tag:blogger.com,1999:blog-7652921.post3309504549075803552..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Adventures in LayoutJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-7652921.post-11679880025925679312012-03-11T03:39:16.930-05:002012-03-11T03:39:16.930-05:00Also (stupid site wouldnt let me edit my last post...Also (stupid site wouldnt let me edit my last post), NPC classes provide pre-built backstory for a character. A thief who has the aristocrat and commoner classes could be a rich kid out 'slumming', while an expert/commoner could be more of an Indiana Jones type explorer, and a straight commoner could just be interested in cold, hard cash.longcoat000https://www.blogger.com/profile/07611948868844634924noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-67800979442755122002012-03-11T03:33:52.021-05:002012-03-11T03:33:52.021-05:00I like this. You could also rule that certain cla...I like this. You could also rule that certain classes require different combinations of NPC classes, such as needing a level of both warrior and aristocrat to be a paladin, or by making a level of commoner required to be a thief. This is more along the lines of JB's suggestion of making it a bit more like Saga Edition, but wasn't that what 4E was supposed to be, anyway?longcoat000https://www.blogger.com/profile/07611948868844634924noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-79354111851752136022012-03-07T15:47:40.392-06:002012-03-07T15:47:40.392-06:00Nothing that wrong with the class, I guess. It...Nothing that wrong with the class, I guess. It's that iconic guy and his ultimate dungeonpunkery.Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-21120806332608232352012-03-07T12:20:08.338-06:002012-03-07T12:20:08.338-06:00Why the sorcerer hate? Inevitably, almost every ne...Why the sorcerer hate? Inevitably, almost every new player wants to be a caster, and I always thought the sorcerer was well-suited for noobs. Fewer spells to have to be familiar with and no worries about figuring out what to memorize.Jeremy Deramhttps://www.blogger.com/profile/13166744272459044563noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-2763512335346910232012-03-05T19:37:57.275-06:002012-03-05T19:37:57.275-06:00I think this idea could end up being a lot like 2E...I think this idea could end up being a lot like 2E D&D kits. Fighter + the Archer package vs. Fighter + the Beast Rider package, etc. That way if you want a Clerical Beast Rider you don't have to write two packages, just apply the Beast Rider addon to the Cleric class. <br /><br />A DM who wanted a certain campaign flavor (Arabian, Oriental, Spelljammer, etc) could just buy / write up the booklet on the new addon packages. Basically, the "Complete X Handbook" supplements but ignore everything except the kits. <br /><br />You could also do what they never did with those kits and what they did with only a dramatic minority of prestige classes, and describe a few ways that you could go about acquiring the kit. <br /><br />Then again you could also describe this as 3E. You have a class and you tack on another class package. But instead of open multiclassing with prestige classes or highly specialized feat choices, it sounds like you'd effectively have Class + Up To One Prestige Class. <br /><br />You could also just describe the game system as "Base Class" plus whatever expansions you want to pay for in increased XP cost to gain a level. That's your customized class system from Dragon (and I guess from some latter Unearthed Arcana book?). In this way you describe a standard PC as d6 HP per level, +1 to hit per five levels, +1 to saves per five levels. If you want to play a Fighter type or you add on the Fighter package, that raises your HD and attacks, and raises your saves a little. It also gives multiple attacks per round at high level. Other class packages give different things. <br /><br />I guess it's a variant on a lot of things.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-91286655943976493642012-03-03T21:41:59.546-06:002012-03-03T21:41:59.546-06:00As mentioned by Anonymous above, this is True20...As mentioned by Anonymous above, this is True20's central class schtick, with the idea being that you add your own layers on top of the classes to tailor them to your home campaign. I've run a lot of True20 over the past several years, and I think it was handled quite successfully.RMDChttps://www.blogger.com/profile/13814715698091101060noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-82280272501508332872012-03-03T19:17:46.924-06:002012-03-03T19:17:46.924-06:00I'd be a little worried about clarity of prese...I'd be a little worried about clarity of presentation (although that's something I've been obsessing about lately), but "if it works, it works". I think I'd have to see it in practice before judging whether it was clear or jumbled.Erik Jensenhttps://www.blogger.com/profile/16232284705834559450noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-23873983972092071192012-03-03T09:32:20.743-06:002012-03-03T09:32:20.743-06:00I thought I saw something like this in ACKS as I f...I thought I saw something like this in ACKS as I flipped past the classes to get to the domain stuff.<br /><br />I don’t think I’ve seen an idea like this ever laid out as well as Jeff’s image, though.<br /><br />If I understand Jeff’s idea here, though, it isn’t just customizing through feats or talents. It’s just three pre-built variants. And I’d personally prefer that to having to pick out feats/talents myself.<br /><br />I keep toying with the idea of running a True 20 kind of game but using the original generic classes from the 3e UA. Except that I’d rather the Warrior and Adept gang up on the Expert, kill him, and take his skill points. I’d rather let everyone be “the skill guy” rather than it being a separate class. (If we’re going to have skills.) Especially since—by picking different skills—you can have a lot of variations on “the skill guy”.<br /><br />And one day I’ll convince someone to let me play a Fighter/Aristocrat in 3e. Aristocrat may be an NPC class, but the extra starting gold and better class skills along with +1/level BAB means such a fighter can trade some feats for better skills.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-9774449914657908202012-03-03T00:27:38.776-06:002012-03-03T00:27:38.776-06:00@ Jeff:
Reminds me of Mongoose Traveller. Or Saga...@ Jeff:<br /><br />Reminds me of Mongoose Traveller. Or Saga edition Star Wars (which did something similar with its core classes + "talent tree" concept...you might take a look at that book for an example).<br /><br />If you're going to go this route (which I don't think is bad), why stop with just the warrior and adept? The expert's a good "back bone" character as well...hell, for that matter even the commoner and aristocrat would be hip. Aren't there examples of frivolous nobleman adventurers in fantasy literature...certainly the Saga Star Wars did "Noble" as a core class. But you could make a "thief build" on a commoner core class as well as the expert. <br /><br />I don't know...maybe I'm a bit of a romantic, but I can think up some advantages for the commoner. A commoner ADVENTURER will need to be someone with a lot of ambition and a way of thinking outside the box. "Resourcefulness," would be necessary to rise above a normal peasant or laborer.<br /><br />Just my thoughts.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-36548726121382443102012-03-02T19:58:02.667-06:002012-03-02T19:58:02.667-06:00also, I might add that a 1st level wizard is less ...also, I might add that a 1st level wizard is less comparatively squishy and improbably narrowly skilled if he has a level of expert under his beltfrijoles juniorhttps://www.blogger.com/profile/01423720423119688947noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-36725606715872190802012-03-02T19:44:24.000-06:002012-03-02T19:44:24.000-06:00requiring 1st level characters to start out in an ...requiring 1st level characters to start out in an NPC class, with PC classes only available to those who level up is a nice way to establish back-story <br /><br />you could even do a little warhammer-esqe rules with certain NPC classes having particular PC class exits to channel would-be barbarians through commoner, and limit paladins to aristocrats<br /><br />you've got 11 PC classes and 5 NPC classes, so giving each NPC class 2 potential PC class exits is feasible if you ditch one - I'd suggest mooshing wizard and sorcerer together, or ditching bard, I'm wavering myself, but I think a solid case can be made that one out of the 3 classes is too close to the other 2frijoles juniorhttps://www.blogger.com/profile/01423720423119688947noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-51729102385255375112012-03-02T16:48:33.498-06:002012-03-02T16:48:33.498-06:00Very cool Jeff. I dig it. It's a simple and ...Very cool Jeff. I dig it. It's a simple and elegant approach. For your suggestions of add-ons have you looked at (and I may be missing the point here) the Pathfinder Advanced Players guide and see how they handled the variants for starting classes rather than coming up with a whole new class as WotC did (Swashbuckler, Shaman, etc)? I really dug how they did that and think it would be really cool to have a system like that.wrathofzombiehttps://www.blogger.com/profile/04882740795203687573noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-48629413890350317722012-03-02T16:18:07.499-06:002012-03-02T16:18:07.499-06:00To be honest, I didn't see a point to doing th...To be honest, I didn't see a point to doing this with NPC classes until reading Chris' comment about henchmen 'leveling up'. <br />The idea of a 2-page spread for drawing out modular classes, though; I like that one.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-33211034467494333522012-03-02T15:56:32.316-06:002012-03-02T15:56:32.316-06:00I played a character that started as an aristocrat...I played a character that started as an aristocrat once before entering rogue. Aristocrats start with more gold than any PC class plus they start with all armor proficiencies iirc.Mike Bridgeshttps://www.blogger.com/profile/17741591268012556455noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-58010658916878168812012-03-02T15:44:30.406-06:002012-03-02T15:44:30.406-06:00True20 from Green Ronin is a good d20 variant doin...True20 from Green Ronin is a good d20 variant doing exactly as you describe Jeff, i.e. core classes are Warrior, Expert, and Adept and how you distinguish your character is with with feats and power (spells, special abilities, etc.) you choose when you create the character.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7652921.post-91399007498052631222012-03-02T15:38:16.625-06:002012-03-02T15:38:16.625-06:00I think it's a great idea - I've played a ...I think it's a great idea - I've played a couple of characters who had NPC class levels (one cleric who started as an Expert for brewing and liquor production, and a character I play now that started off as a Warrior hireling) to start with. They were pretty fun for me, since I like characters who aren't quite as focused as the standard PC classes. I love the idea of using the NPC classes as the base for a modular class system - I'm totally going to run with this idea. Once again, Jeff - your great ideas are going to be pilfered!Frotz Selfhttps://www.blogger.com/profile/06246983739730328348noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-41780694288142950212012-03-02T15:25:09.436-06:002012-03-02T15:25:09.436-06:00Basic chassis + customizable superstructure (withi...Basic chassis + customizable superstructure (within defined - hopefully playtested to heck-and-back - limits). Makes sense. You can see how everything fits together. <br /><br />And if an NPC graduates from "guard #3" to class leveled henchman (or replacement PC) status you can just slap level-appropriate abilities on him in keeping with his archetype.<br /><br />PS: did you ever look at The Gaming Den's take on the Warrior and Adept NPC classes? They were fun little mook classes topping out at around L5. (1 = guard/cultist, 3 = sergeant/big cultist, 5 = captain of mooks.)Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-88694981433109632212012-03-02T14:53:50.215-06:002012-03-02T14:53:50.215-06:00I like it! I imagine the main problem would be fil...I like it! I imagine the main problem would be filling up just the right amount of space, without going under or over the two-page spread. Not a big problem, especially if you don't have a committee telling you what to do.<br /><br />(Following up that completely unrelated note, there is at least one game that's almost just that: http://www.tao-games.com/?p=29. It's like being first level in OD&D or 1st Ed Warhammer, except...moreso, and forever.)Jessehttps://www.blogger.com/profile/12909909813154375839noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-18826549554478982102012-03-02T14:50:53.453-06:002012-03-02T14:50:53.453-06:00I love it.
That said I know some people who "...I love it.<br /><br />That said I know some people who "Hate modular systems" (Don't know the reason)<br />and who "Don't like the idea of paying for a book 2/3rd full of stuff they won't use" (Which I do not completely understand because most of everyRPG book is stuff you read once and never look at again except the monster books but if someone wants to explain be my guest...)Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-36301178895292967752012-03-02T14:41:10.222-06:002012-03-02T14:41:10.222-06:00Really nice, really intuitive.
On a completely un...Really nice, really intuitive. <br />On a completely unrelated note, a game with only commoners would be pretty fun with the goal being the guy who dies last.justinhttps://www.blogger.com/profile/11950011466154505231noreply@blogger.com