br /><br />Nice interpretation of these rules btw.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-10482460159060592372010-12-18T08:38:48.925-06:002010-12-18T08:38:48.925-06:00I started with Holmes for a few months before swit...I started with Holmes for a few months before switching over to AD&D. For many years I continued to include Dexterity in monster stat blocks, and eventually forgot why I had it in there since I never used it! It wasn't until the last year or so I realized why and dropped. I have a few other Holmesisms floating about in my games to this day...Keith Sloanhttps://www.blogger.com/profile/07319879076978887933noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-14279616366503176182010-12-18T07:56:15.352-06:002010-12-18T07:56:15.352-06:00It's not a big deal, I suppose I just prefer t...It's not a big deal, I suppose I just prefer the ambiguity to arise through other mechanics than this weird floaty maths thing.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-46698546203002153542010-12-18T07:35:24.492-06:002010-12-18T07:35:24.492-06:00I don't quite understand the reasoning either,...I don't quite understand the reasoning either, kelvin. The book doesn't spend any time explaining itself on this point. But I kinda like the larger range of ambiguity.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-75026452531111980652010-12-18T07:14:46.935-06:002010-12-18T07:14:46.935-06:00Well, my point was more that if you've got an ...Well, my point was more that if you've got an elf with an 11 dexterity and an orc with an 11 dexterity, then that's a tie, and you can resolve that how you like, whether it be simultaneous action, or a die roll, or whatever.<br /><br />What I don't understand is why, under these rules, an elf with a dexterity of 11 and an orc with a dexterity of 9 are also considered tied. I don't see the point of it, and it seems to add this floating nugget of complexity that doesn't add anything.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-920422857304316622010-12-18T07:08:50.502-06:002010-12-18T07:08:50.502-06:00Also, as Kelvingreen says, in case of a time, its ...Also, as Kelvingreen says, in case of a time, its a tie. Simultaneous action.<br /><br />See, that is all the books should have had on initiative. One paragraph tops.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-74437676497995314912010-12-18T07:04:49.662-06:002010-12-18T07:04:49.662-06:00Indeed. But why is initiative such a major issue f...Indeed. But why is initiative such a major issue for so many people? You have a Dex score. Higher Dex = Faster. Two people have the same Dex, flip a coin or roll a D6 with higher score going first. Weee!Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-74198716127034454812010-12-18T07:02:34.078-06:002010-12-18T07:02:34.078-06:00I don't understand the point of that "wit...I don't understand the point of that "within 2 points" bit. Why not have scores tie on, you know, a tie? Why the extra wiggle room? Is there any reason given?thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-20743197920500751522010-12-18T06:54:18.629-06:002010-12-18T06:54:18.629-06:00A clever extrapolation.A clever extrapolation.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.com