tag:blogger.com,1999:blog-7652921.post4815910688868651742..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Anybody else remember Telengard?Jeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-7652921.post-43859287155406425492009-04-30T13:04:00.000-05:002009-04-30T13:04:00.000-05:00I have a link on my website dungeonquests.com that...I have a link on my website dungeonquests.com that has the link to <A HREF="http://www.dungeonquests.com/telengard.htm" REL="nofollow">download telengard</A>.Scotthttps://www.blogger.com/profile/12267815628705750656noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-10032379307986884082009-02-27T07:36:00.000-06:002009-02-27T07:36:00.000-06:00anybody know where I can find a free download of t...anybody know where I can find a <B><I>free download</I></B> of telengard?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-60519447058233210152008-03-28T18:56:00.000-05:002008-03-28T18:56:00.000-05:00Anyone know where you can find a downloadable map?...Anyone know where you can find a downloadable map? I used to have a huge chunk of the 2,000,000 rooms mapped out eons ago, but then I got old and threw them out. *cringe* email me at marianmurdoch at yahoo.com if you know where I can find one!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-32702837118577682222008-03-18T22:49:00.000-05:002008-03-18T22:49:00.000-05:00So where can i get a fully functional copy of this...So where can i get a fully functional copy of this game or the emulator?<BR/><BR/>I have a copy that works but it doesnt have the 50 levels i once rememberd in telengard.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-25302313566912846822008-03-13T18:20:00.000-05:002008-03-13T18:20:00.000-05:00I don't believe you were, not at all.I don't believe you were, not at all.S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-29451088071399194002008-03-13T13:52:00.000-05:002008-03-13T13:52:00.000-05:00Ah. I wasn't meaning to be judgmental.Ah. I wasn't meaning to be judgmental.Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-74343107308469663452008-03-13T12:19:00.000-05:002008-03-13T12:19:00.000-05:00It makes perfect sense, and I think it's the way m...It makes perfect sense, and I think it's the way most games go.<BR/><BR/>I suppose the main difference in our experiences is that, in my experience, what you're describing is the upward spiral of opportunity that enriches the campaign and makes it more about everybody involved ... the impression I get is that your experiences have been more negative than that. I really think that's the only differences in our perspective, because I don't disagree with any of your actual observations, only the conclusions/concerns drawn from them.S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-73885193380271134352008-03-13T11:15:00.000-05:002008-03-13T11:15:00.000-05:00s. john,This slippery slope is something that I su...s. john,<BR/><BR/>This slippery slope is something that I suspect occurs across multiple games rather than in a single game.<BR/><BR/>Game 1: Players investigate. GM makes stuff up for them to find.<BR/><BR/>Game 2: GM makes up stuff ahead of time for players to find. Players ask questions/do things GM didn't anticipate.<BR/><BR/>Game 3: GM tries to create more coherent setting so that making stuff up will be easier...<BR/><BR/>Does that make sense?Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-26685428334523615882008-03-12T20:57:00.000-05:002008-03-12T20:57:00.000-05:00szilard - in response to your response: In my expe...szilard - in response to your response: In my experience the problems/contradictions you're addressing don't exist in gameplay, because the realities of the dungeon-fantasy genre are their own consistent set of conventions, which the players embrace knowingly, celebrate, and build on (and, certainly, there's no shortage of clear prior examples to provide everyone with a stable platform on which to rest their expectations).<BR/><BR/>Therefore, thorough investigation of the dungeon is an exploration of those realities, not a deconstruction of them (unless the game is meant to be a genre deconstruction, but once again, if that's the case, it's on purpose so there's no problem). It's a simple (and, in practice, often a very beautiful) example of fine gamesmanship and skilled genre participation.<BR/><BR/>The only time you'll run into a problem is if you've got a player who rejects the genre but isn't honest about it with the group (maybe because he'd rather be playing in another type of campaign, or maybe because that type of willing suspension makes him feel self-conscious, etc), but that's a social matter that the group can mend with social means.<BR/><BR/>That's in my own experience, anyway. Your mileage with your own group may, as they say, vary. <BR/><BR/>For my own part, I disagree mildly with some of the details of Jeff's assertion, but I agree with the broad strokes.S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-62174628403024043762008-03-12T15:35:00.000-05:002008-03-12T15:35:00.000-05:00Longish response (not about roguelikes) here.Longish response (not about roguelikes) <A HREF="http://neitherworldstories.blogspot.com/2008/03/slippery-slope-dungeon-trap.html" REL="nofollow">here</A>.Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-56593195662789404692008-03-12T12:17:00.000-05:002008-03-12T12:17:00.000-05:00Sorry s. john. I was referring to the later part o...Sorry s. john. I was referring to the later part of the post talking about how D&D was made for dungeons. I wasn't referring to Telengard specifically. Thanks for the software offer though!Greenvesperhttps://www.blogger.com/profile/14009534784308609809noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-52003379100686911972008-03-12T10:54:00.000-05:002008-03-12T10:54:00.000-05:00Not your fault, I was being super-unclear since it...Not your fault, I was being super-unclear since it was a Telengard article (that also covers DnD since they're by the same dude).S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-70835230548824258512008-03-12T10:14:00.000-05:002008-03-12T10:14:00.000-05:00Linley's Dungeon Crawl is awesome...I never found ...Linley's Dungeon Crawl is awesome...I never found Stone Soup until a few months later; how much of an improvement is it?<BR/><BR/>And sorry for misunderstanding the lineage question, s.john....KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-26255774344074247422008-03-12T08:40:00.000-05:002008-03-12T08:40:00.000-05:00"The mummy just stole your +50 armor."Damn you, Te..."The mummy just stole your +50 armor."<BR/><BR/>Damn you, Telengard!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-37927407346603446502008-03-12T00:01:00.000-05:002008-03-12T00:01:00.000-05:00I'd be remiss not to rep /traditional games/ and m...I'd be remiss not to rep /traditional games/ and mention the roguelike <BR/><A HREF="http://crawl-ref.sourceforge.net/" REL="nofollow">Dungeon Crawl Stone Soup</A> on sourceforge (=free). It even has mac binaries.Intruder_Whttps://www.blogger.com/profile/08322242036586961094noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-72730660757052591782008-03-11T22:45:00.000-05:002008-03-11T22:45:00.000-05:00... and after having pored over the histories of b...... and after having pored over the histories of both games, it definitely seems that DnD predates Rogue by abour 4 years give or take, which is interesting. I never knew or suspected that.<BR/><BR/>Given that they both nick the basic premise from Dungeons & Dragons, and their wide stylistic differences (both games could, frankly, learn a few things from the other, but apparently didn't) its entirely possible that neither game influenced the other at all ...S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-30452572435185030902008-03-11T22:35:00.000-05:002008-03-11T22:35:00.000-05:00johnh, it kinda-sorta is, though there are a few n...johnh, it kinda-sorta is, though there are a few notable (and very signifigant) differences in actual gameplay.<BR/><BR/>The main things DnD and Rogue have in common:<BR/><BR/>(A) They're both about a lone character delving deep into a multi-level maze.<BR/>(B) They're both graphics-free, relying on letters, numbers, punctuation (and, in Rogue's case, ascii frame-bars) to present the dungeon.<BR/>(C) They both use similar Dungeons & Dragons-derived elements like hit points.<BR/><BR/>But after that, there are a lot of differences, ranging from the major (the maps in DnD are learnable and are even provided as files for printing, while maps in Rogue are randomly generated every time you play) to the subtle (Rogue has lots of management details like hunger and unidentified objects, which aren't the core gameplay but which flavor it strongly) to the stylistic (DnD revels - positively revels - in "Take Your Chances" objects like the altars).<BR/><BR/>And most of the above which is true of DnD is also true of its graphical descendant, Telengard.<BR/><BR/>So, it's not so much a roguelike as a rogueishlike-esque :)<BR/><BR/>If indeed it isn't the other way around. Still not sure about that.S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-60990719319732649872008-03-11T21:06:00.000-05:002008-03-11T21:06:00.000-05:00This sounds very roguelike to my ears....This sounds very roguelike to my ears....Rodneyliveshttps://www.blogger.com/profile/03476187929555342435noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-10872913368337941522008-03-11T18:10:00.000-05:002008-03-11T18:10:00.000-05:00Oh, I know Telengard doesn't predate Rogue ... I w...Oh, I know Telengard doesn't predate Rogue ... I was talking about the predecessor game, DnD.S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-14694324034054460042008-03-11T13:51:00.000-05:002008-03-11T13:51:00.000-05:00Hmmm, looks a lot like the old Gateway to Apshai g...Hmmm, looks a lot like the old Gateway to Apshai game too. Man that was fun.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-71277312214717507352008-03-11T12:57:00.000-05:002008-03-11T12:57:00.000-05:00I don't think Telengard pre-dates Rogue, but was a...I don't think Telengard pre-dates Rogue, but was at least influenced by it. I remember following the links from the designer page a long while back and sort of piecing together the history of the game. It was a fun glimpse into early computer gaming.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-77770147047962102932008-03-11T12:52:00.000-05:002008-03-11T12:52:00.000-05:00Oh, and to your larger point:I started a megadunge...Oh, and to your larger point:<BR/><BR/>I started a megadungeon game as an exercise in "playing D&D the way its creators meant it to be played." Over the course of several sessions of play, I've come to realize that it's best to run it sandbox-style as you describe. I have power groups, treasure locations, etc., it's up to the players to make sense of it all. Continued play in such an environment gives rise to organic, player-initiated plots.<BR/><BR/>I'm about to send another group into my dungeon. This will be really fun as they'll have arrived in the wake of the first group, and will see signs of previous passage.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-11373415027784254982008-03-11T12:51:00.000-05:002008-03-11T12:51:00.000-05:00Ooh, also of interest at that site, kenhr, is the ...Ooh, also of interest at that site, kenhr, is the link to the designer's own notes about the game's history ... I never realized it went back to the 70s. Does it predate Rogue's development, I wonder?S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-996372364985830002008-03-11T12:44:00.000-05:002008-03-11T12:44:00.000-05:00My whole family was into Telengard in the C-64 day...My whole family was into Telengard in the C-64 days. We had several cassettes with our characters littering the basement computer table.<BR/><BR/>There's a Win port available, pretty faithful (seems a bit tougher than I remember, but everything's there: thrones, altars, halflings making quick moves):<BR/><BR/>http://buildingworlds.com/telengard/KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-9086982734677558122008-03-11T12:13:00.000-05:002008-03-11T12:13:00.000-05:00(Oh, and obviously, if we really want to peg grand...(Oh, and obviously, if we really want to peg grandaddies, we must not forget Rogue) ;)<BR/><BR/>My own current Roguelike obsession is still POWDER, for the GameBoy Advance.S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.com