tag:blogger.com,1999:blog-7652921.post3332115895163087812..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Simple Str AlternativeJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-7652921.post-73810254256074198202011-03-20T10:52:27.982-05:002011-03-20T10:52:27.982-05:00Neat! An alternative possibility might be:
≤12: n...Neat! An alternative possibility might be:<br /><br />≤12: no bonus<br />13-15: +1d4<br />16-17: +1d6<br />18: +2d4<br /><br />That way, the Gauntlets remain in line with the rules — and you get to roll more dice!Rowlfnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-40413194034507165582011-03-18T11:14:50.260-05:002011-03-18T11:14:50.260-05:00The rule we've been using for OD&D (which ...The rule we've been using for OD&D (which I'm pretty sure I picked up from Grognardia) is that smaller weapons do 2d6 and you take the lower roll; normal weapons do 1d6; and larger weapons do 2d6 take the higher.<br /><br />This would work in concert with Strength setting the base die type. So particularly strong characters would roll d12, but when using a dagger it's still 2d12 take the lower die.Justin Alexanderhttps://www.blogger.com/profile/02227895898395353754noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-62603675657235603032011-03-17T17:18:40.424-05:002011-03-17T17:18:40.424-05:00On weapon damage it depends on what you're try...On weapon damage it depends on what you're trying to model:<br /><br />If you're trying for a simulation game, where everything should make "common sense" (which usually isn't common or sensible), then by all means, have a broadsword not do the same as a dagger.<br /><br />If you're trying for a heroic or pulp type game, where badasses such as Legolas in the Lord of the Rings films, or Bors in the flick King Arthur, then by all means. Who is wielding the dagger makes all the difference in the world. House of Flying Daggers, anyone? Where those knives were lethal? Not to mention countless comic books and reams and reams of heroic fiction. <br /><br />Again, YMMV, but in my book it depends on what you're modeling. To restrict daggers to poopy damage because of some imagined "realism" is fairly silly. A dagger may not take a limb off, but it can sure stick in a vital organ easier than an axe or a sword.Eric R. Wirsinghttps://www.blogger.com/profile/04632409261940844934noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-70889688826100982842011-03-17T08:21:18.662-05:002011-03-17T08:21:18.662-05:00I'm doing something similar with my Space Adve...I'm doing something similar with my Space Adventures version of S&W:<br /><br />* Base damage dice by class (d8 for fighters, d6 for most others, and d4 for non-combat types)<br /><br />* 13+ STR increases damage die type next step up (d8 becomes d10)<br /><br />* 8 or less STR decreases damage die (d4 becomes d3)<br /><br />* Some weapons do extra damage dice (sword 1 die, rifle 2 dice, energy blade 3 dice, etc)<br /><br />* the advantage of a larger weapon (2-handed sword) is greater reach, while the advantage of a smaller weapon (dagger) is being able to use it in close quarters where you couldn't use a large weaponAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-24932624683089208982011-03-17T07:20:16.764-05:002011-03-17T07:20:16.764-05:00"Ray of Enfeeblement states that you do 25% l..."Ray of Enfeeblement states that you do 25% less damage per 4 points of Strength lost"<br /><br />Even if, after a loss of 4 points, the character's strength is still greater than another character who isn't doing less damage? If a fighter with 16 STR gets zapped & falls to 12 STR, she does 25% less damage while the cleric whose STR was 11 to begin with keeps doing full damage? That's a little odd.<br /><br />Verification word: fauga. A pastiche Cthulhu-mythos god so unpopular even we've never heard of it.Markhttp://www.midcoast.com/~ricekrwc/zefrs/noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-39763554349811798082011-03-17T06:23:35.056-05:002011-03-17T06:23:35.056-05:00Interesting variant, but I think that you should n...Interesting variant, but I think that you should not have dagger doing the same damage as broad sword.FunGameshttp://www.gamingocean.comnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-91611783507363261042011-03-17T03:14:28.538-05:002011-03-17T03:14:28.538-05:00Nice variant. But I will point out that Holmes nev...Nice variant. But I will point out that Holmes never actually says that <i>gauntlets of ogre power</i> give you an 18 Strength. It only lists 18 Strength in specific reference to the ability to "grasp and crush things with great ease, just as if he were an ogre (18 Strength)". The damage is listed separately; as is the ability to carry 1,000 gold pieces in his hands without suffering from being overloaded or encumbered.<br /><br />Other points of reference:<br /><br /><i>Ray of Enfeeblement</i> states that you do 25% less damage per 4 points of Strength lost.<br /><br />Trolls have the same strength as ogres, but explicitly don't do the same damage as ogres despite that.<br /><br /><i>Potion of Giant Strength</i> gives you "stone giant prowess", including doing 3-18 points of damage when scoring a hit and having the same hit probability as a stone giant.<br /><br />(This is on contrast to the <i>gauntlets of ogre power</i> which explicitly <i>don't</i> add to hit probability.)<br /><br /><i>Ring of Weakness</i> reduces the wearer to one-half strength which is "reflected in defense, attack, and carrying ability".Justin Alexanderhttps://www.blogger.com/profile/02227895898395353754noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-32013264570384950532011-03-16T20:45:42.373-05:002011-03-16T20:45:42.373-05:00If you want to change the names of the abilities, ...If you want to change the names of the abilities, my suggestion would be to leave the name of each score up to the player.<br /><br />One player's Brutishness of 15 will likely feel different than another's Ferocity of 15, versus a third's Physique of 15.<br /><br />Similarly, a Persuasiveness of 8 is different than a Charm of 8, or a Sex Appeal of 8.<br /><br />It's all about what the player wants to say about his character, what perception he wants others to take away.guodskraphttps://www.blogger.com/profile/01865871564850289523noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-85357417825052433612011-03-16T20:11:30.983-05:002011-03-16T20:11:30.983-05:00sounds reasonable; however,
improvised or lite we...sounds reasonable; however,<br /><br />improvised or lite weapons (clubs, daggers and cleavers) do one category less damage;<br />i.e., d6 -- > d4, d8 --> d6<br /><br />while<br /><br />heavy or two handed weapons ( morningstar, ranseur and claymore) do one category more damage ;<br />i.e., d10 --> d12, d12 --> 2d6<br /><br />http://www.youtube.com/watch?v=_hfLZozBVpMClovis Cithoghttps://www.blogger.com/profile/18208194219083373456noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-28271818188840724972011-03-16T17:46:08.040-05:002011-03-16T17:46:08.040-05:00I think it's a great idea! I'd gladly see ...I think it's a great idea! I'd gladly see your reinventions other stats.squidmanhttps://www.blogger.com/profile/03486198900111225929noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-67747738958667102762011-03-16T15:32:17.111-05:002011-03-16T15:32:17.111-05:00Neat idea! I'd also suggest allowing some cla...Neat idea! I'd also suggest allowing some classes (not magic-users, thieves, or halflings, probably) to wield two-handed weapons which do the next step up in damage.<br /><br />And this builds a strong corollary between damage and strength in humanoid monsters. Wimpy little goblins only do d6, but orcs do d8 and ogres do d12.<br /><br />Hmmm... does that mean giants do d20? I'd be tempted to make it 2d8 instead.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-3123880352312896072011-03-16T10:47:28.147-05:002011-03-16T10:47:28.147-05:00No arguments there. Just offering an alternative.
...No arguments there. Just offering an alternative.<br /><br />I see this type of argument a lot like the Monopoly "Advance to the nearest Railroad" argument of what "nearest" means.<br /><br />If it works for your group (and I'll admit mine would interpret 18 Str grants +2d4 damage as well) then go with it.<br /><br />But the rule is vague at best... and therefore leads to a wealth of (mis)interpretations.Kevinhttp://www.korpg.com/blognoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-7665948472467050152011-03-16T10:37:09.478-05:002011-03-16T10:37:09.478-05:00Kevin, that's a viable reading but a boring on...Kevin, that's a viable reading but a boring one, since by Holmes an 18 Str otherwise does nothing for a Fighter with a high Str or any other class with any Str. I'll take my nonsensical version over the boring alternative.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-76101999285840037002011-03-16T10:26:45.623-05:002011-03-16T10:26:45.623-05:00"as per the description for Gauntlets of Ogre..."as per the description for Gauntlets of Ogre Power, which grant the +2d4 and also specifies the wearer gains an 18 Str"<br /><br />Unless you interpret that to read:<br />Grants +2d4 damage and ALSO grants 18 Str (and all the benefits of an 18 Str.)<br /><br />As opposed to how I think you're interpreting it:<br />Grants 18 Str which subsequently gives +2d4 damageKevinhttp://www.korpg.com/blognoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-57342088562937611442011-03-16T09:25:07.661-05:002011-03-16T09:25:07.661-05:00"Would you allow all weapons by all classes w..."Would you allow all weapons by all classes with this?"<br /><br />I pretty much do that already.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-27800900387065028452011-03-16T09:15:18.205-05:002011-03-16T09:15:18.205-05:00Interesting idea. I'm still hung up on the var...Interesting idea. I'm still hung up on the variable weapon damage thing and I'm not sure that I think someone with an 18 STR should be able to do 12 points of damage with a dagger, but it is an elegant way to handle this.<br /><br />(FWIW, I also have issues with a +3 damage for high STR on a 1d4 dagger using the traditional method.)<br /><br />Would you allow all weapons by all classes with this?<br /><br />RE: Stats<br /><br />In our homebrew we dropped down to 5 ability scores by combining INT and WIS into one. We felt this was a good move, particularly as the actual "smartness" of a PC is so heavily dependent upon the "smartness" of the player and less influenced by a number on a character sheet than, say, the character's ability to lift something.<br /><br />We called the combined mental attribute "wisdom" because it sounds cool and oldschooly.Lord Kilgorehttps://www.blogger.com/profile/08100447170529010062noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-82914991062415932732011-03-16T09:05:32.225-05:002011-03-16T09:05:32.225-05:00Sounds really interesting - I must check it out, b...Sounds really interesting - I must check it out, but rather in slightly altered version (<13: d6; 13-17: d8; 18: d10).Albert R.https://www.blogger.com/profile/09691712927512834666noreply@blogger.com