tag:blogger.com,1999:blog-7652921.post3210205209510005901..comments2024-03-27T22:32:17.055-05:00Comments on Jeffs Gameblog: Dwarves as trap-findersJeff Rientshttp://www.blogger.com/profile/17493878980535235896noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-7652921.post-58519590041383743252010-03-22T13:41:30.736-05:002010-03-22T13:41:30.736-05:00I'm fighting through some of these fiddly bits...I'm fighting through some of these fiddly bits myself in my Moldvay Basic campaign. I've decided to give Thieves a flat bonus to all thieving skills equal to their Dex Score - not the bonus, but the score, so a 1st lvl thief can actually open some doors and find some traps. It's an experiment but it seems to be working for now.Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-84647224863012441442010-03-19T01:32:54.332-05:002010-03-19T01:32:54.332-05:00In 'The Hobbit' I think it mentions that d...In 'The Hobbit' I think it mentions that dwarves have very sharp eyesight and hearing.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-20835951100138368552010-03-18T21:24:13.617-05:002010-03-18T21:24:13.617-05:00How about Thieves get an additional +1d6 chance at...How about Thieves get an additional +1d6 chance at finding traps? Ditto that for the bonus on the disarming of traps...<br /><br />Then a Dwarven Thief would have a 1-3(d6) chance of finding traps, while humans only have a 1/1d6 chance of finding traps, and a human thief would find a trap on a roll of 1-2 (d6) and so on...GameDaddyhttps://www.blogger.com/profile/15106807777418881710noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-30876344751992738832010-03-18T17:09:50.046-05:002010-03-18T17:09:50.046-05:00Mentzer also includes the distinction between &quo...Mentzer also includes the distinction between "stonework traps" dwarves can find and other small traps that thieves can find/remove.<br /><br />Since I cut my teeth on Mentzer, I've always run it that way. I may think about changing things around.<br /><br />BTW, in my games, thieves <b>can</b> find and remove wizard locks, symbol spells, etc. but only at very high levels.<br /><br />http://lordgwydion.blogspot.com/2009/11/only-king-and-his-lord-marshall-have.htmlDennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-17688175234436048682010-03-18T16:53:56.272-05:002010-03-18T16:53:56.272-05:00I agree with you Jeff - I see nothing wrong with a...I agree with you Jeff - I see nothing wrong with a toke dwarf being better at finding traps than a low level thief. <br /><br />That mini is one of the best dwarf minis I've ever seen!squidmanhttps://www.blogger.com/profile/03486198900111225929noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-87598410135759948722010-03-18T16:35:31.840-05:002010-03-18T16:35:31.840-05:00I agree with Al - if you have enough dwarves, you ...I agree with Al - if you have enough dwarves, you can find ALL the traps.Jeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-41392436846176689722010-03-18T15:47:15.558-05:002010-03-18T15:47:15.558-05:00Interesting. I never read the rules to mean that ...Interesting. I never read the rules to mean that the dwarf trapfinding abilities were tied to stonework, I always just assumed that dwarves were good with mechanisms.Jerhttps://www.blogger.com/profile/10060430253113856206noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-41269316743687093242010-03-18T15:22:24.534-05:002010-03-18T15:22:24.534-05:00Way I see it, the thief ability to detect traps is...Way I see it, the thief ability to detect traps is of the same order as his ability to move silently or hide in shadows. It is a free pass if accomplished, much like the <i>find traps</i> spell. The normal 1-in-6 or 2-in-6 deal is an abstraction of actually searching for traps, which could alternatively be role-played out. No sense in role-playing out the thief ability.Anonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-24084584630531743092010-03-18T15:13:13.760-05:002010-03-18T15:13:13.760-05:00Count me as one who thought that dwarf trap detect...Count me as one who thought that dwarf trap detection was limited to stonework stuff (due to AD&D) until a few weeks ago when I re-read the Labyrinth Lord text and found out differently.<br /><br />I happen to like it and don't see a problem with dwarves being better at it than low-level thieves. <br /><br />INTERESTING: LL Advanced Edition Companion gives dwarves +10% on find/remove traps, so a non-thief dwarf has a 33% chance, a dwarf thief has a 24% chance, and a human thief has a 14% chance. I'd think a first-level dwarf thief would be at least as good (and probably better) than a dwarf non-thief. I'd say give the dwarf thief a +20% to find but only the +10% to remove. That would put the dwarf thief at 34% to find for 1st level, reflecting the idea that there isn't a whole lot that thief career training can teach a dwarf about finding traps.Lord Kilgorehttps://www.blogger.com/profile/08100447170529010062noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-32608527043077351892010-03-18T11:47:43.462-05:002010-03-18T11:47:43.462-05:00I agree that dividing traps into two types is unne...I agree that dividing traps into two types is unnecessary and really too much for me to bother with for OD&D. In fact, it sounds more like AD&D to me.<br /><br />So I looked it up. Here's what the AD&D Player's Handbook has to say:<br /><br />Dwarf: Detect traps involving pits, falling blocks and other stonework - 50% probability.<br /><br />Thief: Finding/removing traps pertains to relatively small mechanical devices such as poisoned needles, spring blades, and the like. Finding is accomplished by inspection, and they are nullified by mechanical removal or by being rendered harmless.<br /><br /><br />It's one of the reasons I prefer OD&D and retroclones; it's not as harshly cut and dried as AD&D.<br /><br /><br />Verification word: premmend. Contraction of pre-recommend, something critics do before they've even read/seen/heard the product, just based on their own prejudices.Will Douglashttps://www.blogger.com/profile/06379173017869751088noreply@blogger.comtag:blogger.com,1999:blog-7652921.post-47556063784622607892010-03-18T11:19:54.405-05:002010-03-18T11:19:54.405-05:00My house rule: By hurling a unarmored dwarf down a...My house rule: By hurling a unarmored dwarf down a corridor, the party has a 5 in 6 chance of detecting any traps.Alhttps://www.blogger.com/profile/01682401446176099294noreply@blogger.com