tag:blogger.com,1999:blog-7652921.post3632268810625085572..comments2024-03-18T02:49:18.084-05:00Comments on Jeffs Gameblog: more Wilderlands musingsJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7652921.post-28778762658120368422007-08-31T01:46:00.000-05:002007-08-31T01:46:00.000-05:00Jeff, I am in support of your idea, and have actua...Jeff, I am in support of your idea, and have actually been doing something like it. My Fomalhaut campaign is basically something that came out from discussions and thinking about what makes the WL go, plus the campaign hexagon system.<BR/><BR/>Here are two practical comments:<BR/>1) Even though I used quarter-sized maps (so four of mine would make up a regular WL one), it is not at all easy to fill them with the "brief but evocative" encounters. I usually only work on areas the PCs may be able to visit in the span of a few sessions.<BR/>2) This is actually not much of a problem, esp. with a good random encounter system<BR/>3) Seas! You need seas, and lots of it! Also, islands.<BR/><BR/>Finally, player maps to two regions, because I like to show off:<BR/>http://img.photobucket.com/albums/v198/Melan/Batrakasz-P.jpg<BR/>http://img.photobucket.com/albums/v198/Melan/Propyla-P.jpgAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-67713496843434729782007-08-29T15:22:00.000-05:002007-08-29T15:22:00.000-05:00You can't beat the parchment pebble paper. Now onl...You can't beat the parchment pebble paper. Now only if I can find some plain stock of that paper so I can run it through a printer.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-11807253638133940582007-08-29T15:16:00.000-05:002007-08-29T15:16:00.000-05:00Thanks for the concern, but I think I'll be okay. ...Thanks for the concern, but I think I'll be okay. I don't plan to set the maps side-by-side the way the maps in the Wilderlands are arranged 3 x 6 or whatever. Instead I was considering a telescoping arrangement, where one map is, say 5 miles a hex, and it is a small rectangle on a larger 30 mile per hex map. So you can zoom into the core campaign area or zoom out for worldspanning adventures.<BR/><BR/>Also, I dig the color and texture of the old JG maps. Very evocative.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-14663313976536055252007-08-29T15:05:00.000-05:002007-08-29T15:05:00.000-05:00oh man I wish I knew you were going to order those...oh man I wish I knew you were going to order those numbered hex maps.<BR/><BR/>Why?<BR/><BR/>Well the Judges Guild Wilderness Maps have an alignment problem when you trying to overlap them west to east and vice versa. Because of the even number of columns your maps will staircase down the further each you go.<BR/><BR/>I made a PDF version that has 53 columns that overlaps nicely without the staircasing.<BR/><BR/>PM me at the therpgsite or the necromancer boards with an email address and I will be glad to send a full size PDF that you can use at OfficeMax or Staples.<BR/><BR/>Plus I can share some advice on how divide a world so that the individual maps fit together.<BR/><BR/>I had some recent experience with this as I am in the process of taking my Majestic Wilderlands campaign and recreating it in a form that I can publish.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-38167912701580794072007-08-29T11:39:00.000-05:002007-08-29T11:39:00.000-05:00I make a lot of use of numbered hexmaps, too (alth...I make a lot of use of numbered hexmaps, too (although, in the roll-your-own spirit of this post, I just print 'em up here).<BR/><BR/>As your own post demonstrates, there really is no either/or when it comes to homebrew "versus" prepared setting choices. Every campaign set in a prepared setting homebrews, augments and alters it to some degree, from the instant the PCs are created ... and every homebrew campaign includes elements and techniques from commercial RPG and/or property-licensed and/or historical settings.<BR/><BR/>The only real division is player expectations (and how real it is depends on player chemistry and personality). There are groups I'd never, ever GM in the Star Trek universe for, for example ... but there are groups I love GMing Trek for, and I'll always be a Trek GM when those groups come knocking. There are similarly groups I'd never run Hyboria or Greyhawk or Faerun or the Imperium or the 'Verse or the Marvel Universe for ... but there are groups where those worlds come alive for us and become our own (and certainly in ways their originators never would have seen coming). And of course, I run a lot of games with my own settings. I'm here for the whole feast :)<BR/><BR/>It's all a matter of degree and group taste. And (to once again casually contradict the either/or pick-a-team mentality of Ron Edwards) there is no "should" when it comes to setting choices on that vast spectrum, except the basic one: we should game the way we and our players enjoy gaming.S. John Rosshttps://www.blogger.com/profile/12284417121877141161noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-89887830079908273812007-08-29T10:39:00.000-05:002007-08-29T10:39:00.000-05:00That's a brain-meltingly good idea. I've been in a...That's a brain-meltingly good idea. I've been in a similar boat - I've wanted to use Wilderlands, but I'm not crazy about playing in someone else's setting.<BR/><BR/>- MearlsAnonymousnoreply@blogger.com